Search found 362 matches
- Mon Dec 15, 2025 8:16 am
- Forum: Suggestions & Feedback
- Topic: [scenarios] barriers
- Replies: 50
- Views: 10313
Re: [scenarios] barriers
This is maybe the tenth thread on this topic. That the barriers were added due to ranked is the most plausible explanation.
The barriers need to go, period. Move the guards forward so they can actually hit something. Maybe add a guard that roams a short distance from the WC. That's it.
It is ...
- Sun Nov 30, 2025 11:40 am
- Forum: Suggestions & Feedback
- Topic: [scenarios] barriers
- Replies: 50
- Views: 10313
Re: [scenarios] barriers
Cross faction is not the reason it failed. It was alway a niche gamemode to begin with and not popular.
- Sun Nov 30, 2025 11:31 am
- Forum: Suggestions & Feedback
- Topic: [scenarios] barriers
- Replies: 50
- Views: 10313
Re: [scenarios] barriers
Scenarios as a game mode always was good enough to stand on it own. WOH even was created bc of how well it worked
Adding groups priority and sc barriers killed it entirely. This is where the sc backbone (regulars) left
The so called organised scenarios are crazy bad failures. The cross faction ...
- Tue Nov 25, 2025 12:14 am
- Forum: Suggestions & Feedback
- Topic: Why are skills auto-learn? Why make the game "less"? Can I not play the game properly?
- Replies: 4
- Views: 1567
Re: Why are skills auto-learn? Why make the game "less"? Can I not play the game properly?
people complain about the most stupid things these days LOL
- Wed Nov 19, 2025 7:24 pm
- Forum: Development Discussions
- Topic: [PTS] Patch Notes 19/11/2025 - Matchmaking
- Replies: 88
- Views: 14703
Re: [PTS] Patch Notes 19/11/2025 - Matchmaking
+1sullemunk wrote: Wed Nov 19, 2025 6:07 pm Is a visual representation of the classes (how manny of each archtype and wich have incentive) something the players want/need??
(Like how it shows in the ranked dashboard)
- Sun Nov 16, 2025 5:28 pm
- Forum: General Discussion
- Topic: SC Quee - PRE vs PUG all time!
- Replies: 31
- Views: 5867
Re: SC Quee - PRE vs PUG all time!
team game
Really happy that u have constant prem but not all blessed with it 24/7. Game have surprising amount of solo/smallscale players that deserve some place in game and their gameplay also should be considered in terms of balance. Their existence deny your "team game" even if you dont wish ...
- Sun Oct 19, 2025 5:45 pm
- Forum: Dwarfs
- Topic: [Slayer] DPS Rework Wishlist
- Replies: 51
- Views: 16821
Re: [Slayer] DPS Rework Wishlist
🪓 Throwing Axe (New Finisher) ❌
Why it could be bad:
Undermines class weakness: Slayer is designed to be a high-pressure melee glass cannon. Giving him a reliable ranged finisher removes one of his few clear counters — kiting.
Punishes positioning disproportionately: Ranged snare/knockdown on a ...
Why it could be bad:
Undermines class weakness: Slayer is designed to be a high-pressure melee glass cannon. Giving him a reliable ranged finisher removes one of his few clear counters — kiting.
Punishes positioning disproportionately: Ranged snare/knockdown on a ...
- Sat Oct 18, 2025 9:39 am
- Forum: News
- Topic: PvE and Dungeons Roadmap: October Update
- Replies: 44
- Views: 13926
Re: PvE and Dungeons Roadmap: October Update
Shame the PVP team does not put out that much content/work
- Tue Oct 07, 2025 1:38 pm
- Forum: Suggestions & Feedback
- Topic: Remove solo queue from Scenarions
- Replies: 65
- Views: 142526
Re: Remove solo queue from Scenarions
The developers didn't just abandon duo scirmish for no reason. Back then, teams of 2-3 pairs could easily farm solo players, just like they do in regular scenes today.
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The main problem with this project is its low ...
- Tue Oct 07, 2025 11:46 am
- Forum: Suggestions & Feedback
- Topic: Remove solo queue from Scenarions
- Replies: 65
- Views: 142526
Re: Remove solo queue from Scenarions
+1derKleineKerl wrote: Tue Oct 07, 2025 11:36 am Yeah duo que discordant would be nice and make the que mix realms so people cant que at the same time to get in the same sc on the same side as a 6 men.



