
Search found 214 matches
- Fri Jan 23, 2026 10:29 am
- Forum: General Discussion
- Topic: Slayer feels too weak
- Replies: 73
- Views: 6721
- Sun Jan 11, 2026 10:43 pm
- Forum: Videos / Streams
- Topic: post patch Choppa solobitz
- Replies: 7
- Views: 803
Re: post patch Choppa solobitz
Solo on order is legit deadarooney after the welf-kings patch.
Double jump on that class killed shadow warrior and AM solo
Crocodile tears for AM or any healer dps to be honest. Why not try out Sha.. "Boo WL can jump around, pull and waah". Too bad strafe running away and killing people with ...
- Sat Dec 27, 2025 11:45 am
- Forum: General Discussion
- Topic: Is RoR realisticly still a campaign game?
- Replies: 53
- Views: 5895
Re: Is RoR realisticly still a campaign game?
I want to add, that this evenings shadowland was horrible nightmare slugfest between keep and unicorn UNTIL ram was spawned, keep captured and then it still took good part of hour of fighting between BO's, coordinating warbands and holding keep which was fun exciting and felt purposeful. In the ...
- Thu Dec 25, 2025 3:34 pm
- Forum: Suggestions & Feedback
- Topic: I'm sad WE lost range
- Replies: 32
- Views: 3332
Re: I'm sad WE lost range
While I understand the argument that wh uses pistols for finishers etc and WE has daggers. This whole thing goes down the drain (imo) when you introduce "Broad severing" (slice aoe tactic) that hits all enemies to 25ft infront of you...
I am not give my opinion on the matter whether the ...
- Fri Oct 10, 2025 11:23 am
- Forum: Suggestions & Feedback
- Topic: Grimmshimmer and fleshrenders
- Replies: 112
- Views: 25833
Re: Grimmshimmer and fleshrenders
Having played WE forever and ever from live till now I do feel like gimping finishers is something I would not allow. They have always had such a horrible finishers thanks to how the game works
Now that this got a little derailed into another WE thread( there was already a decent discussion in ...
- Fri Oct 10, 2025 11:12 am
- Forum: Suggestions & Feedback
- Topic: Grimmshimmer and fleshrenders
- Replies: 112
- Views: 25833
Re: Grimmshimmer and fleshrenders
Having anathema and agile escape defendable would go a long way for WH/WE resets, it would still be strong, but not automatic escape.
I hate this idea as it is. But I would be fine if the stagger effect could be parried but let us have the cool jumps and not have it not work 60% of the time ...
- Fri Oct 10, 2025 10:39 am
- Forum: Suggestions & Feedback
- Topic: Grimmshimmer and fleshrenders
- Replies: 112
- Views: 25833
Re: Grimmshimmer and fleshrenders
Solutions could come from :
- Nerfing Witchbrew by some extend, make it less of a no-brainer choice compared to other 13pts finishers (make damage physical, lower damage, number of ticks, up cooldown, etc.)
- Cut absorb tactic value by half ; compare it to the WH one and make it 300-350, for a ...
- Thu Oct 09, 2025 8:56 pm
- Forum: Suggestions & Feedback
- Topic: EU primetime stalemates, heatmaps, and roaming incentives
- Replies: 27
- Views: 22264
Re: EU primetime stalemates, heatmaps, and roaming incentives
Snip
If you do want to revive 6vs6 scenarios, I do recommend you try to push some sort of incentive to warband guilds or community in general.
I dont believe that on whole server plays such messiah that this community will listen. Only devs can do that, with words and fixes that was ...
- Thu Oct 09, 2025 9:34 am
- Forum: Suggestions & Feedback
- Topic: EU primetime stalemates, heatmaps, and roaming incentives
- Replies: 27
- Views: 22264
Re: EU primetime stalemates, heatmaps, and roaming incentives
Snip
If you do want to revive 6vs6 scenarios, I do recommend you try to push some sort of incentive to warband guilds or community in general. Like I do remember I joined some random guild ages past, they mostly did some 2-3 group warbands in general. But, in the guild there were also scenario ...
- Tue Oct 07, 2025 7:31 am
- Forum: Suggestions & Feedback
- Topic: Remove solo queue from Scenarions
- Replies: 65
- Views: 143275
Re: Remove solo queue from Scenarions
No one thinks twice about having to join a group for content in any other MMO, but for some reason RoR players seem to think it doesn't apply here, and worse than that, that it's actually a bad thing.
THIS
Since the matchmaking mechanic cant guaranty proper setups, maybe some kind of group ...



