Search found 1087 matches
- Sun May 26, 2024 1:09 am
- Forum: News
- Topic: Game Update News - 24/05/2024
- Replies: 7
- Views: 1671
Re: Game Update News - 24/05/2024
Great patch! First of all, the red challenge glow was a nice experiment and glad you tried it. But im beyond happy its gone, it was overshadowing and intrusive to the overview of larger battles! As for some abilities being visual on all settings, I its important to have a clear goal for this directi...
- Wed May 22, 2024 3:37 pm
- Forum: Changelogs
- Topic: Patch Notes 22/05/2024
- Replies: 19
- Views: 2838
Re: Patch Notes 22/05/2024
Thanks for the constant work.
Added two findings on bugtracker lately, just a reminder for folks thats the best way to get bugs fixed and resolved in case they are correctly reported and true.
Added two findings on bugtracker lately, just a reminder for folks thats the best way to get bugs fixed and resolved in case they are correctly reported and true.
- Fri May 17, 2024 5:08 pm
- Forum: Suggestions & Feedback
- Topic: [Keep takes] Rethinking keeplords
- Replies: 1
- Views: 762
[Keep takes] Rethinking keeplords
Hello, The concept of having a keep-lord as a pve encounter after breaching the keep worked back in Dark Age of Camelot because that was a game without morale building from pve monsters, and because that game had casters running out of mana in a long drawn out fight. In the last five or so years RoR...
- Wed May 15, 2024 5:55 pm
- Forum: Empire
- Topic: [Brightwizard] Bombling's compendium
- Replies: 78
- Views: 217373
Re: [Brightwizard] Bombling's compendium
[Updated 15th may 2024] Cleaned up some wording under BIS gearing section. such as: "5offensive sove + triumphant boots & belt & ring & gloves. (Endgame popular build)" This BIS gear build skyrocketed after the 4piece Triump setbonus was changed earlier this year, and somewhat ...
- Tue May 07, 2024 1:47 pm
- Forum: Suggestions & Feedback
- Topic: Orvr: Proc Meta - Time to Kill even deadlier then ever
- Replies: 6
- Views: 2075
Re: Orvr: Proc Meta - Time to Kill even deadlier then ever
The thing I just dont understand, is that if the Dev team wants to kill or stop the proc meta. Then they already had the solution in 2017 when they stopped this meta the first time. Only reason it reoccured was the way procs were handled with the first patch of Abilityrework where some RoR-only chan...
- Sun May 05, 2024 12:59 pm
- Forum: Changelogs
- Topic: Patch Notes 03/05/2024
- Replies: 49
- Views: 13550
Re: Patch Notes 03/05/2024
Also its really cool how the patchnotes are now mentioning which forumtopics have resulted in a patch, for once in a long while it actually gives the impression that feedback posts are actually taken serious and not just a venting outlet tool. As for the proc meta, this meta already happend once on ...
- Fri May 03, 2024 4:47 pm
- Forum: Changelogs
- Topic: Patch Notes 03/05/2024
- Replies: 49
- Views: 13550
Re: Patch Notes 03/05/2024
Brightwizard M2 Ruin & Destroction is not on the list, and just tested ingame its still 30ft. Where as Sorc M2 Shatter (copied version of BW) is reduced in patchnotes to 25ft. Just in case this was an oversight.
- Mon Apr 29, 2024 10:40 pm
- Forum: Development
- Topic: PTS Patch Notes 29/04/2024
- Replies: 113
- Views: 18013
Re: PTS Patch Notes 29/04/2024
Interesting, will see how it all ends up. however, The interaction between the 3 magicarchtype close range Channeled aoe abilities; - Brightwizard Annihilate - Sorc Disastrous Cascade - Magus Warpfire (oRvR roaming perspective) All 3 channeled aoe closerange abilities which requires you to stand sti...
- Wed Apr 24, 2024 5:13 pm
- Forum: Suggestions & Feedback
- Topic: Opinions on Time To Kill
- Replies: 16
- Views: 3325
Re: Opinions on Time To Kill
Fights are generally too short in Wb v. Wb. It just turns into spam AoE and hope your damage is better than theirs. Usually over in a few seconds. I would propose adjusting AoE cap. Feels like more than 9 but less than 24 would have a sweetspot in there somewhere. Well the concept of aoe to be more...
- Tue Apr 23, 2024 12:17 am
- Forum: Suggestions & Feedback
- Topic: Champion's Challenge is too strong for M1
- Replies: 20
- Views: 5515
Re: Champion's Challenge is too strong for M1
I'll try to take abit of a different view on this debate. How often does a ChampionsChallenge lead to a kill because the damagedealers then are able to connect and assist down the target which they couldnt previously, but they still had enough burst but just couldnt connect it. How much of it, is th...