Search found 59 matches
- Tue Feb 03, 2026 7:57 am
- Forum: General Discussion
- Topic: WE and WHs changes made the game booring any fixes?
- Replies: 30
- Views: 2401
Re: WE and WHs changes made the game booring any fixes?
WH and WE are currently way overactive because of the patch yes. But that is always the case after patches. But there is one point to it that hurts allot. And that is the one sided change on WH and WE after the patch. WE right now is melting full souv Tanks like never before. Way to much armor ...
- Fri Dec 19, 2025 4:26 pm
- Forum: Empire
- Topic: So the WH changes seem pretty busted
- Replies: 49
- Views: 7154
Re: So the WH changes seem pretty busted
biggest inconsistency is, that WH doesnt have any mobility anymore, no charge, no speed buff, no jump except u skill seal or tactic, which is pretty useless - but WE is so much more mobile with shadow leap and 45ft, while WH shots have 30 ft and they arent comparable at all, since less impact
- Thu Dec 18, 2025 5:22 pm
- Forum: Changelogs
- Topic: Patch Notes 18/12/2025
- Replies: 197
- Views: 30197
Re: Patch Notes 18/12/2025
the one and only question is: why does the WE have still one more coreskill: shadow leap? 13 vs 12 coreskills?
- Wed Dec 17, 2025 3:16 pm
- Forum: General Discussion
- Topic: A reflection on stealth classes
- Replies: 120
- Views: 24892
Re: A reflection on stealth classes
only source seems to be the testserver, but its still down, I would like to see more info, too
- Fri Oct 24, 2025 9:26 am
- Forum: Suggestions & Feedback
- Topic: 1h30 Realm Lockout Is Hurting the Game, Not Helping It
- Replies: 25
- Views: 16930
Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It
I think that's complete nonsense, but in my opinion, delete the timer and give people a reward for choosing a side, for example, 1 week gives 100g or 50 crests, and after 4 weeks, the reward could also increase (aegis or more crests).
A reward system is always better than prohibitions.
A reward system is always better than prohibitions.
- Tue Apr 30, 2024 11:51 am
- Forum: Development Discussions
- Topic: [PTS] Patch Notes 29/04/2024
- Replies: 112
- Views: 81653
Re: PTS Patch Notes 29/04/2024
even in tank-patch engineers got nerfed...(aoe radius)
proc changes are quite useless, because tangling wire and hollow points are never ever used by engis
Im exited to see, what an engi is able to do at the end
proc changes are quite useless, because tangling wire and hollow points are never ever used by engis
Im exited to see, what an engi is able to do at the end
- Sat Dec 23, 2023 10:08 am
- Forum: Changelogs
- Topic: Patch Notes 22/12/2023
- Replies: 68
- Views: 75363
Re: Patch Notes 22/12/2023
Funny that order had to live with that stupid mara and choppa pulls for ages and then order starts pulling with engis -> instant nerf down. LOOOL.
You could at least give them something in return. Like a passive 15% armor pierce for their guns or a toggle to switch bullet damage to magical damage ...
- Tue Nov 28, 2023 10:41 am
- Forum: News
- Topic: The Ability System Rewrite and Provisional Patch Notes
- Replies: 389
- Views: 282507
Re: The Ability System Rewrite and Provisional Patch Notes
Question regarding engineers friction burn turned into melee attack: will ballistic skill provide parry strike through for it then?
I guess it will be parried by everyone and his dog otherwise.
I read it like this: it uses Ballistic, but counts as melee with Parry counter - so Parry ...
- Tue Oct 31, 2023 1:25 pm
- Forum: General Discussion
- Topic: remove surrender or add penalty
- Replies: 86
- Views: 37368
Re: remove surrender or add penalty
Just change the queue at all,
Separate group from solo queue as other games do or improve matchmaking to 2-2-2 at least, and players will fight. Wasting time w/o e.g. healers vs premade will always result in leaving.
Making event sc -solo queue only- would improve a lot, but these points arent ...
- Tue Oct 31, 2023 9:06 am
- Forum: General Discussion
- Topic: remove surrender or add penalty
- Replies: 86
- Views: 37368
Re: remove surrender or add penalty
Just change the queue at all,
Separate group from solo queue as other games do or improve matchmaking to 2-2-2 at least, and players will fight. Wasting time w/o e.g. healers vs premade will always result in leaving.
Making event sc -solo queue only- would improve a lot, but these points arent new ...
Separate group from solo queue as other games do or improve matchmaking to 2-2-2 at least, and players will fight. Wasting time w/o e.g. healers vs premade will always result in leaving.
Making event sc -solo queue only- would improve a lot, but these points arent new ...



