Zumos wrote: Mon Sep 08, 2025 6:10 am
Omegus wrote: Sun Sep 07, 2025 10:44 pm
To devs:
1. 250 Toughness buffs
with the new rules introduced with this patch there is now inconsistency between the Shaman and Rune Priests toughness buff. The Shaman's 250 toughness buff on Do Sumfin Useful is single target so needs a load of GCDs to get it spread, however the Rune Priest's 250 toughness buff on Master Rune of Stability is a group buff.
Shouldn't the RP's buff now be lower than the Shaman's one to reflect the RP's buff being a group buff and the Shaman's buff being single target? I know the aim with the changes to the Master Rune were to give order and destro access to a 240 (now 250) Toughness buff, but that value now breaks the new system.
The new standard buff and debuff values are 100 and 150 for AoE and ST. There are a couple abilities that had buffs and debuffs above the old standard values. For example Exit Wound or the Willpower gained from Brutal Smash. We wanted to keep these special buffs and debuffs roughly the same as before. This also goes for the Toughness buffs from both So Sumfin Useful and Master Rune of Stability.
Firstly, thank you for the replies
For the toughness buff, even though it's maintaining the higher value compared to the new standard 100/150, there is still the situation where a ST buff (Do Sumfin Useful) is granting the same bonus as an AOE buff (Master Rune of Stability). In the OP it says:
"AoE damage and healing abilities do less damage and less healing than their single target counterparts. We are applying the same principle to buffs and debuffs. Single target buffs and debuffs have been made slightly stronger and their AoE versions slightly weaker."
Which is why I was calling out that buff specifically. I understand the flavour of those buffs being stronger, just not the reason why they're both as strong as each other in this patch compared to being something like 250 for the strong ST buffs and 200 for the strong AoE/group buff.
Zumos wrote: Mon Sep 08, 2025 6:10 am
Omegus wrote: Sun Sep 07, 2025 10:44 pm
To devs:
2. Kiss of Agony and any other procs with an ICD
Is the 0.25s ICD based on how long it's been since the attaching Witch Elf procced it, or how long it's been since the victim was last affected by Kiss of Agony? If it's the first one then I think that would mean that it would be impossible to proc Kiss of Agony on multiple targets at once. Based on that, should the debuff value be set to match the new standard single-target value rather than new new standard AoE value?
Same applies to any other affected proc with an ICD.
Kiss of Agony has an ICD per target, so it can apply in AoE form. Most procs that apply a debuff should work like that.
If it is now per target then changing it down to the AoE value makes sense. I only asked as prior to taking this extended break I was doing some testing and Ritual of Innervation (before the Zealot rework) would only proc once on an AoE attack rather than once per enemy hit (
https://bugs.returnofreckoning.com/view.php?id=23182). This has also affected other abilities in the past such as Kiss of Death not proccing per target on On Your Knees. I've no idea if that's still a thing either as I'm completely out of the loop, just wanted to bring it up in case one thing was not working as expected.
Zumos wrote: Mon Sep 08, 2025 6:10 am
Omegus wrote: Sun Sep 07, 2025 10:44 pm
To devs:
3. Single vs multi-resistance buffs
Any thoughts on making some of the single-resistance buff smore attractive by making them stronger than the triple-resist buffs? The differentiation already exists for debuffs where triple-resistance debuffs (Knight/Chosen auras) are weaker than single-resistance debuffs, but for buffs (especially AoE buffs) the bonuses are the same.
This was in the original design together with a distinction between buffs and debuffs. That resulted into three variables and it became kind of messy. So we dediced to go for the simpler option.
Makes sense for this initial pass, but perhaps something to consider in the future once this all settles as it's already in place for the debuffs and helps make the more niche abilities more attractive to use?