Search found 101 matches

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by eigner93
Sun May 17, 2026 3:50 pm
Forum: General Discussion
Topic: The nerf to invisible Slayer items. How could you...
Replies: 20
Views: 11178

Re: The nerf to invisible Slayer items. How could you...

georgehabadasher wrote: Sun May 17, 2026 3:18 pm I must have missed something, what’s happening to slayers now?
Getting spanked left, right, center by the devs. And not in a good way.
by eigner93
Sat May 16, 2026 5:48 pm
Forum: Balance Proposals
Topic: QOL improvements for 2h reworked slayer tactics.
Replies: 0
Views: 652

QOL improvements for 2h reworked slayer tactics.

1. Breaking Point: Hitting an enemy with Devastate(10s cooldown) of Incapacitate will make your next exhaustive blow within 5 seconds automatically critical hit.
Problem: If your Numbing strike (60s cooldown) is not available enemies end up parrying your Breaking Point enhanced Exhaustive blow many ...
by eigner93
Sat May 09, 2026 9:26 pm
Forum: Suggestions & Feedback
Topic: Yet another solo QQ thread
Replies: 36
Views: 6447

Re: Yet another solo QQ thread

I think generally magic damage dealers who have enough survivability will always be broken in solo as the cap for magic dmg resi is quiet low in my opinion and lets be honest most people are running around with armor potion (resi potion which was a really good tool to get more defensives against all ...
by eigner93
Thu May 07, 2026 1:59 pm
Forum: Suggestions & Feedback
Topic: RvR Campaign Point System
Replies: 2
Views: 1154

Re: RvR Campaign Point System

I would take the decay system further and introduce Sabotage system. Giving players a task to increase the rate of decay meaning small groups and solo players can sabltage the enemy keep and lower the rate at a much faster pace. Forcing some groups/wbs to come and defend against saboteur parties.
by eigner93
Thu May 07, 2026 1:24 pm
Forum: Suggestions & Feedback
Topic: SC system needs a change
Replies: 33
Views: 8826

Re: SC system needs a change

This topic has been brought up several times since the sc rework and many people including myself said that they just need to introduce better rewards to motivate people to que up. We can only hope that the dev team saw these and they will react soon.
by eigner93
Tue May 05, 2026 1:00 pm
Forum: Dwarfs
Topic: [SL] Fierce Might ability
Replies: 6
Views: 1504

Re: [SL] Fierce Might ability

Fierce might was always a weird tactic in my experience. Sometimes i felt like i hit harder than i should have and aometimes i hit lower than i thought i should have. Its just a mistery really. Its definetely worse after the patch. I wouldnt even use it mate. The only good thing that came out of ...
by eigner93
Tue May 05, 2026 12:51 pm
Forum: Suggestions & Feedback
Topic: Daily sc quest
Replies: 4
Views: 1067

Re: Daily sc quest

Please for the love of god, encourage players to play the new sc because its good, but sometimes the que times are too long. This would be a perfect way to do it. Maybe do like a weekly quest aswell if you did the daily 5 times you get the ranked token you need for tri/vic rings as rankeds are ...
by eigner93
Mon May 04, 2026 3:24 pm
Forum: Videos / Streams
Topic: Range Squigu going RvR
Replies: 11
Views: 2892

Re: Range Squigu going RvR

Good to see some sh solo. Not many out there especially with so many whs in the lake. Good fights.
by eigner93
Wed Apr 29, 2026 9:58 pm
Forum: Suggestions & Feedback
Topic: Diversify the endgame
Replies: 23
Views: 8247

Re: Diversify the endgame


This suggestion has been raised couple times before. They could introduce different kind of daily objectives and quests or progression system for different playstyles like solo, 6 man, scenarios encouraging these aspects of the game as well instead of BLOBBLOB and enjoy your crests.


Daily ...
by eigner93
Mon Apr 27, 2026 3:08 pm
Forum: General Discussion
Topic: WE/WH: What really went wrong
Replies: 104
Views: 21402

Re: WE/WH: What really went wrong


Isn't guard calculated after absorb? Afaik only thing that works before the absorb is toughness calculation. Absorb real value is that it negate crit hits so on theory lower amount of absorb but more often is better

My bad if that is the case. Then in group play its not as effective, but still ...