Search found 241 matches

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by AxelF
Sat Aug 08, 2026 11:00 pm
Forum: Suggestions & Feedback
Topic: WE/WH stealth limits.
Replies: 28
Views: 3624

Re: WE/WH stealth limits.




It was my first character on the server. Why does my SH bother you? It was my first Destro character on ror.

I also see you cant engage in conversation without knocking someone or something. That is a sign of IQ and a lack of wisdom. I will meet you halfway though. You suck so bad, you won't ...
by AxelF
Fri Aug 07, 2026 11:22 pm
Forum: Suggestions & Feedback
Topic: WE/WH stealth limits.
Replies: 28
Views: 3624

Re: WE/WH stealth limits.






Then maybe pets, turrets, horrors should be up for only 30sec and then a cool down for another 30sec. Those are integral abilities of those classes that use them. Its their identity. So let's nerf them. Oh, and if they get hit 10 times, they disappear.



Haha I'd absolutely love you to hit ...
by AxelF
Fri Aug 07, 2026 10:17 pm
Forum: Suggestions & Feedback
Topic: WE/WH stealth limits.
Replies: 28
Views: 3624

Re: WE/WH stealth limits.



I'd typed out a detailed response, but honestly anyone still complaining about WE/WH nerfs is just straight up trolling. If stealthers didn't already exist and someone proposed them as a new class with the current pros and cons people would laugh you out of town for how ridiculously OP that tool ...
by AxelF
Fri Aug 07, 2026 9:01 pm
Forum: Suggestions & Feedback
Topic: WE/WH stealth limits.
Replies: 28
Views: 3624

Re: WE/WH stealth limits.

I'd typed out a detailed response, but honestly anyone still complaining about WE/WH nerfs is just straight up trolling. If stealthers didn't already exist and someone proposed them as a new class with the current pros and cons people would laugh you out of town for how ridiculously OP that tool set ...
by AxelF
Thu Aug 06, 2026 11:34 pm
Forum: Changelogs
Topic: Patch Notes 6/8/2026
Replies: 126
Views: 18703

Re: Patch Notes 6/8/2026

IMBERKING wrote: Thu Aug 06, 2026 11:08 pm witchelf is now unplayable thx for make the game worse
Unplayable :lol: That's genuinely hilarious. If you think that's the case then you've been relying on the crutch of a massively OP char for too long and need to learn how to actually play the situation.
by AxelF
Thu Aug 06, 2026 7:44 pm
Forum: Changelogs
Topic: Patch Notes 6/8/2026
Replies: 126
Views: 18703

Re: Patch Notes 6/8/2026

Thanks for the ongoing efforts - much appreciated. Any chance of a rough ETA on the armour rework patch though please - some people have been holding off buying new sets for a long time now with the danger of them becoming obsolete for a particular play style.
by AxelF
Tue Jul 28, 2026 8:59 pm
Forum: Suggestions & Feedback
Topic: [PTS] +25 talismans, poll and feedback
Replies: 34
Views: 7335

Re: [PTS] +25 talismans, poll and feedback


Just an observation - ppl are saying RoR is a mix of pvp and pve, but no one saying that pve is fun.


That's just basic human nature though, people don't usually feel the need to post walls of texts about things they enjoy - they save that for complaints.

Combine that with the percentage of ...
by AxelF
Fri Apr 24, 2026 1:56 pm
Forum: General Discussion
Topic: Talismans crafting.
Replies: 8
Views: 6818

Re: Talismans crafting.

When I salvaged a load of Red Eye gear a couple of weeks ago it gave blue fragments not purple so you can't even get the best lvl talis from gold bags any more
by AxelF
Thu Apr 23, 2026 12:09 pm
Forum: Suggestions & Feedback
Topic: Frequency of balance patches since the melee rework
Replies: 8
Views: 6458

Re: Frequency of balance patches since the melee rework

Zumos wrote: Thu Apr 23, 2026 10:38 am
In general I believe that meta requires some time to shape and develop and therefor I'm not a fan of too frequent updates either, unless there is a very clear outlier.
So your belief is that there is currently no clear outlier in terms of melee classes?
by AxelF
Fri Apr 17, 2026 6:40 am
Forum: Addons
Topic: Add icons to Aura addon
Replies: 4
Views: 3048

Re: Add icons to Aura addon

Legend, thank you!