Search found 1264 matches
- Wed May 13, 2026 10:53 pm
- Forum: Suggestions & Feedback
- Topic: Lockout system, loyalty & the realm
- Replies: 10
- Views: 347
Re: Lockout system, loyalty & the realm
Regarding my personal opinion though, this lockout system proved what I have always said, the guilds that say they would switch sides to balance the lakes no matter what were not telling the truth.
I genuinely wonder if those same guilds are still playing. It might have been a saying some years ...
- Wed May 13, 2026 4:24 pm
- Forum: Suggestions & Feedback
- Topic: Lockout system, loyalty & the realm
- Replies: 10
- Views: 347
Lockout system, loyalty & the realm
Hello,
With the recent patch changing the behavior of the lockout I think it highlighted both player's true behavior up against the fantasy. But also underlined some issues we can still improve on to find the most "fair" lockout system for the server. It will likely never be fully perfect due to ...
With the recent patch changing the behavior of the lockout I think it highlighted both player's true behavior up against the fantasy. But also underlined some issues we can still improve on to find the most "fair" lockout system for the server. It will likely never be fully perfect due to ...
- Tue May 12, 2026 9:38 pm
- Forum: Suggestions & Feedback
- Topic: The main replay loop of this game.
- Replies: 20
- Views: 3146
Re: The main replay loop of this game.
I'm not big on the "it used to be better" crowd. I can only speak from my experience since Dec 2024.
My understanding is that Rubi is the most communicative of the dev team, but he only works on PvE. But because he's communicating more, the community seems to think that all the focus is going ...
- Tue May 12, 2026 7:30 pm
- Forum: Suggestions & Feedback
- Topic: The main replay loop of this game.
- Replies: 20
- Views: 3146
Re: The main replay loop of this game.
This has been asked an answered multiple times. RvR is still mostly in C#. I work in the industry and I don't know a single engineer who is proficient in C#. I think Rydiak posted that the main effort in RvR right now is to convert it from C# to lua.
Very fair answer and point. however this ...
- Thu May 07, 2026 4:56 pm
- Forum: Suggestions & Feedback
- Topic: The main replay loop of this game.
- Replies: 20
- Views: 3146
The main replay loop of this game.
Hello,
With the recent years patches mostly being PvE updates, overhauls, adjustments with some QoL, some newplayer changes. The BIG Scenariomatchmaking patch and followup patches. With the RvR Lockout patch, and the still ongoing Balancing patches, we have had quite a year!
But I feel like this ...
With the recent years patches mostly being PvE updates, overhauls, adjustments with some QoL, some newplayer changes. The BIG Scenariomatchmaking patch and followup patches. With the RvR Lockout patch, and the still ongoing Balancing patches, we have had quite a year!
But I feel like this ...
- Mon May 04, 2026 1:58 pm
- Forum: Suggestions & Feedback
- Topic: Visual x2 event ingame QOL
- Replies: 0
- Views: 298
Visual x2 event ingame QOL
Hello,
While we have 2x events it would be a really big Quality Of Life update if we somehow could see when the bonus modifiers are on/off
I would suggestion any of the following if it could be possible:
a) Simple just a server wide buff on the buffbar on all players when the event is active ...
While we have 2x events it would be a really big Quality Of Life update if we somehow could see when the bonus modifiers are on/off
I would suggestion any of the following if it could be possible:
a) Simple just a server wide buff on the buffbar on all players when the event is active ...
- Fri May 01, 2026 2:02 am
- Forum: News
- Topic: X2 Crests & Renown Weekend May 2026
- Replies: 15
- Views: 6097
Re: X2 Crests & Renown Weekend May 2026
Thanks to the devs who worked on resolving the issue happening the day the server was down, some of them might have been EU and staying up late to attempt to get the server up and running for the NA pop.
- Wed Apr 29, 2026 3:53 pm
- Forum: Suggestions & Feedback
- Topic: Everything wrong with the 03/04/26 Patch
- Replies: 116
- Views: 29768
Re: Everything wrong with the 03/04/26 Patch
To be honest I think everything gone downhill since the ability rework (and GCD changes).
Instead of admitting the mistake DEVS keep doubling down and the result is a very boring, bland and uninteresting system.
If you'd revert to 1.4.8 with some tweaks on the glaring stuff, and start working ...
- Tue Apr 28, 2026 1:06 pm
- Forum: Suggestions & Feedback
- Topic: The renown after BiS
- Replies: 3
- Views: 884
The renown after BiS
Hello,
Targetissue:
For a couple of years the playermindset, gameplay and succes-messurement on RoR has shifted more and more away from objectives and over towards "kills" Wether it being tracking your performance on Killboard for Weekly, Monthly, guild taking screenshots after a play session of ...
Targetissue:
For a couple of years the playermindset, gameplay and succes-messurement on RoR has shifted more and more away from objectives and over towards "kills" Wether it being tracking your performance on Killboard for Weekly, Monthly, guild taking screenshots after a play session of ...
- Tue Apr 21, 2026 8:01 am
- Forum: Off Topic
- Topic: Time to recruit some Turtle WoW PVPers
- Replies: 28
- Views: 5894
Re: Time to recruit some Turtle WoW PVPers
While Ror could always need or benefit from a bigger population, I think a wow private server for pvp just has very little crossover to RoR in its current stage. I could be wrong though!
For my years on RoR there seem to have been two major factors drawing in new blood to the server,
- Nostalgia ...
For my years on RoR there seem to have been two major factors drawing in new blood to the server,
- Nostalgia ...



