When solo, I log the winning side to leech rps easily. When in an org group I like to log the loosing side to leech rps easily or enjoy killing as many people as possible. I think most people fall into one of those two categories when playing this game.
If they made a serious campaign with rewards ...
Search found 406 matches
- Thu Oct 23, 2025 9:46 am
- Forum: Suggestions & Feedback
- Topic: 1 week lockout timer on xrealm
- Replies: 20
- Views: 3351
- Thu Oct 09, 2025 7:23 am
- Forum: Suggestions & Feedback
- Topic: EU primetime stalemates, heatmaps, and roaming incentives
- Replies: 27
- Views: 12770
Re: EU primetime stalemates, heatmaps, and roaming incentives
Sieging only possible when you have an aao advantage (or a big org vs pug gap). The EU org guilds are logging in for 2ish hrs and are balancing on either side therefore rare to have big enough aao advantage to successfully siege in EU primetime. Sieges are also super boring gameplay for an org ...
- Sat Sep 07, 2024 8:15 am
- Forum: General Discussion
- Topic: Was 1.4.8 that bad?
- Replies: 21
- Views: 17056
Re: Was 1.4.8 that bad?
Careful with that advice, a lot of people have moved along recently and we need them back
- Sun Sep 01, 2024 9:39 pm
- Forum: Development Discussions
- Topic: [PTS] Patch Notes 01/09/2024
- Replies: 16
- Views: 20992
Re: [PTS] Patch Notes 01/09/2024
Thank you for opening all 3 zones - really nice change and a nice way to do it
- Sun Sep 01, 2024 6:24 pm
- Forum: Suggestions & Feedback
- Topic: xRealm
- Replies: 13
- Views: 6390
Re: xRealm
There is good xrealming and bad xrealming. Good is swapping to balance the fights. Bad is doing it to join the winning side or pushing for a fort and then xrealming over.
I would just simply make it so you have to have a certain level of contribution to get into a fort. People qq and say this would ...
I would just simply make it so you have to have a certain level of contribution to get into a fort. People qq and say this would ...
- Wed Aug 28, 2024 11:16 pm
- Forum: Suggestions & Feedback
- Topic: Unique rewards for players when winning a Fortress and Keeps
- Replies: 32
- Views: 16807
Re: Unique rewards for players when winning a Fortress and Keeps
Put it in and see.
- Wed Aug 28, 2024 10:31 pm
- Forum: Suggestions & Feedback
- Topic: Unique rewards for players when winning a Fortress and Keeps
- Replies: 32
- Views: 16807
Re: Unique rewards for players when winning a Fortress and Keeps
If you make it 1 in 1000 the first 1000 forts will go to order. That’s what we are trying to point out. Rare actually would make it worse.
- Wed Aug 28, 2024 8:45 pm
- Forum: Suggestions & Feedback
- Topic: Unique rewards for players when winning a Fortress and Keeps
- Replies: 32
- Views: 16807
Re: Unique rewards for players when winning a Fortress and Keeps
Plenty you can change in the rvr system without giving the other side an I win more easily button. Now all the 'I want an org city' people have quit just put it back to the way it was, there is a reason it ended up like that on live as in a single realm vs single realm you cant really do much else ...
- Wed Aug 28, 2024 7:38 pm
- Forum: Suggestions & Feedback
- Topic: Unique rewards for players when winning a Fortress and Keeps
- Replies: 32
- Views: 16807
Re: Unique rewards for players when winning a Fortress and Keeps
I think what would be great would be if they put in something like all zones are open and then you have to take them and when you get to a fort and take it it locks that pairing. When you lock 2 pairings then you get to attack the city but both destro and order have a chance to win in city and get ...
- Wed Aug 28, 2024 7:01 pm
- Forum: Suggestions & Feedback
- Topic: Unique rewards for players when winning a Fortress and Keeps
- Replies: 32
- Views: 16807
Re: Unique rewards for players when winning a Fortress and Keeps
I would insta quit the game the second that patch went in.
The key word in tromat's description was 'rare.' Your response seems to be based on the notion this rare artifact would be found each and every time anyone took a keep. That wasn't the suggestion.
The key component of any such ...



