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by Garamore
Sat Sep 07, 2024 8:15 am
Forum: General Discussion
Topic: Was 1.4.8 that bad?
Replies: 21
Views: 13782

Re: Was 1.4.8 that bad?

Fey wrote: Sat Sep 07, 2024 2:18 am This isn't AoR, and it never will be. Move along, sir.
Careful with that advice, a lot of people have moved along recently and we need them back
by Garamore
Sun Sep 01, 2024 9:39 pm
Forum: Development Discussions
Topic: [PTS] Patch Notes 01/09/2024
Replies: 16
Views: 18389

Re: [PTS] Patch Notes 01/09/2024

Thank you for opening all 3 zones - really nice change and a nice way to do it
by Garamore
Sun Sep 01, 2024 6:24 pm
Forum: Suggestions & Feedback
Topic: xRealm
Replies: 13
Views: 5220

Re: xRealm

There is good xrealming and bad xrealming. Good is swapping to balance the fights. Bad is doing it to join the winning side or pushing for a fort and then xrealming over.

I would just simply make it so you have to have a certain level of contribution to get into a fort. People qq and say this would ...
by Garamore
Wed Aug 28, 2024 10:31 pm
Forum: Suggestions & Feedback
Topic: Unique rewards for players when winning a Fortress and Keeps
Replies: 32
Views: 15031

Re: Unique rewards for players when winning a Fortress and Keeps

If you make it 1 in 1000 the first 1000 forts will go to order. That’s what we are trying to point out. Rare actually would make it worse.
by Garamore
Wed Aug 28, 2024 8:45 pm
Forum: Suggestions & Feedback
Topic: Unique rewards for players when winning a Fortress and Keeps
Replies: 32
Views: 15031

Re: Unique rewards for players when winning a Fortress and Keeps

Plenty you can change in the rvr system without giving the other side an I win more easily button. Now all the 'I want an org city' people have quit just put it back to the way it was, there is a reason it ended up like that on live as in a single realm vs single realm you cant really do much else ...
by Garamore
Wed Aug 28, 2024 7:38 pm
Forum: Suggestions & Feedback
Topic: Unique rewards for players when winning a Fortress and Keeps
Replies: 32
Views: 15031

Re: Unique rewards for players when winning a Fortress and Keeps

I think what would be great would be if they put in something like all zones are open and then you have to take them and when you get to a fort and take it it locks that pairing. When you lock 2 pairings then you get to attack the city but both destro and order have a chance to win in city and get ...
by Garamore
Wed Aug 28, 2024 7:01 pm
Forum: Suggestions & Feedback
Topic: Unique rewards for players when winning a Fortress and Keeps
Replies: 32
Views: 15031

Re: Unique rewards for players when winning a Fortress and Keeps


I would insta quit the game the second that patch went in.


The key word in tromat's description was 'rare.' Your response seems to be based on the notion this rare artifact would be found each and every time anyone took a keep. That wasn't the suggestion.

The key component of any such ...
by Garamore
Wed Aug 28, 2024 5:51 pm
Forum: Suggestions & Feedback
Topic: Unique rewards for players when winning a Fortress and Keeps
Replies: 32
Views: 15031

Re: Unique rewards for players when winning a Fortress and Keeps


BUT BEFORE ALL THAT : i (and many other people) think defeated players should gain more rewards. More crests, more reknown, more everything when loosing a scenario/keep/fortress.


I respectfully disagree. Leveling in this game has never been easier than it is right now. In my opinion the ...
by Garamore
Tue Aug 27, 2024 6:39 am
Forum: General Discussion
Topic: Premades oppressive?
Replies: 59
Views: 17124

Re: Premades oppressive?

Depends on queue time and what level and if it’s the event scen or not. EU prime time tends to have a number of premades on each side