Charmesh to OBJ
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Re: Charmesh to OBJ
Can this be used to Armor models/Weapon models? 3D designer here, I could do some Armor models and Weapon models that fit the Warhammer universe if people request new Vanity stuff enough in the future, would be a great idea to add new stuff when the Game got properly fixed on the other more important aspects.
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Re: Charmesh to OBJ
We can add new textures, models and sounds already. Bone animation still needs decoding work (required for new monsters and armor).Selzyr wrote:Can this be used to Armor models/Weapon models? 3D designer here, I could do some Armor models and Weapon models that fit the Warhammer universe if people request new Vanity stuff enough in the future, would be a great idea to add new stuff when the Game got properly fixed on the other more important aspects.
Weapons, textures and building can be added now without much problems.
- PartizanRUS
- Posts: 612
Re: Charmesh to OBJ
In order to make new texture-redraw I think we need to get base diffuse map of armor in png or tga. Then we could redraw with increased size. Like x512 to x1024.Londo wrote:We can add new textures, models and sounds already. Bone animation still needs decoding work (required for new monsters and armor).Selzyr wrote:Can this be used to Armor models/Weapon models? 3D designer here, I could do some Armor models and Weapon models that fit the Warhammer universe if people request new Vanity stuff enough in the future, would be a great idea to add new stuff when the Game got properly fixed on the other more important aspects.
Weapons, textures and building can be added now without much problems.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
https://i.imgur.com/Un7WASp.jpg




Re: Charmesh to OBJ
So, that means I can grab Blender and start doing some neat stuff?Londo wrote:We can add new textures, models and sounds already. Bone animation still needs decoding work (required for new monsters and armor).Selzyr wrote:Can this be used to Armor models/Weapon models? 3D designer here, I could do some Armor models and Weapon models that fit the Warhammer universe if people request new Vanity stuff enough in the future, would be a great idea to add new stuff when the Game got properly fixed on the other more important aspects.
Weapons, textures and building can be added now without much problems.
Re: Charmesh to OBJ
Londo wrote:We can add new textures, models and sounds already. Bone animation still needs decoding work (required for new monsters and armor).Selzyr wrote:Can this be used to Armor models/Weapon models? 3D designer here, I could do some Armor models and Weapon models that fit the Warhammer universe if people request new Vanity stuff enough in the future, would be a great idea to add new stuff when the Game got properly fixed on the other more important aspects.
Weapons, textures and building can be added now without much problems.
we need ramp
RAMP!!! for make siege less tunnel centered!!!

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- Posts: 3
Re: Charmesh to OBJ
Hey Londo, a while back you posted on this forum the code that you used to convert textures from the Mythic File Format. But that post is now permanently gone, could you repost that please?Londo wrote:We can add new textures, models and sounds already. Bone animation still needs decoding work (required for new monsters and armor).Selzyr wrote:Can this be used to Armor models/Weapon models? 3D designer here, I could do some Armor models and Weapon models that fit the Warhammer universe if people request new Vanity stuff enough in the future, would be a great idea to add new stuff when the Game got properly fixed on the other more important aspects.
Weapons, textures and building can be added now without much problems.
- PartizanRUS
- Posts: 612
Re: Charmesh to OBJ
Devs won't post anything to avoid exploiting, don't bother.thedreaded wrote:Hey Londo, a while back you posted on this forum the code that you used to convert textures from the Mythic File Format. But that post is now permanently gone, could you repost that please?Londo wrote:We can add new textures, models and sounds already. Bone animation still needs decoding work (required for new monsters and armor).Selzyr wrote:Can this be used to Armor models/Weapon models? 3D designer here, I could do some Armor models and Weapon models that fit the Warhammer universe if people request new Vanity stuff enough in the future, would be a great idea to add new stuff when the Game got properly fixed on the other more important aspects.
Weapons, textures and building can be added now without much problems.
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
https://i.imgur.com/Un7WASp.jpg




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- Posts: 3
Re: Charmesh to OBJ
Exploiting what?PartizanRUS wrote: Devs won't post anything to avoid exploiting, don't bother.
So you're saying moderators removed it for that reason?
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Re: Charmesh to OBJ
I posted this before I was part of ror team. We decided to remove this information for multiple reasons.
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- Posts: 3
Re: Charmesh to OBJ
All right thanks for the response, I was just really looking forward to being able to see what those untextured character models looked like.Londo wrote:I posted this before I was part of ror team. We decided to remove this information for multiple reasons.
But I understand that this is something that does not need an explanation as to why it was removed.
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