Search found 1261 matches
- Tue May 12, 2026 7:30 pm
- Forum: Suggestions & Feedback
- Topic: The main replay loop of this game.
- Replies: 18
- Views: 2204
Re: The main replay loop of this game.
This has been asked an answered multiple times. RvR is still mostly in C#. I work in the industry and I don't know a single engineer who is proficient in C#. I think Rydiak posted that the main effort in RvR right now is to convert it from C# to lua.
Very fair answer and point. however this ...
- Thu May 07, 2026 4:56 pm
- Forum: Suggestions & Feedback
- Topic: The main replay loop of this game.
- Replies: 18
- Views: 2204
The main replay loop of this game.
Hello,
With the recent years patches mostly being PvE updates, overhauls, adjustments with some QoL, some newplayer changes. The BIG Scenariomatchmaking patch and followup patches. With the RvR Lockout patch, and the still ongoing Balancing patches, we have had quite a year!
But I feel like this ...
With the recent years patches mostly being PvE updates, overhauls, adjustments with some QoL, some newplayer changes. The BIG Scenariomatchmaking patch and followup patches. With the RvR Lockout patch, and the still ongoing Balancing patches, we have had quite a year!
But I feel like this ...
- Mon May 04, 2026 1:58 pm
- Forum: Suggestions & Feedback
- Topic: Visual x2 event ingame QOL
- Replies: 0
- Views: 275
Visual x2 event ingame QOL
Hello,
While we have 2x events it would be a really big Quality Of Life update if we somehow could see when the bonus modifiers are on/off
I would suggestion any of the following if it could be possible:
a) Simple just a server wide buff on the buffbar on all players when the event is active ...
While we have 2x events it would be a really big Quality Of Life update if we somehow could see when the bonus modifiers are on/off
I would suggestion any of the following if it could be possible:
a) Simple just a server wide buff on the buffbar on all players when the event is active ...
- Fri May 01, 2026 2:02 am
- Forum: News
- Topic: X2 Crests & Renown Weekend May 2026
- Replies: 15
- Views: 5996
Re: X2 Crests & Renown Weekend May 2026
Thanks to the devs who worked on resolving the issue happening the day the server was down, some of them might have been EU and staying up late to attempt to get the server up and running for the NA pop.
- Wed Apr 29, 2026 3:53 pm
- Forum: Suggestions & Feedback
- Topic: Everything wrong with the 03/04/26 Patch
- Replies: 115
- Views: 29294
Re: Everything wrong with the 03/04/26 Patch
To be honest I think everything gone downhill since the ability rework (and GCD changes).
Instead of admitting the mistake DEVS keep doubling down and the result is a very boring, bland and uninteresting system.
If you'd revert to 1.4.8 with some tweaks on the glaring stuff, and start working ...
- Tue Apr 28, 2026 1:06 pm
- Forum: Suggestions & Feedback
- Topic: The renown after BiS
- Replies: 3
- Views: 861
The renown after BiS
Hello,
Targetissue:
For a couple of years the playermindset, gameplay and succes-messurement on RoR has shifted more and more away from objectives and over towards "kills" Wether it being tracking your performance on Killboard for Weekly, Monthly, guild taking screenshots after a play session of ...
Targetissue:
For a couple of years the playermindset, gameplay and succes-messurement on RoR has shifted more and more away from objectives and over towards "kills" Wether it being tracking your performance on Killboard for Weekly, Monthly, guild taking screenshots after a play session of ...
- Tue Apr 21, 2026 8:01 am
- Forum: Off Topic
- Topic: Time to recruit some Turtle WoW PVPers
- Replies: 28
- Views: 5807
Re: Time to recruit some Turtle WoW PVPers
While Ror could always need or benefit from a bigger population, I think a wow private server for pvp just has very little crossover to RoR in its current stage. I could be wrong though!
For my years on RoR there seem to have been two major factors drawing in new blood to the server,
- Nostalgia ...
For my years on RoR there seem to have been two major factors drawing in new blood to the server,
- Nostalgia ...
- Mon Apr 20, 2026 9:57 am
- Forum: Suggestions & Feedback
- Topic: Everything wrong with the 03/04/26 Patch
- Replies: 115
- Views: 29294
Re: Everything wrong with the 03/04/26 Patch
Im the messenger, dont shoot
Thanks for taking the time Emi, really appreciate it :!:
But if this is the RoR team trying to be transparent and then as you put it yourself, you are not informed or in those meetings, then this whole thing does come off abit sour. When you have to come out and ...
- Fri Apr 17, 2026 4:07 pm
- Forum: Suggestions & Feedback
- Topic: Tometactics turned into siege-tactics
- Replies: 5
- Views: 3199
Re: Tometactics turned into siege-tactics
Normally I agree with you on a lot of ideas but these would be horrible for the game. Looking through the list of changes the core issue you seem to have with the current state of sieges is the power of oil but the changes you want to make here have some absolutely broken interactions to the point ...
- Fri Apr 17, 2026 6:43 am
- Forum: Suggestions & Feedback
- Topic: Tometactics turned into siege-tactics
- Replies: 5
- Views: 3199
Tometactics turned into siege-tactics
Hello,
Pvp-tactic slots got removed as a leftover from AoR to RoR. But the tome-tactic slot is still empty and open.
I have previously made suggestions for turning this into a Main-stat slot (Balistic, Int, Str, Toughness, Willpower) and then letting the 4 normal tactic slots stay open for build ...
Pvp-tactic slots got removed as a leftover from AoR to RoR. But the tome-tactic slot is still empty and open.
I have previously made suggestions for turning this into a Main-stat slot (Balistic, Int, Str, Toughness, Willpower) and then letting the 4 normal tactic slots stay open for build ...



