Pretty nice patch.
Thanks for doing reasoning below the career changes, this is so much easier to accept even if we agree/disagree with the change, to atleast understand where you are coming from!
As for the titles and unlocks, would it be possible to add a 1million rvr kill achivement too? right ...
Search found 1238 matches
- Thu Feb 12, 2026 9:43 am
- Forum: Changelogs
- Topic: Patch Notes 12/02/2026
- Replies: 116
- Views: 8425
- Tue Feb 10, 2026 12:02 pm
- Forum: Suggestions & Feedback
- Topic: Land of the dead suggestions
- Replies: 4
- Views: 764
Land of the dead suggestions
Hello,
A handful of LOTD suggestion aimed at making the gamemode more engaging both in terms of objective controled gameplay, creating more spread out action, and giving smaller groups something more to do and hopefully getting more pvp encounters. Which is a hard line to hit correctly, but Im ...
A handful of LOTD suggestion aimed at making the gamemode more engaging both in terms of objective controled gameplay, creating more spread out action, and giving smaller groups something more to do and hopefully getting more pvp encounters. Which is a hard line to hit correctly, but Im ...
- Tue Feb 10, 2026 9:01 am
- Forum: Suggestions & Feedback
- Topic: Fortress feedback
- Replies: 12
- Views: 1389
Fortress feedback
Hello,
This feedback is coming from someone who has attended more than 200 forts over the years. Seen what makes a fortress be fun and engaging on either side of the realms, and both as attacker and defender.
We have gotten a long way since spam clicking when reservations expired and click-per ...
This feedback is coming from someone who has attended more than 200 forts over the years. Seen what makes a fortress be fun and engaging on either side of the realms, and both as attacker and defender.
We have gotten a long way since spam clicking when reservations expired and click-per ...
- Sun Feb 08, 2026 10:29 am
- Forum: General Discussion
- Topic: Time To Kill - with guard! What is your feeling about it?
- Replies: 27
- Views: 3172
Re: Time To Kill - with guard! What is your feeling about it?
Interesting topic, I voted for "its just fine"
Not because I think TTK couldnt be tweeked, it could.
But because I actually like Guard to be strong.
When Guard is a strong ability, that also makes punting strong. Which gives pvp-tanking relevancy to the gameplay.
If your friendly tanks succesfully ...
Not because I think TTK couldnt be tweeked, it could.
But because I actually like Guard to be strong.
When Guard is a strong ability, that also makes punting strong. Which gives pvp-tanking relevancy to the gameplay.
If your friendly tanks succesfully ...
- Mon Feb 02, 2026 1:52 pm
- Forum: Suggestions & Feedback
- Topic: RDPS patch - BW thoughts
- Replies: 8
- Views: 1486
Re: RDPS patch - BW thoughts
Yeah agreed. We cant go back to stacking ground-target aoes.
I mentioned changes to closequaters tactic, because those that remember will know it was a standard tactic for AoR closerange build but was nerfed on the same patch that made Scorched Earth a Spending and not a Builder ability.
The game ...
I mentioned changes to closequaters tactic, because those that remember will know it was a standard tactic for AoR closerange build but was nerfed on the same patch that made Scorched Earth a Spending and not a Builder ability.
The game ...
- Sun Feb 01, 2026 10:04 pm
- Forum: Suggestions & Feedback
- Topic: RDPS patch - BW thoughts
- Replies: 8
- Views: 1486
RDPS patch - BW thoughts
Hello,
With the rumored RDPS patch pending and being worked on, after the MPDS patch.
I just wanted to share some thoughts and some feedback about the overall direction balancing has taken lately
First of all, when I look at what the balancing team did with the class mechanics on Shammy/AM ...
With the rumored RDPS patch pending and being worked on, after the MPDS patch.
I just wanted to share some thoughts and some feedback about the overall direction balancing has taken lately
First of all, when I look at what the balancing team did with the class mechanics on Shammy/AM ...
- Sat Jan 31, 2026 12:45 am
- Forum: News
- Topic: New Scenario Matchmaker Test 27/01/2026
- Replies: 67
- Views: 9050
Re: New Scenario Matchmaker Test 27/01/2026
Yes, pleeease. to show what is in the queue and what is needed.
I think during this test2, on ror discord someone asked Max if T1 was bugged and he showed that there simply were not destro in queue, but enough order to make a pop happening.
make normal scenarios show archtypes in queue just like in ...
I think during this test2, on ror discord someone asked Max if T1 was bugged and he showed that there simply were not destro in queue, but enough order to make a pop happening.
make normal scenarios show archtypes in queue just like in ...
- Wed Jan 28, 2026 7:33 am
- Forum: News
- Topic: New Scenario Matchmaker Test 27/01/2026
- Replies: 67
- Views: 9050
Re: New Scenario Matchmaker Test 27/01/2026
Mixed factions goes against the story we are told at lvl1 when we create a character and ruins the whole reason why we are fighting.. Do NOT make that mistake again, its enough that monstrocity happend to ranked gamemode...
So far ive been queuing 3 hours on my WP. Queuetimes during NA was pretty ...
So far ive been queuing 3 hours on my WP. Queuetimes during NA was pretty ...
- Wed Jan 28, 2026 2:50 am
- Forum: News
- Topic: New Scenario Matchmaker Test 27/01/2026
- Replies: 67
- Views: 9050
Re: New Scenario Matchmaker Test 27/01/2026
Maybe im sleepy, but isnt this pretty much the exact same set of changes as last test?
- Tue Jan 27, 2026 12:26 am
- Forum: Order
- Topic: Reikwatch - Empire Only [RPRvR]
- Replies: 13
- Views: 1749
Re: Reikwatch - Empire Only [RPRvR]
"Heard about the war, have ye?"
Best of luck with the project Hazmy and the Empire. Cant wait to see you on the battlefield. Also this might be the best looking forum guild advert ive seen so far!
Best of luck with the project Hazmy and the Empire. Cant wait to see you on the battlefield. Also this might be the best looking forum guild advert ive seen so far!



