definitely won't argue with this, but then I really hopeAzarael wrote:Not only is 100v100 mass combat garbage devoid of any strategy....
you actually manage to do this.Azarael wrote:... break up zergs.
100v10 is fun for nobody.
definitely won't argue with this, but then I really hopeAzarael wrote:Not only is 100v100 mass combat garbage devoid of any strategy....
you actually manage to do this.Azarael wrote:... break up zergs.
I actually like an agree with this part. If this happens, then there is no problem to implement a multi-tier system. All people can silence, disarm, CC, AoE, AoEheal, etc....Aquilon wrote:WAR is based on the concept of "progression". And this is the root of all evil.
Zealously sticking to it makes major flaws unsolvable.
But, in an attempt to create "continuous environment" in WAR following steps could be taken :
1). All skills from level 1. Except mastery, probably. (Why? a). To suffer not from "skill loss" under debolster. b). More tactics and variety in all tiers. c). "But, but how about newcomers?" Have balls. Nothing. Care about noobs leads to degradation. Remeber Mass Effet 2-3, anyone? d). Characters are not f. conscripts.)
(...)
I promote a system that reward an outnumbered side and punishes a blob. Doing so auto balances the realms and zones.Tesq wrote:bozzax this is stuff that need anyway to be put int game but i see these things only able to help substain the keep def and not divide the zerg.Spoiler:
Do you think power levelling in obscure hidden area is different, or duel levelling in lake? At least on BOs others are guaranteed to show up and **** it up for you as BOs lights up on mapTesq wrote: If you reward ppl for being in combat 2 ppl can simply damage and kill each other near a flag for power lvling.
Not really there are no multiple pulses just ONE near BOs or Keeps. If you would have read carefully you would notice max total gain from BO pulses would be exactly the same amount as current capture tick. So same amount spread over time and it replaces capture ticks. AAO modifications apply equally to pulses or ticks so no issue.Tesq wrote: That's why renow is give only after kill and not while being present somewhere or only by doing damage. Then think to
multiple pulse with aao, definetly too much easily renow here.
This is a non problem as players from both sides converge on BOs. You simply won't be alone here and you won't be able to systematically exploit it. Going to an remote area and set up a RR farm is much more reliable and profitable or simply "duel farm" in lakeTesq wrote: I think you have not preset some kind of ppl present on war. Dev should monitor 100% the time ppl near flags, i dont think this is possible
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