Search found 44 matches

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by Mvl130
Wed Sep 17, 2025 7:31 pm
Forum: General Discussion
Topic: WP/DOK Shield - Tank Spec, Maybe?
Replies: 1
Views: 196

Re: WP/DOK Shield - Tank Spec, Maybe?

Well they just made a whole "redesign" of the shield specs, they're not going to rework them entirely again, just tweak a few numbers here and there, that's about it

Expect the spec to be the same in three years. Even if it's bad, that they've made it worse with this "redesign", they won't improve ...
by Mvl130
Tue Sep 16, 2025 12:31 pm
Forum: General Discussion
Topic: Scenario Rework Urgently Needed – Current System Drives New Players Away
Replies: 14
Views: 1534

Re: Scenario Rework Urgently Needed – Current System Drives New Players Away

I agree with everything that has been stated, not that it matters anyway. These issues have been there for years, and if the devs do something to scenarios, it will be to make these problems even worse
by Mvl130
Sat Sep 13, 2025 9:56 pm
Forum: Dark Elves
Topic: [DoK] shield in RVR?
Replies: 12
Views: 1069

Re: [DoK] shield in RVR?

They could just revert the spec to how it was prior to april changes, everyone would be happy

But no, they have to stick with their new "design" that nobody enjoys, because it is very important for them to spend time on making entire specs less functional and enjoyable than they were
by Mvl130
Mon Sep 08, 2025 5:13 pm
Forum: Development Discussions
Topic: [PTS] Patch Notes 07/09/2025
Replies: 179
Views: 17508

Re: [PTS] Patch Notes 07/09/2025

I'd honestly like it better if shield spec for Warrior-priest/DoK were just put back in their pre-april state, and just get to keep the ability to use Unstoppable Wrath

It wouldn be perfect but still better than the current no assist damage version
by Mvl130
Mon Sep 01, 2025 8:21 pm
Forum: Suggestions & Feedback
Topic: Regarding Global Cooldowns - A Players Response
Replies: 8
Views: 3292

Re: Regarding Global Cooldowns - A Players Response

I am starting to feel how tedious this 1.5 GCD is, it greatly lowers your ability to react to circumstances, refreshing stacks of dots is harder than it should, and potions become rather annoying to use as they really delay your rotation
by Mvl130
Sun Aug 31, 2025 9:18 pm
Forum: Suggestions & Feedback
Topic: Replayability PvP needs direct and full focus
Replies: 14
Views: 6781

Re: Replayability PvP needs direct and full focus

It's rather pointless to have that kind of debates anyway, issues that exist in the game regarding gear gap and mindless zerg were already there several years ago
by Mvl130
Sun Aug 31, 2025 10:00 am
Forum: Suggestions & Feedback
Topic: Replayability PvP needs direct and full focus
Replies: 14
Views: 6781

Re: Replayability PvP needs direct and full focus

I do agree with above post, tier 1 RvR is very fun to play, but that fun is gone as soon as you hit level 16, even later on if you're geared.
by Mvl130
Sat Aug 09, 2025 4:02 am
Forum: Suggestions & Feedback
Topic: [WP] Divine Impact cast time
Replies: 2
Views: 485

Re: [WP] Divine Impact cast time

Additional feedback :

- Hammer of Sigmar is too costly

- Divine Impact is a parry/block debuff, so you're supposed to use this at the beginning of a fight, except you can't because it has a 2sec cast, which makes it a situational ability.
Hammer of Sigmar should be adding stacks of reduced parry ...
by Mvl130
Sat Aug 09, 2025 1:14 am
Forum: Suggestions & Feedback
Topic: [WP] Divine Impact cast time
Replies: 2
Views: 485

Re: [WP] Divine Impact cast time

Additional feedback : the effect of Greave of Sigmar tactic should be implemented into Sigmar's Fist ability, as this ability feels rather pointless as its effect does not stack with STR potion, which you'll be using anyway, as Sigmar's Fist can be parried/block, preventing you from beneting from ...
by Mvl130
Sat Aug 09, 2025 1:05 am
Forum: Suggestions & Feedback
Topic: [WP] Divine Impact cast time
Replies: 2
Views: 485

[WP] Divine Impact cast time

It seems to me that 2 seconds feels too slow, just in terms of sensation, especially as a melee character, and that 1.5sec would feel more appropriate