Careful with that advice, a lot of people have moved along recently and we need them back
Search found 404 matches
- Sat Sep 07, 2024 8:15 am
- Forum: General Discussion
- Topic: Was 1.4.8 that bad?
- Replies: 21
- Views: 13782
Re: Was 1.4.8 that bad?
- Sun Sep 01, 2024 9:39 pm
- Forum: Development Discussions
- Topic: [PTS] Patch Notes 01/09/2024
- Replies: 16
- Views: 18389
Re: [PTS] Patch Notes 01/09/2024
Thank you for opening all 3 zones - really nice change and a nice way to do it
- Sun Sep 01, 2024 6:24 pm
- Forum: Suggestions & Feedback
- Topic: xRealm
- Replies: 13
- Views: 5220
Re: xRealm
There is good xrealming and bad xrealming. Good is swapping to balance the fights. Bad is doing it to join the winning side or pushing for a fort and then xrealming over.
I would just simply make it so you have to have a certain level of contribution to get into a fort. People qq and say this would ...
I would just simply make it so you have to have a certain level of contribution to get into a fort. People qq and say this would ...
- Wed Aug 28, 2024 11:16 pm
- Forum: Suggestions & Feedback
- Topic: Unique rewards for players when winning a Fortress and Keeps
- Replies: 32
- Views: 15031
Re: Unique rewards for players when winning a Fortress and Keeps
Put it in and see.
- Wed Aug 28, 2024 10:31 pm
- Forum: Suggestions & Feedback
- Topic: Unique rewards for players when winning a Fortress and Keeps
- Replies: 32
- Views: 15031
Re: Unique rewards for players when winning a Fortress and Keeps
If you make it 1 in 1000 the first 1000 forts will go to order. That’s what we are trying to point out. Rare actually would make it worse.
- Wed Aug 28, 2024 8:45 pm
- Forum: Suggestions & Feedback
- Topic: Unique rewards for players when winning a Fortress and Keeps
- Replies: 32
- Views: 15031
Re: Unique rewards for players when winning a Fortress and Keeps
Plenty you can change in the rvr system without giving the other side an I win more easily button. Now all the 'I want an org city' people have quit just put it back to the way it was, there is a reason it ended up like that on live as in a single realm vs single realm you cant really do much else ...
- Wed Aug 28, 2024 7:38 pm
- Forum: Suggestions & Feedback
- Topic: Unique rewards for players when winning a Fortress and Keeps
- Replies: 32
- Views: 15031
Re: Unique rewards for players when winning a Fortress and Keeps
I think what would be great would be if they put in something like all zones are open and then you have to take them and when you get to a fort and take it it locks that pairing. When you lock 2 pairings then you get to attack the city but both destro and order have a chance to win in city and get ...
- Wed Aug 28, 2024 7:01 pm
- Forum: Suggestions & Feedback
- Topic: Unique rewards for players when winning a Fortress and Keeps
- Replies: 32
- Views: 15031
Re: Unique rewards for players when winning a Fortress and Keeps
I would insta quit the game the second that patch went in.
The key word in tromat's description was 'rare.' Your response seems to be based on the notion this rare artifact would be found each and every time anyone took a keep. That wasn't the suggestion.
The key component of any such ...
- Wed Aug 28, 2024 5:51 pm
- Forum: Suggestions & Feedback
- Topic: Unique rewards for players when winning a Fortress and Keeps
- Replies: 32
- Views: 15031
Re: Unique rewards for players when winning a Fortress and Keeps
BUT BEFORE ALL THAT : i (and many other people) think defeated players should gain more rewards. More crests, more reknown, more everything when loosing a scenario/keep/fortress.
I respectfully disagree. Leveling in this game has never been easier than it is right now. In my opinion the ...
- Tue Aug 27, 2024 6:39 am
- Forum: General Discussion
- Topic: Premades oppressive?
- Replies: 59
- Views: 17124
Re: Premades oppressive?
Depends on queue time and what level and if it’s the event scen or not. EU prime time tends to have a number of premades on each side