Expectations or hot topics for the RDPS patch

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Expectations or hot topics for the RDPS patch

Post#1 » Tue Jun 23, 2026 12:35 pm

Hello,

With the RDPS patch supposedly around the corner.
What are some areas, abilities, or classes you hope you see adjustments to?
While i know this might be a broad topic and maybe might fall into strong personal biases with lack of experiencing a class both as -and against. Lets hear what the community hopes to see.

Personally I hope the general approach is to buff the lowest performing classes -and specs to bring them up. More so than just nerfing the top, and bringing them down. This too often leads to flavor of the month chasing. Instead of a playerbase that enjoys their own favorit class fantasy.

In terms of hopes, I hope we see some more "up-and-down" mechanical play for Sorc/BW instead of the current rush to 100Combustion/Dark Magic and stay there. Scorched earth and SE used to be a Builder and not a Spender on Live initially. And for especially T1 play on these mages you can see how outdated they still feel with 3sec hardcasting immobile abilities, without a decent builder early in the leveling entry of the game. Having a propper aoe filler instead of mashing Flamebreath would also be nice.
For Aoe sorc I do have to ask the question and make the soft-comparison why Sorc had to give up their WAAGH CDR Shotgun build of the past on RoR, and hardcap Infernal Wave to 5sec minimum unaffected by cooldown reduction. But SW can exsist with Lilith Arrow version for so long. Yeah its not fully instant with 0.5casttime allowing for some setback and counterplay. And its Armor mitigation formular vs resist formular, and sorc have two tactics that could benefit from the spell. But still a 65ft frontal spamable shotgun (with synergy from SM whispering wind) is very close to the "forbidden" Shotgun sorc that got nerfed back twice on RoRs history to not be allowed. Yet SW gets to exsist and be this popular. :roll:

Magus and Engineer has me worried, I dont know if I want to hope for them getting a Loner tactic to allow them to fit better into fast moving mobile meta of roaming with push-pull blob clashes. Or if faster ramping class mechanic would destroy other aspects of the game, if they get this to better fit in. But then maybe become rooftop campign monsters peaking and pressureing too fast(?) The old difference between Engineer magnet pull having 1sec delay + 1sec casttime vs magus rift having 1sec cast and no delay. For "animation reasons" never made sense to me balancvice. Engineer would probably also need more thematical sense in the right tree, while maybe the gear overhaul patch makes it more sensable to build for either psyical build in Riftleman and/or tinker with WS. or middletree without WS.
Magus' pbaoe channel is kinda not worth having on the bar, if this ability could be brough up closer to sorc DC maybe more magus' could fit into the meta and warband play for pug and above. As the current groundtargets dont stack for gtaoe classes, atleast this would allow several magus' to fit into a group/warband without feeling like a sandbag.

Festering and poison arrow, and somewhat Timestamping from the 3 mages are a hard one to balance. How do you avoid creating a newplayer timestamp oneshot effect that makes them quit, while still allowing the classes to function somewhat in competitive play (6v6, ranked, city) Can this even realisticly be done?

MSH middletree is kinda akward as none of the points from the left or right tree fit in with the full middletree build. And if you make a hybrid MSH petbuild you often end up being worse off that just full MSH+pet M1. Fixing the longstanding bug where the pet fallsthrough the ground during the 100g MSH 60%mount is maybe the biggest help this build can get. But its still feels like a seperate class with overflowing points not really doing much after you maxed out Middletree.
If RSH has too much instant dmg while bunny jumping aorund, I cant speak to as I have to few hours on the build.

Overall I am also sorta worried how the Ranged patch will affect the game, due to how Order-realm generally speaking seems to lean heavily into RDPS. if too many of the ranged classes get strong or meta, will it then become more of a shooter game, and should destro finally get a ranged aoe build to get acces to Pierce Defence for funnel situations? We shall see
[BW]Bombling 95
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78


[MSH]Bombing 90
[Chop]Chopling 84 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75

(Server first RR 90 both realms 26-05-2026)

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