Search found 1006 matches
- Sun May 24, 2026 6:38 am
- Forum: General Discussion
- Topic: BW: Current state
- Replies: 16
- Views: 4771
Re: BW: Current state
It is interesting that while there exists a dodge mechanic, and a disrupt mechanic, there is no "miss" mechanic. If you don't block or parry, its an automatic hit. No doubt this adds to the strength of melee setups which have been meta now for maybe the entire existence of the server.
- Sun May 24, 2026 6:27 am
- Forum: General Discussion
- Topic: BW: Current state
- Replies: 16
- Views: 4771
Re: BW: Current state
I thought for sure this was a Bombling post.
- Tue May 19, 2026 10:59 pm
- Forum: Introduce Yourself
- Topic: Joining this Evening
- Replies: 3
- Views: 2873
Re: Joining this Evening
Greetings to ye, erstwhile tempest tossed.
- Sun May 17, 2026 10:31 pm
- Forum: Suggestions & Feedback
- Topic: [Map Rework Suggestion] Fixing Warcamp Farming & Linear Map Design in RvR
- Replies: 8
- Views: 11908
- Sun May 17, 2026 10:19 pm
- Forum: General Discussion
- Topic: The nerf to invisible Slayer items. How could you...
- Replies: 20
- Views: 15904
Re: The nerf to invisible Slayer items. How could you...
Once you get your striped pants you have won the game.
- Wed May 13, 2026 10:24 pm
- Forum: Suggestions & Feedback
- Topic: Lockout system, loyalty & the realm
- Replies: 19
- Views: 4044
Re: Lockout system, loyalty & the realm
This one is tricky. Personally I don't swap sides. I don't really know why exactly, but I haven't rvr'd on destro in over a year. Loyalty rewards sounds good, but I wouldn't want to disincentivize organized guilds from swapping to even out a fight. I think the question is, how often does that happen ...
- Thu May 07, 2026 11:37 pm
- Forum: Suggestions & Feedback
- Topic: The main replay loop of this game.
- Replies: 38
- Views: 15553
Re: The main replay loop of this game.
One facet of the game that has never seen any attention is the scenario entrances. Each scenario has an open world entry point, afaik. This should be utilized in some way, the most obvious mechanic would be that queueing from the open world scenario entrance will guarantee enhanced rewards ...
- Thu May 07, 2026 1:17 am
- Forum: Wiki
- Topic: Help Build a Better New Player Guide (Community Input Needed!)
- Replies: 5
- Views: 2129
Re: Help Build a Better New Player Guide (Community Input Needed!)
KD/silence/disarm vs, KB/root and the immunities therein is the most useful clarification as far as basic pvp gameplay mechanics go.
- Thu May 07, 2026 12:12 am
- Forum: Suggestions & Feedback
- Topic: SC system needs a change
- Replies: 61
- Views: 18384
Re: SC system needs a change
The only way to increase the scenario queue pool is incentives. A specific amount of renown and crests guaranteed. 5k and 5 is a good start.
Something like unique trophies could sweeten the deal. Every weekend event should have a scenario-themed trophy attached to it. Get to three pips, and the ...
Something like unique trophies could sweeten the deal. Every weekend event should have a scenario-themed trophy attached to it. Get to three pips, and the ...
- Mon May 04, 2026 10:55 pm
- Forum: General Discussion
- Topic: New Player Experience: Reward Scenarios
- Replies: 11
- Views: 2719
Re: New Player Experience: Reward Scenarios
The new SC queue system is still fairly new. And we have summer coming up. The pops are low it's true. While it is frustrating I wouldn't give up casual queueing quite yet.
I do agree that losing rewards for scenarios need to increase. Something like 5 crests 5k renown. Me and a buddy queued quite ...
I do agree that losing rewards for scenarios need to increase. Something like 5 crests 5k renown. Me and a buddy queued quite ...



