Search found 15 matches

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by ficklefetus
Thu Jun 11, 2015 3:39 pm
Forum: General Discussion
Topic: T2
Replies: 160
Views: 41494

Re: T2

Azarael wrote:Not only is 100v100 mass combat garbage devoid of any strategy....
definitely won't argue with this, but then I really hope
Azarael wrote:... break up zergs.
you actually manage to do this.

100v10 is fun for nobody.
by ficklefetus
Thu Jun 11, 2015 3:09 pm
Forum: General Discussion
Topic: T2
Replies: 160
Views: 41494

Re: T2

the aim is not put all ppl in a single zone but avoid empty zone run and increase the number of fights, this is not equal to make 1 zone zergy. If skirmish is required to lock, zerg cannot do empty run, because enemys are spread over other maps. If you then add something for not loose 2/3 zone here ...
by ficklefetus
Thu Jun 11, 2015 2:46 pm
Forum: General Discussion
Topic: T2
Replies: 160
Views: 41494

Re: T2

Maybe incentivize big renown ticks when a faction caps all three zones? Give a larger %AAO to the underdog. 800% or better. That way it will incentivize the underdogs to fight, and give incentive to the zerg to cap all the zones for a very big renown tick. Both sides win when they fight. I like AAO ...
by ficklefetus
Thu Jun 11, 2015 3:01 am
Forum: General Discussion
Topic: T2
Replies: 160
Views: 41494

Re: T2

Btw about 2 zone im not sure it will end like you think, you either force ppl in 1 zone with that system due to only 1 keep being avaiable, so it's just like have 1 zone. Btw we are forgetting something important, due the fact we are folowing a pre 1.4.0 system for the zone; skirmish is required to ...
by ficklefetus
Thu Jun 11, 2015 2:45 am
Forum: General Discussion
Topic: T2
Replies: 160
Views: 41494

Re: T2

on topic of locking players to a realm, I strongly disagree with doing so. it prevents players that would otherwise CHOOSE the losing side because they play for real competitive battles. camping the spawn in SCs is NOT fun and if I didn't have the opportunity to switch to the underdog, I simply ...
by ficklefetus
Wed Jun 10, 2015 7:27 pm
Forum: General Discussion
Topic: T2
Replies: 160
Views: 41494

Re: T2

on topic of locking players to a realm, I strongly disagree with doing so. it prevents players that would otherwise CHOOSE the losing side because they play for real competitive battles. camping the spawn in SCs is NOT fun and if I didn't have the opportunity to switch to the underdog, I simply ...
by ficklefetus
Wed Jun 10, 2015 7:23 pm
Forum: General Discussion
Topic: T2
Replies: 160
Views: 41494

Re: T2

I think the point is you are trying to direct a focal point of battle in which large scale rvr is likely to take place, while at the same time busting the effectiveness of a zerging army. while most here actually do appreciate and desire competitive battles, there is no denying that general player ...
by ficklefetus
Wed Jun 10, 2015 5:45 pm
Forum: General Discussion
Topic: T2
Replies: 160
Views: 41494

Re: T2

back onto OP's topic.... I suppose the challenge is: how do you discourage easymode PvE merry-go-round zone capping and the zerg mentality, encourage underdogs to defend/fight, and try to provide a landscape to the player for combat options ranging from solo -to- small skirmishes -to- larger scale ...
by ficklefetus
Wed Jun 10, 2015 5:34 pm
Forum: General Discussion
Topic: T2
Replies: 160
Views: 41494

Re: T2

Tesq does have some good ideas. someone else mentioned this too; t2-t3 has some great zones -arguably better overall than t4, but wasted once the majority of player pop levels out. as a t4 player on live, I would have LOVED to revisit those zones again. why throw away good content that's already ...
by ficklefetus
Tue Jun 09, 2015 5:26 pm
Forum: General Discussion
Topic: T2
Replies: 160
Views: 41494

Re: T2

I think Tesq offers some very intriguing ideas. particularly that of; - reviving zones throughout t2 & t3 and keeping them relevant - making city sieges exceedingly more difficult after a straight t4 lock scenario -or- (most likely of a case) less frequent of an occurrence a de-bolster (debuff ...