With 30 ft range you was able to kite melee dps when they focus you, like you do less dmg but don't let hit your self, or you can hide under rock from range dps and hit with finisher from cover and when ranges chose other target you go out and build blood lust in melee again. Also range 30 ft range let you avoid oae spam mob dmg (becose it usualy about 25 ft) and keep some pressure, very useful when you play solo and don't have personal tank and healer (I belive most ppl play WE for solo game play). It was like dancing with your enemies you hit few times and kite with Ruthles Assaut or use it from cover. Such unique and amazing game play becose you need choose right time to go melee when you in safe and when enemy start focus you kite again, feels like real dexity character. Jump help only for chase, nothing else.
And WH not only have 30 ft range still, this game play was improved with Incendiary Shot so you can non stop shoot with range finishers and this ability when combine it with Flowing Accusations tactic. It feels very strong for solo game play. May be WE need some range blood lust build ability but not WH ;/
Very confused. Classes were never mirored but you was able to get pretty same game play on both sides... So removing WE range is removing mid range for destro in general. It's like removing magus pet for some reason. And don't tell me WH have gun and WE not. It's fantasy game, It's fantom blades and witch shreding your soul with it or some other crazy thing wich we like in fantasy. WE can throw daggers if you like realism.
I understand WE have more dmg and bla bla bla but game play become more poor. You just spam Agonizing Wounds and then you have Grand Agonizing wound finisher Sacrifitial Stab. And if you cant Agonize you jump. Hope for some changes other wise see on my WH



