In the fairness of the game. Please put the LOS check back in for WL pulls. Every other pull ability in the game requires line of sight. In fairness to all others game play please reinstitute the requirement for Line of sight. Being pulled from walls or from around a corner is getting a little bit too much. This recent patch of requiring the pet to be within 5ft seems ok but I've noticed that it hasnt really changed much in their pulling ability. Pets still chasing inside a keep ignoring walls and all obstacle other pets are required to adhere to. Others pets can't shoot through walls. Others cant hit people who are out of line of sight except for ground targets.
So my suggestion is. Normalize all pull ranges to 65 as all other pulls are, and make all pulls require line of sight and be on the same plane as all other pulls require. I believe it is unfair to others that a white lion can hide behind a baracade and send his pet out and use camera angles to target without being targetable himself and pull people from buildings and from extremely long range where others don't have the chance to even protect or heal you. I've personally been pulled from far past 100ft range by WL while My pulls are broken because of some unknown check added and rarely can pull anyone.
White Lion Fetch
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Re: White Lion Fetch
Fetch! does have a line of sight check from the player to the target. Range is 65 ft, the same as for the other pulls.
Balance | Abilities | Design
Re: White Lion Fetch
In the same way that Engi turrets and Magus demons have a LoS check?
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Illuminati
- Posts: 431
Re: White Lion Fetch
I just looked it up in Dalen's ability viewer.
https://war-abilityviewer.dalen.io/ability/9178
Where do you see the line of sight check? Would that be under [Requirements]?
https://war-abilityviewer.dalen.io/ability/9178
Where do you see the line of sight check? Would that be under [Requirements]?
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Re: White Lion Fetch
Zumos wrote: Wed Dec 24, 2025 8:16 pm Fetch! does have a line of sight check from the player to the target. Range is 65 ft, the same as for the other pulls.
but does it require line of sight check of the pet too? or can you still pull people through walls by parking your pet on one side and getting LoS with your player model? because this (and the 15ft range that fetch formerly had, which thank god was corrected) were the main issues of this ability that caused frustration. also was the ranged KD bug with coordinated strike fixed?
Gersy - Witch Hunter General
Not Good Enough / NGE
WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
Re: White Lion Fetch
It is in Details --> Flags --> RequireLineOfSightIlluminati wrote: Wed Dec 24, 2025 9:57 pm I just looked it up in Dalen's ability viewer.
https://war-abilityviewer.dalen.io/ability/9178
Where do you see the line of sight check? Would that be under [Requirements]?
It does not require line of sight of the pet. You can argue if you can call it "pulling through the wall" when you have LoS as the player, but I see the issue. Having the shorter range requirement of the pet should hopefully remedy this issue though.gersy wrote: Wed Dec 24, 2025 10:37 pmZumos wrote: Wed Dec 24, 2025 8:16 pm Fetch! does have a line of sight check from the player to the target. Range is 65 ft, the same as for the other pulls.
but does it require line of sight check of the pet too? or can you still pull people through walls by parking your pet on one side and getting LoS with your player model? because this (and the 15ft range that fetch formerly had, which thank god was corrected) were the main issues of this ability that caused frustration. also was the ranged KD bug with coordinated strike fixed?
With this major patch completed, I will have more time to dive into bug reports. The issue you described is on the bug tracker and will be looked at, but I think it might require rebuilding Coordinated Strike.
Balance | Abilities | Design
Re: White Lion Fetch
If we are talking about pulls, should there in addition to LoS check, be implemented pathing check?
Example wl pet cant run threw gaps, ravines and the like while other pulls don't have that restrictions.
mara and engi/Magus can pull threw inaccessible terrain like from outer to inner walls? Those restrictions should also be taken into consideration.
Example wl pet cant run threw gaps, ravines and the like while other pulls don't have that restrictions.
mara and engi/Magus can pull threw inaccessible terrain like from outer to inner walls? Those restrictions should also be taken into consideration.
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derKriebel
- Posts: 44
Re: White Lion Fetch
U cant pull with Fetch throw walls , fences open keep door y u can , and the LOS check was there before the patch, the problem was that 15ft range from the pet to the enemy, it got fixed , but in my opinion too much 7,5 or 10 ft would be better, because now u have the pathing problems, cc(snare,root,stagger,stun), dmg, pet stuck on cc u need a new target so the pet will move again , often Feline Grace dont remove the cc´s from the lion and ur pet is dead before it even reach the range to pull a target, so now mara pull is so much easyer to perform then a lion pull. u can see it in the video that emissary showed, magus ,mara pull all over the place , even the 1 wp that pull from the postern to main door ...
My lion pet is dead before i can even reach these people that far back in a keep.
Mfg Kriebel/Devote
My lion pet is dead before i can even reach these people that far back in a keep.
Mfg Kriebel/Devote
Re: White Lion Fetch
Fetch is the significantly better pull compared to Mara. It's not the LoS though, its the fact its instant and you can keep moving around / attacking on your WL after using Fetch where Mara sits there for 2s stationary.
In small scale / 1v1 using pull as a Mara is insta death, whereas for a WL, its instant so can be used as an interrupt and you can use other abilities whilst lion is moving.
Its one of the main reasons, alongside the better stun and additional gap closer, as to why WL is just the vastly superior class, at least for more skill centric pvp i.e. 6v6, 1v1 etc.
In small scale / 1v1 using pull as a Mara is insta death, whereas for a WL, its instant so can be used as an interrupt and you can use other abilities whilst lion is moving.
Its one of the main reasons, alongside the better stun and additional gap closer, as to why WL is just the vastly superior class, at least for more skill centric pvp i.e. 6v6, 1v1 etc.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG
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rr7x AM, Choppa, WL, WH, WE, BG
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