RoR is a solo game
WE and WHs changes made the game booring any fixes?
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Re: WE and WHs changes made the game booring any fixes?
Guys, really, its actually all of it, solo, group and warbandplay, and it always was...
Back to being bored, WE is stronger than WH, because of armor ignore, Corpdamage, leap with snare (no comparable skill for WH), toughn/ws debuff (21 sec w/o cd - lol) and new weaponskill/Initiative selfbuff incl. Cooldown reduce for feinted positioning ( tactic on 3 in masterytree), which allows flanking, agon. wound, sacr stab being activated from all sides all the time with 10 sec breaks ( 60 sec cd to 40 sec cd, while 10sec active).crazy op. It's easy mode, if u can read and not copy paste, but WE still doin emotes.
Back to being bored, WE is stronger than WH, because of armor ignore, Corpdamage, leap with snare (no comparable skill for WH), toughn/ws debuff (21 sec w/o cd - lol) and new weaponskill/Initiative selfbuff incl. Cooldown reduce for feinted positioning ( tactic on 3 in masterytree), which allows flanking, agon. wound, sacr stab being activated from all sides all the time with 10 sec breaks ( 60 sec cd to 40 sec cd, while 10sec active).crazy op. It's easy mode, if u can read and not copy paste, but WE still doin emotes.
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Ksekwlothreftis
- Posts: 11
Re: WE and WHs changes made the game booring any fixes?
Both classes share a spammable armor ignore tool, flanking and feinted positioning along with a toughness debuff. The tactic u are quoting is ran by absolutely no WE, since the WS part doesn't stack with pierce armor or 4pc tri proc. I don't think even Regen WE ran that garbage lmao.chovudal wrote: Tue Feb 03, 2026 2:50 pm Guys, really, its actually all of it, solo, group and warbandplay, and it always was...
Back to being bored, WE is stronger than WH, because of armor ignore, Corpdamage, leap with snare (no comparable skill for WH), toughn/ws debuff (21 sec w/o cd - lol) and new weaponskill/Initiative selfbuff incl. Cooldown reduce for feinted positioning ( tactic on 3 in masterytree), which allows flanking, agon. wound, sacr stab being activated from all sides all the time with 10 sec breaks ( 60 sec cd to 40 sec cd, while 10sec active).crazy op. It's easy mode, if u can read and not copy paste, but WE still doin emotes.
As for the wounds and toughness debuff, especially for "solo" I consider them a waste of a gcd as your trying to kill targets asap, not stack debuffs. Even more so the wounds debuff is garbage since u simply waste it's effect if u don't use it on 1st gcd, and so risking a detaunt, punt, KD etc.
The only outlier right now is Pounce, I'd say removing the reset mechanic is fair, while reducing the cooldown to 20s, exactly as much as SW has it. But I also imagine half the server didn't know WE even had a pounce to begin with before the patch made it usable.
I wish people would actually play the class instead of playing forum complaining.
Re: WE and WHs changes made the game booring any fixes?
Ughhh we are reverting back to ol
...WH or WE is stronger
RoR is a solo game vs no it is a WB or 6man group game
Spoiler:
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: WE and WHs changes made the game booring any fixes?
Swift movements ist unique and just gives more options .. just see the wasted tactic in master tree of WHKsekwlothreftis wrote: Tue Feb 03, 2026 3:13 pmBoth classes share a spammable armor ignore tool, flanking and feinted positioning along with a toughness debuff. The tactic u are quoting is ran by absolutely no WE, since the WS part doesn't stack with pierce armor or 4pc tri proc. I don't think even Regen WE ran that garbage lmao.chovudal wrote: Tue Feb 03, 2026 2:50 pm Guys, really, its actually all of it, solo, group and warbandplay, and it always was...
Back to being bored, WE is stronger than WH, because of armor ignore, Corpdamage, leap with snare (no comparable skill for WH), toughn/ws debuff (21 sec w/o cd - lol) and new weaponskill/Initiative selfbuff incl. Cooldown reduce for feinted positioning ( tactic on 3 in masterytree), which allows flanking, agon. wound, sacr stab being activated from all sides all the time with 10 sec breaks ( 60 sec cd to 40 sec cd, while 10sec active).crazy op. It's easy mode, if u can read and not copy paste, but WE still doin emotes.
As for the wounds and toughness debuff, especially for "solo" I consider them a waste of a gcd as your trying to kill targets asap, not stack debuffs. Even more so the wounds debuff is garbage since u simply waste it's effect if u don't use it on 1st gcd, and so risking a detaunt, punt, KD etc.
The only outlier right now is Pounce, I'd say removing the reset mechanic is fair, while reducing the cooldown to 20s, exactly as much as SW has it. But I also imagine half the server didn't know WE even had a pounce to begin with before the patch made it usable.
I wish people would actually play the class instead of playing forum complaining.
And wracking pains is op, too, no comparable and easy mode skill, every WE uses -> seekers blade usually mirror skill of it, is undefendable, but more expensive 10sec cd and 5% def reduce is a joke
What u imagine, doesnt matter, we just suppose players are able to read
Btw feinted positioning shouldnt effect flanking at all, there nothing logical left in spec and balancing here
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Ksekwlothreftis
- Posts: 11
Re: WE and WHs changes made the game booring any fixes?
Go take a little peek at the rest of the WE tree tactics lol. Most of them are beyond useless, same as WH. The only worthy to pick is Bleeding edge-Blessed Bullets and Atonement for st. The rest are either for def or regen builds, that I do not care for or respect. Both classes lack good st focused tactics from trees and just default to flanking-Brute force-Crit damage.chovudal wrote: Tue Feb 03, 2026 3:33 pmSwift movements ist unique and just gives more options .. just see the wasted tactic in master tree of WHKsekwlothreftis wrote: Tue Feb 03, 2026 3:13 pmBoth classes share a spammable armor ignore tool, flanking and feinted positioning along with a toughness debuff. The tactic u are quoting is ran by absolutely no WE, since the WS part doesn't stack with pierce armor or 4pc tri proc. I don't think even Regen WE ran that garbage lmao.chovudal wrote: Tue Feb 03, 2026 2:50 pm Guys, really, its actually all of it, solo, group and warbandplay, and it always was...
Back to being bored, WE is stronger than WH, because of armor ignore, Corpdamage, leap with snare (no comparable skill for WH), toughn/ws debuff (21 sec w/o cd - lol) and new weaponskill/Initiative selfbuff incl. Cooldown reduce for feinted positioning ( tactic on 3 in masterytree), which allows flanking, agon. wound, sacr stab being activated from all sides all the time with 10 sec breaks ( 60 sec cd to 40 sec cd, while 10sec active).crazy op. It's easy mode, if u can read and not copy paste, but WE still doin emotes.
As for the wounds and toughness debuff, especially for "solo" I consider them a waste of a gcd as your trying to kill targets asap, not stack debuffs. Even more so the wounds debuff is garbage since u simply waste it's effect if u don't use it on 1st gcd, and so risking a detaunt, punt, KD etc.
The only outlier right now is Pounce, I'd say removing the reset mechanic is fair, while reducing the cooldown to 20s, exactly as much as SW has it. But I also imagine half the server didn't know WE even had a pounce to begin with before the patch made it usable.
I wish people would actually play the class instead of playing forum complaining.
And wracking pains is op, too, no comparable and easy mode skill, every WE uses -> seekers blade usually mirror skill of it, is undefendable, but more expensive 10sec cd and 5% def reduce is a joke
What u imagine, doesnt matter, we just suppose players are able to read
Btw feinted positioning shouldnt effect flanking at all, there nothing logical left in spec and balancing here
As for wracking pains, im crying laughing man. The 200dmg per 3s for 21s is really whats defining the power of the class right now u are right. Waste of a gcd as so many other classes can bring a toughness debuff proc like, chosen aura, dok combined toughness+hd 5s cd, mara 5s cd, 4pc tri proc, Bg hate spending spammable.
I once again urge you to start playing the game before complaining
Re: WE and WHs changes made the game booring any fixes?
Correct.
Won't bother replying to all the other replies to my initial post and just piggyback this one.
RoR is NOT a solo game because it is not foundationally designed OR balanced around playing solo play.
This game SCREAMS group/teamplay at all angles if you look at it. Mechanics like guard, in party buffs, in party heals, etc. Basically all game systems require groups or a certain number of players. Sieges, scenarios, city, fortresses, dungeons, etc. The game is all about medium-large scale group play and encouraging players to engage in largescale fights - because it is Warhammer. That's what Warhammer is. Big fantasy battles. I say all of this as a player who plays majority of the gameplay in 3-6man party, rarely playing 18-24mans. I am able to accept reality despite how I play.
Can you play the game solo? Yes, of course. Will it come with its own unique challenges and consequences for going against the grain? Also yes. Being able to play the game solo does not make it a solo game. Merely you are just playing it against all of the designers' intentions - and that's fine. The problem comes when players who are playing the game outside of its clear design and balancing then come to public channels like /ad, /1, /3 ingame or the forums here and post a bunch of garbage that is irrelevant to how the game actually works.
I play solo too, on 4 different classes split evenly between both sides. I'm just not delusional and when I die to a hard counter or get ran over by a larger group I don't cry about it, I accept my fate for playing the game in a way that it wasn't really intended to be played in. I accept that the game isn't balanced for 1v1ing and rocks papers scissors situations often occur or that those playing in groups have an advantage over me.
Gersy - Witch Hunter General
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
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Re: WE and WHs changes made the game booring any fixes?
If i recall correct some wes use vic 4 and can have double tough debuff. I belive its -270 thoug or smtng with 100% uptime, its kinda big thing for their dots in solo. Wraking debuff hard 2 stats, hit hard and dont need constant reactivation, i would pref it over spiritshot+abso on wh probably. About feinted tactic, 10sec cd series of agonizes from we into face fith full armpen is no joke, its boost their def and arp for autos on top. It allows free use of range snare also. Amount wes snare options compared to wh is astounding, while they can normally stick to targets wh can pew few times and lose precios feints on snapshots while enjoy gork sez stop.
Last edited by Sever1n on Tue Feb 03, 2026 5:42 pm, edited 2 times in total.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.
Re: WE and WHs changes made the game booring any fixes?
Lol whataboutism, u still imagine something?Ksekwlothreftis wrote: Tue Feb 03, 2026 4:28 pmGo take a little peek at the rest of the WE tree tactics lol. Most of them are beyond useless, same as WH. The only worthy to pick is Bleeding edge-Blessed Bullets and Atonement for st. The rest are either for def or regen builds, that I do not care for or respect. Both classes lack good st focused tactics from trees and just default to flanking-Brute force-Crit damage.chovudal wrote: Tue Feb 03, 2026 3:33 pmSwift movements ist unique and just gives more options .. just see the wasted tactic in master tree of WHKsekwlothreftis wrote: Tue Feb 03, 2026 3:13 pm
Both classes share a spammable armor ignore tool, flanking and feinted positioning along with a toughness debuff. The tactic u are quoting is ran by absolutely no WE, since the WS part doesn't stack with pierce armor or 4pc tri proc. I don't think even Regen WE ran that garbage lmao.
As for the wounds and toughness debuff, especially for "solo" I consider them a waste of a gcd as your trying to kill targets asap, not stack debuffs. Even more so the wounds debuff is garbage since u simply waste it's effect if u don't use it on 1st gcd, and so risking a detaunt, punt, KD etc.
The only outlier right now is Pounce, I'd say removing the reset mechanic is fair, while reducing the cooldown to 20s, exactly as much as SW has it. But I also imagine half the server didn't know WE even had a pounce to begin with before the patch made it usable.
I wish people would actually play the class instead of playing forum complaining.
And wracking pains is op, too, no comparable and easy mode skill, every WE uses -> seekers blade usually mirror skill of it, is undefendable, but more expensive 10sec cd and 5% def reduce is a joke
What u imagine, doesnt matter, we just suppose players are able to read
Btw feinted positioning shouldnt effect flanking at all, there nothing logical left in spec and balancing here
As for wracking pains, im crying laughing man. The 200dmg per 3s for 21s is really whats defining the power of the class right now u are right. Waste of a gcd as so many other classes can bring a toughness debuff proc like, chosen aura, dok combined toughness+hd 5s cd, mara 5s cd, 4pc tri proc, Bg hate spending spammable.
I once again urge you to start playing the game before complaining.
, rather u play both classes til 83 with all Sets and Come back...WE has two tactics, which give each 15% more damage, one ist core. Both are used nearly always and flanking ist optional...i really laugh, another defender, frightened to be nerfed
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