live4treasure wrote: Tue Mar 31, 2026 10:51 am
So, you want to turn mechanical changes into a coin, basically. Utterly hillarious.
There's a problem with this system in that it leans way too much into the other extreme. You're familiar with the concept of entropy, I'm sure? Well, it applies by proxy to any system, in fact including social systems or governments. Which is why each good system of this nature needs to have a mechanism for resetting itself once it has become too chaotic, corrupt and etc. Which means power should not be centralized in one place, true, but what you fail to account for here is that when we say "place", it refers to such things in the abstract. It means that in order for a system to function properly and self-repair, it needs to have multiple stakeholders present, that exert pressure on each other and keep each other honest.
In this case, what stakeholders do we have? The players, basically. What do players want, statistically, in a pvp game like this? They want to win. Because of this, 99% of the community falls into a mental trap of their own making, which can be accurately summarized as such: "If I lose, it's because they did something broken, dishonourable or unbalanced. If I win, it's because I'm just a better player, and deserve to win."
You can be the most reasonable, logical and level-headed person on the planet, but as long as you have any amount of ego, you will be tempted to believe this to be true. And boy, let me tell you, many players on this server don't just have "any amount of ego", they often have extremely overinflated egoes. They create a false reality in which they themselves choose to live, because it is safer and more gratifying to believe your own bullshit, rather than face the truth. And not only that, if they end up being a guild leader or a warband leader, they will then actively enforce this warped prism on their players, who, by the way, also would rather believe that the enemy cheated in some fashion that admit they lost because of their own mistakes or because the other side just outplayed them. It turns into a boiling soup, in which the longer you simmer, the more your own ego inflates, and which then circles back around to forcing the leaders to maintain the illusion, because if at any point in time the idea that these leaders are the best in the server shows cracks or weakness, suddenly a lot of players who have grown addicted to thinking themselves "elite" will question them and leave for other guilds.
That's the reality of the server. But this is just warbands and guilds we're talking about; random guildless pugs that constitute the majority of the playerbase are EVEN MORE susceptible to falling for this trap. "Guards is too powerful", "Healers are OP". "DPS don't do anything in this game", "I should be able to enjoy the game without needing to be in an organized voice chat 6 man for SC's and 24 man for warbands", "Don't even talk to me about my tank needing to punt away their tank, what bullshit game design" - all these you will see on this forum with a frightening degree of regularity, and all of them are an excuse players tell themselves so that they don't have to live with the reality that another player might be better at this video game than them, and that they might still have something to learn.
Would you trust the entire game balance into a decentralized decentralized system where every single actor remains pretty much anonymous in their "suggestions", and is actively incentivized to be injust and rule the game balance such that it is favorable to them, as opposed to their opposition, which then creates a negative feedback loop, where they begin to win more often, thus accumulate currency more often, thus have some of the more weaker-willed players join their faction and speed up this currency generation, and cause the balance to tilt even further?
I wouldn't. Having game devs be in control, but more or less be beholden to the public opinion is a better system, that will cause the balance to be closer to a truly balanced gamestate, because community backlash will create a voice that will have to be heard, and then considered. Even if nothing is done, if the problem the community is pointing out is real, and not just imagined, or borne of fear of change, or just hurt the nostalgia of 50 year old dadgamers who used to play this game back in the day and thought it was way better (even if it wasn't); then that voice will not go away and will continue to be persistent and coming from multiple people. The team will eventually get fed up and fix it.
Anyway, this was obviously a troll post. But the idea of turning MMO game balance into a rocksprinkler rocks is a hillariously fun mental exercise to tackle. Thanks for that.