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[PTS] Patch Notes 19/11/2025 - Matchmaking

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CustombyCody
Posts: 1

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking

Post#41 » Wed Nov 19, 2025 10:31 pm

These all sound fantastic. Great QoL improvements. Great direction, looking forward to trying these out.

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Demonito
Posts: 60

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking

Post#42 » Wed Nov 19, 2025 10:59 pm

What's the incentive bonus please and where can we see it ?
(Test serv is offline rn)

I'm really sad about this 2-2-2 ;
It's much less fun, full random is always a new scenario
Sc can already take forever to proc, especially during NA
It won't solve anything regarding premades, might be even worse
A nooby healer/tank in mercenary gear will be less helpful than any dps sov

More simple > Premades could be for ranked / Sc for solo/duo only

Other news are cool ; unified random queue especially
Please don't add any blacklist

salazarn wrote: Wed Nov 19, 2025 3:53 pm It would be better to address the fact the tank and healer archetype are overpowered and allow teams with more dps to flourish.
I suspect if you enforce this then it will just result in longer Qs and people will log.
Also playing endless games vs the same 2.2.2 healfests isn't fun. Even supposed leet players avoid doing it in ranked cos its boring and takes forever.
Atahualpa wrote: Wed Nov 19, 2025 3:02 pm The only fear that I have, is that I don't see any mention of Premade against Pug, As in my opinion, is the major issue of sc in RoR. Premade should end up with premade, solo pug should end up with solo pug. As Coordinate, Discord premade, will always win against pugs.
Nameless wrote: Wed Nov 19, 2025 4:30 pm Mixed realms teams will end it for me. I hope i wont see that in game ever
luksr96 wrote: Wed Nov 19, 2025 6:16 pm I agree with Atahualpa, the premade groups should be premade vs premade, and not premade vs ramdoms
Nekkma wrote: Wed Nov 19, 2025 5:05 pm We have been down the enforced 2/2/2 setup road before. It will mean endless ques for all in low pop hours and pretty much always for dps.
Also, scenarios are not bad mainly because of matchmaking. There are plenty of more pressing issues which make scenarios a terrible experience in general (barriers, scenario redesign to killfests, reward structure and surrender to name a few).

+1

JohnnyWayne
Posts: 43

Re: [PTS] Patch Notes 19/11/2025 - Matchmaking

Post#43 » Wed Nov 19, 2025 11:45 pm

zulnam wrote: Wed Nov 19, 2025 10:08 pm I remember the 2-2-2 scenario balance matchmaking change was attempted in the past as well, but reverted after a too large increase in queue times.

I hope it will go better this time. It is not clear to me yet how exactly the UI informs players that other classes are needed in scenarios.

It might be useful to add this information to the website as well, at least for T2-3 and T4 scenario queue data. If it's not too difficult.

I mean, a whole new website would be great too (you guys probably have enough web devs playing to make a quick team for it).
It says so in chat. You get estimated queue times and an announcement which archetype has been lacking for a while. If anyone of that archetype queues up for SC, they get a renown boost of 50% for the duration of the scenario.

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