Choosing a proc for each weapon would be epic. That would be another area to open up customization and you could even include various tiers or levels to work towards...I'd rather work towards a more effective version of my weapons procs than an extra 8 stats.
It might make itemizing weapons easier ...
Search found 11 matches
- Tue Jul 28, 2026 7:19 pm
- Forum: Suggestions & Feedback
- Topic: PTS scenario weapon rework
- Replies: 7
- Views: 4473
- Tue Jul 28, 2026 6:55 pm
- Forum: Suggestions & Feedback
- Topic: [PTS] +25 talismans, poll and feedback
- Replies: 34
- Views: 8040
Re: [PTS] +25 talismans, poll and feedback
I voted in the anti-champion mark group mostly on principal. I will not be getting these as they currently stand and am not really worried about 8 (or really 16) stat points as I will still be running +23 in many cases. The pve option should be available as an alternative to the warcrest option ...
- Thu Mar 14, 2019 10:20 pm
- Forum: Suggestions & Feedback
- Topic: [AM] Class Mechanic Tweak
- Replies: 59
- Views: 49157
Re: [AM] Class Mechanic Tweak
Why not just flip the mechanic altogether? For anyone that has played LotRO, make it kinda like the Runekeeper where you build healing stacks by healing and dps stacks with damage spells. Utility and cc skills are neutral and can have a cost toward neutral balanced based on overall strength ...
- Fri Feb 22, 2019 10:28 pm
- Forum: General Discussion
- Topic: Dear Order
- Replies: 30
- Views: 20957
Re: Dear Order
[youtube]http://youtu.be/vmd1qMN5Yo0[/youtube]
Dear Sister (Order),
By the time you read this letter...
Dear Sister (Order),
By the time you read this letter...
- Sat Oct 27, 2018 12:15 pm
- Forum: General Discussion
- Topic: Balancingteam, Developers and the community
- Replies: 101
- Views: 61072
Re: Balancingteam, Developers and the community
A spec for survival would include a heal cooldown of some type and some way to mitigate damage for a certain amount of time. 3rd skill would be utility of some type...knockdown or silence or disarm, etc. The IB trait trees are a great example of this idea. One tree dedicated to damage, one to ...
- Sat Oct 27, 2018 11:32 am
- Forum: General Discussion
- Topic: Balancingteam, Developers and the community
- Replies: 101
- Views: 61072
Re: Balancingteam, Developers and the community
What about having one tree focused on aoe, one on single target and finally a third focused on survivability. Pet would be tied strongly to single target/small group and essentially removed or made passive in the aoe spec. Both aoe or single target would likely spec into survival as secondary. Glass ...
- Wed Sep 05, 2018 9:45 pm
- Forum: Suggestions & Feedback
- Topic: Currency drop for t2-t3 chars.
- Replies: 44
- Views: 24808
Re: Currency drop for t2-t3 chars.
It's not changing. You've been talking with the current premier troll of the forums for the last 4 pages of this thread. But by all means, continue. Enjoy your discussion.
Granted that Kweed kinda comes off like a tool, but his point is incredibly valid. I have several toons of various levels ...
- Sun Sep 02, 2018 12:51 am
- Forum: High Elves
- Topic: White Lion Changes (09/01/2018)
- Replies: 2
- Views: 2792
Re: White Lion Changes (09/01/2018)
It sucks ass. If I wanted to play a bullshit stance dance class, I'd have a max level Marauder. I leveled a WL because of the playstyle and mechanic. I was perfectly happy playing my hunter/axeman spec (never once specced into Guardian so don't care about changes to it).
- Sun Aug 26, 2018 11:20 pm
- Forum: High Elves
- Topic: White Lion Changes (8/25/2018)
- Replies: 261
- Views: 180298
Re: White Lion Changes (8/25/2018)
Would much rather have Hunter/Axeman returned to like previous and remove Guardian for anything. Sucks that Guard getting hammered also destroyed balanced Hunt/Axe build. If I wanted to stance dance I would have played a Mara or SW. I played a WL to not have to stance dance.
Let's just make all ...
Let's just make all ...
- Mon Jan 29, 2018 3:30 pm
- Forum: General Discussion
- Topic: Ultimate Discussion About Current RvR
- Replies: 49
- Views: 49871
Re: Ultimate Discussion About Current RvR
I don't care for many of these suggestions and actually prefer what we have now to most of them.
* I don't mind the BO guards returning but the waves of attackers is sorta meh.
* I kinda like the AOE damage from Ram idea. Would help solve the problem but allow the doors to still be usable like they ...
* I don't mind the BO guards returning but the waves of attackers is sorta meh.
* I kinda like the AOE damage from Ram idea. Would help solve the problem but allow the doors to still be usable like they ...



