Degradation of average player skill: why the Scenario system rework is urgently needed

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Illuminati
Posts: 337

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#71 » Fri Aug 22, 2025 12:51 am

I asked ChatGPT what to do...

1. Remove the barriers and other mechanisms that reduce comeback possibilities.
2. When the Friday event scenario comes out, it is only accessible by groups of 2+
3. The following week, the previous event scenario is still available but only in Discordant solo que so the event can be completed. Progress stays from the previous week.

Backlog created to do it:
Sprint 1 - remove all barriers and replace guards
Sprint 2 - Make a discordant scenario weekly event that uses the previous weeks Scenario progress.
Sprint 3 - Change the Weekly SC event to be 2+ que only
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gersy
Posts: 205

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#72 » Fri Aug 22, 2025 1:12 am

from amazing original post to comment section entertainment, this thread just doesn't stop delivering :D :D :D
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tsyuryu
Posts: 19

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#73 » Fri Aug 22, 2025 3:41 am

what i really dont like in the current sc system is the 18vs
18 match, if i do sc i want to do 6vs6 or 12vs12 max, with 18 people on each side thing look like rvr fight and less people in the same match mean more pops and maybe full soloq match created if there is only 1 prem queuing

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Fey
Posts: 965

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#74 » Fri Aug 22, 2025 5:32 am

I just finished the opening to my novel. I asked chatGPT to edit.

All work and no play, makes Domo a dull gobbo.
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nocturnalguest
Posts: 673

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#75 » Fri Aug 22, 2025 9:46 am

Murador wrote: Thu Aug 21, 2025 8:55 am It might be true that I never encountered a full fleshed out premade - but that's clearly not needed to beat a group of solo queuing people. I can tell you one thing: If you make SCs only premade they will just die - like you said there are not enough people queueing for that - and probably one premade stomps the other resulting in them stopping to queue - you would need an a lot bigger pool of people interested in that so you could have a MMR based matchmaking for this. For a solo queue you actually need a lot less players to create a MMR based MM.

Some learning might come from playing in a group: but you are still in a group even in a solo SC - it might be harder to coordinate, but you still can. And if people enjoy these they might want to queue some premade SCs - you basically want to make the barrier of entry lower - not higher.
Yes, you are correct. If restrictions happen, it will only do more harm, however i exaggerate specifically to point out the most important issue i already mentioned here and there and ill quote myself from this thread:
there is no need to restrict grouping up (nor restricting solo/pugs tbf).
You react into opposite thesis that has literally same logic you applied into your not so well thought out claim. I do stand by a point that none of what you initial said nor what i said exaggerating an issue into opposite direction should be happening. However tho, i strongly believe (but i have not data to back it up) that separation of the q will do more harm (i was there then this was "tested", it was most awful exp ive had) and i back it up by experience some of us had inb4. RoR teams (mostly) has been there as well.

Newcomers come strong&mighty with alot of other MMO exp, but this exact project has been thru literally everything, there were lots of discussions/feedback, drama and "things" so that i'd advice anyone to look up old posts from forum (cause there are literally lots of gems with so mighty insides of ultra quality and id like to point out that quality of posts reduces way more drastically (look up e.g. Hao feedback into balance) then actual regular whine thread by such big margins that its sadenning) and think twice before posting.

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