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The Return of Reckoning - Cheat Sheet

In this section, you will find some advices and basics to start quietly ingame. Question like " I'm lvl 1, what shall i do?", "What class shall i pick?", will find some answers in this place.

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Lilim
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The Return of Reckoning - Cheat Sheet

Post#1 » Tue Sep 01, 2020 9:29 am

Hey this is (almost) my whole collection of links, scripts and advices.. feel free to use it, but be carefull!
This is for all City-loggers, Xrealmers, GTDC lovers and haters, casual gamers and for all beginners.


IF YOU NEED SUPPORT
join the offical RoR Discord: viewtopic.php?f=2&t=22044
or take look at the Technical support // Game support forum



LINKS // Guides // docs
Spoiler:

RoR API Appearance Guides
Spoiler:
(Set Appearances) viewtopic.php?f=11&t=37911
(Invader Weapon Appearances) viewtopic.php?f=8&t=38844
(T4 Epic Quest Weapon //google docs) https://docs.google.com/spreadsheets/d/ ... 1957835534
(WP shield appearance) https://imgur.com/a/RRbCOaa
(DoK shield appearance) https://imgur.com/a/vEvFWVC
(Trophy 1) https://imgur.com/a/XHhJO
(Trophy 2) https://imgur.com/a/kLaH0
(Exotic Trophies) https://i.imgur.com/roQ4HZX.jpg
(sov 8piece boni) viewtopic.php?f=42&t=37733
(offical - sov 8piece boni)viewtopic.php?f=8&t=37043
(video - cloak appearances) https://www.youtube.com/watch?v=defTAAcTFJQ
Profession Guides Class Guides
Spoiler:
(Warrior Priest - Grace - The Survival Bible) viewtopic.php?f=113&t=30627
(Bright Wizard - Bombling guide) https://docs.google.com/document/d/13Bf ... bdor56k4vb
(Rune Priest guides) viewtopic.php?f=113&t=36224
About Achievements and Titles Handy Stuff Tech Support
Spoiler:
(RoR under Linux) viewtopic.php?f=4&t=35023
(always latest ROR launcher) http://launcher.returnofreckoning.com/RoRLauncher.exe
(Viny FPS guide) viewtopic.php?f=8&t=19867#p218143
(Reduce Lag, Crashes, Disconects - Complete list of things you can do) viewtopic.php?f=5&t=20075&sid=f1d9ec9fb ... fcbe13d3f5
(language packes) viewtopic.php?f=8&t=9252
(offical install guide) viewtopic.php?f=4&t=31241
(Zarbix Account Creation + Installation guide) https://youtu.be/XC2U1zKtmuU
(Missing directX 9.0c) https://www.microsoft.com/en-us/downloa ... px?id=8109
(Launcher and Installation FAQ (by Natherul)) viewtopic.php?f=4&t=2889
(FPS changes - Secrets respond) viewtopic.php?f=11&t=41495

floating weapon issue: viewtopic.php?f=4&t=39044
and another floating weapon issue thread: viewtopic.php?f=4&t=39031&start=30
/script
Spoiler:

SCs // City
Spoiler:

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/script BroadcastEvent( SystemData.Events.SCENARIO_INSTANCE_JOIN_NOW )

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/script WindowSetShowing("ScenarioSummaryWindow", true)

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/script WindowSetShowing("EA_Window_PublicQuestTracker",true)

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/script WindowSetShowing("ScenarioGroupWindow", true)

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/script WindowSetShowing("RoR_Window_ScenarioSurrender",true)
Others
Spoiler:

shows all /chat shortcuts

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/script for k,v in pairs(ChatSettings.ChannelSwitches) do CHAT_DEBUG(ChatSettings.ChannelSwitches[k].replacement..L" = "..ChatSettings.ChannelSwitches[k].commands)end 
remove hotbar sound "click"

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/script Sound.BUTTON_CLICK = 0 
UI reload command

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/rel
disable all Effects (active with .vfx again)

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.vfx
debugger

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/d 
change name of one of your toons, 1 month CD, no CR/RR limitation, no penalties from GMs/Dev

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.changename
server time - channel filters "System General"

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/time 
allows a guild leader to rename the guild for a cost of 1000 gold deducted from the Guild vault

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.guildchangename 
shows the current queue status for Solo Ranked (I recommend Soloq for this purpose]

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.ranked
shows your lockout for all instances (if you are grouped, it will show you the lockouts of your members, too)

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.lockouts
To unclaim a keep please use:

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/guildreleasekeep [keep number]
Keep Ids source
Spoiler:
1 Dok Karaz
2 Fangbreaka Swamp
3 Gnol Baraz
4 Thickmuck Pit
5 Karaz Drengi
6 Kazad Dammaz
7 Bloodfist Rock
8 Karak Karag
9 Ironskin Skar
10 Badmoon Hole
11 Mandred's Hold
12 Stonetroll Keep
13 Passwatch Castle
14 Stoneclaw Castle
15 Wilhelm's Fist
16 Morr's Repose
17 Southern Garrison
18 Garrison of Skulls
19 Zimmeron's Hold
20 Charon's Keep
21 Cascades of Thunder
22 Spite's Reach
23 The Well of Qhaysh
24 Ghrond's Sacristy
25 Arbor of Light
26 Pillars of Remembrance
27 Covenant of Flame
28 Drakebreaker's Scourge
29 Hatred's Way
30 Wrath's Resolve
quick reads - some informative texts
Spoiler:

Emblemes (Patch Notes 27/5/2020)
Spoiler:
Emblem rewards at end of SC only depend on player level & RR as follows (only best one you qualify for applies):
- Lvl 40 and RR50+ : Oppressor Emblem
- Lvl 40 and RR40+ : Conqueror Emblem
- Lvl 30+ and RR30+ : Officer Emblem
- Lvl 20+ and RR20+ : Soldier Emblem
- Lvl 10+ and RR10+ : Scout Emblem
- Lvl 1+ : Recruit Emblem
Guarden of Qu'aph (Patch Notes 18/6/2020)
Spoiler:
Whilst in The Garden of Qu'aph you may challenge players or groups of your allied or enemy realm to duels. Once the person or group you have challenged accepts the duel you will be permitted to enter the arena and the battle will begin 30 seconds after all participents have entered the arena.

You may duel a player by right clicking on a friendly players unit frame or you may use the /duel command whilst targeting them.

Dueling commands you may use:

/duel - Challenges the target to a duel (same as /duelchallenge)
/duelaccept - Accept a duel challenge
/dueldecline - Decline a duel challenge
/duelcancel - Cancel an outgoing challenge
/duelsurrender - Surrender an existing duel

When wanting to initate a group vs group duel you must be the leader of the group and challenge the leader of the other group to a duel.

- Region (/1) and Region RvR (/2) channels in The Garden of Qu'aph will be cross-realm when on the upper-deck of the arena.
- /say and /shout chat channels will be cross-realm whilst on the upper-deck of the arena.

Combat is not permitted in The Garden of Qu'aph unless it is with a player you are currently dueling. You should not be able to attack any other player whilst in the arena. In the upper-deck if you engage in combat then the Qu'aph Protectors will deal with you. You are however premitted to practice combat with the training dummys. You will not be permitted to enter the arena unless you have challenged someone to a duel. Leaving the area whilst a duel is in progress will be the equivalent of you surrendering.

The upper-deck provides a excellent view of ongoing duels.

You may travel to The Garden of Qu'aph from the flightmaster for the cost of 1 gold piece (under "Land of the Dead"). Additionally Qu'aph has ordered his servants to travel to Altdorf and The Inevitable City and provide a portal for players to access The Garden of Qu'aph.
Morale
Spoiler:
M1 = 360 points, M2 = 720 points, M3 = 1800, M4 = 3600
Set Base morale gain to 20/sec
M1 = 18 sec.
M2 = 36 sec.
M3 = 1 min 30 sec (90 sec.)
M4 = 3 min (180 sec.)
Guard and Parry
Spoiler:
Source
basically, on RoR guard avoidance uses parry/dodge/disrupt based on the actual damage type (or block against all of them). It is also using the Str/BS/Int of the attacker, not a Str 1 attack like it was on live. Regardless of the defense check type it will show up as a Parry in the combat log though.
This is how it seems to have been on RoR for a very long time (since long before I became a dev). I'm not sure exactly why or when it was changed.
But also I think the calculation itself looks a bit odd but haven't had time to take a close look at it yet.
There's no ICD for guard avoidance checks. Undefendable abilities are undefendable for guards as well though, since a long time.
But in the last 6 months the only thing that has really changed in regards to guard damage is that outgoing damage multipliers affect the damage taken by guard as well. So the split is actually 50/50 even if attacker has a damage multiplier.
The change to make absorb mitigation happen before armor/resist likely affected the general survivability of some tank builds though, even if it didn't really affect guard damage per se.
How to download and install RoR
Spoiler:

How to Download
Spoiler:
- Recommend Torrent Tixati: http://www.tixati.com/
- First step, disable your Antivirus, Firewall, or Malware detection programs. These can potentially interfere with an install.
- Download torrent file: https://www.returnofreckoning.com/files ... 20.torrent
- Run the Torrent file, with the Torrent app, and wait until it's finishes.
How to Install
Spoiler:
- Stop your Torrent from seeding (close it, maybe check your task manager)
- Move the RoR Folder to c:\ (or atleast it's NOT in c:\program or a folder which it wont have write access. For instance move it to c:\Games\Return of Reckoning)
- delete the RoRLauncher.exe
- download a new RoRLauncher.exe here
- put the new RoRLauncher.exe back into the RoR-folder
- Remove the write-protection from all the files in the WAR folder. (right click the game folder -> properties -> disable the read-only box)
- Check if your whole RoR Folder is whitelisted in your Antivirus program and check if your Firewall or Maleware doesn't interfere with the install.
- You may also try running the launcher with Administrator privileges. (Right click the RoR updater > properties > run administrator)
- Run the RoRLauncher.exe
- Let it update (sometimes it needs a few seconds until it starts)
- Exit launcher and rerun it again
- Repeat the last 2-steps until there is no update
- Launch the game
- [If you don't have DirectX 9.0c, installed it is required, and now this is also included in the torrent. In the ReturnOfReckoning-March2020 folder find the dx90c folder, open that and run DXSETUP.exe]
Some AddOn setups
Spoiler:

How to handle with AddOns in general
Spoiler:
How to copy profile settings - ingame
Spoiler:
Image

- Don't use the "Share"-Option!
- And if you are done /rel
Where do you get some AddOns Advanced knowledge AddOns
Spoiler:
Core interface modules bugfixes + few fixed add-ons: viewtopic.php?f=66&t=30050
testing some performance addon: viewtopic.php?f=66&t=38278
Sullemunks Projects: viewtopic.php?f=66&t=22852
cupnoodles git-lab: https://gitlab.com/cupnoodles14/war-add ... ree/master
Swift-Assist guide: viewtopic.php?f=66&t=26643
How to add/install AddOns
Spoiler:
1. Where do you get some AddOns
- Idrinth Site: https://tools.idrinth.de/addons/
- RoR AddOn Forum: viewforum.php?f=66&sid=4855f1dff4e6d84a74a31709c711ae40
- VinyUi (AddOn compilation) viewtopic.php?f=66&t=6371

2. Install
- unzip the file
- most it's a folder named after the AddOn
- open RoR folder > Interface > AddOns
- and put the unziped folder inside the AddOns folder

3. Activating the Addon ingame
- open Esc > User Settings > Interface > Mods/Add-Ons...
- you can see a list of all AddOns
- scroll to the new added AddOn, check the box to the right and press okay.
How to remove AddOns properly
Spoiler:
- close your game (just to be sure that nothing weird happen)
- open the RoR > Interface > AddOns folder
- delete the whole folder (e.g. Enemy)
- open RoR > user > settings > Martyrs Square > Character Name > Profile Name
- delete the whole folder that contains the AddOn (e.g. Enemy)
[some AddOns own more folders e.g. CMap and CMap_config (so delete both)]
- open RoR > cache
- and delete the whole content inside (not the cache folder itself!)
- Done! You can start your game again!
VinyUI - a quick "how to update to 5.16 (or how to replace QQer and Zonepop Lite to the current version)"
Spoiler:
So actually, this works with almost all AddOns you want to update

- close your game (just to be sure that nothing weird happen)
- open the RoR > Interface folder > AddOns
- delete Queue Queuer, Zonepop Lite folder
- still inside the AddOns folder, open the Warboard folder and delete: WarBoard_TogglerQueueQueuer and WarBoard_ZonePOP

- Open Warhammer Online > user > settings > Martyrs Square > character-name > profile-name (you have to do this for every character you have)
- Now we are doing almost the same as before
- delete Queue Queuer, Zonepop Lite folder
- open the Warboard folder and delete: WarBoard_TogglerQueueQueuer and WarBoard_ZonePOP

- Finally, download the latest version of VinyUi
- Unzip (easy!)
- open the Interface > AddOns folder on the VinyUi unzip and your one (RoR > Interface > AddOns)
- drag and drop Queue Queuer, Zonepop Lite from Viny to your folder
- open Interface > AddOns > Warboard on the VinyUI unzip and your one (RoR > Interface > AddOns > Warboard)
- drag and drop WarBoard_TogglerQueueQueuer and WarBoard_ZonePOP inside

- just delete your cache (RoR > cache), but only the content not the whole cache folder

- start your game
- Esc > user settings > Interface > open Mods/Addons...
- maybe you have to check the Addons again to active them. (these are WarBoard_TogglerQueueQueuer, WarBoard_ZonePOP, Queue Queuer, Zonepop Lite)
- Done!
Aura
Spoiler:
Aura - Tutorial Videos
Spoiler:

Aura - Detaunt setup: https://youtu.be/C-Ua9UUv-4I
Aura - CC Tracker: https://youtu.be/NJCpFJ4Ih94
Enemy
Spoiler:
Enemy - Combat Log Parser
Spoiler:
- right click on the Enemy button - configuration - combat log
- check the boxes
- put the medallion icon into your action bar (opens the statistic window)
Image
Enemy - How to setup Enemy "Unit Frames"
Spoiler:
right click on the Enemy Button
Image

select configuration and select the drop down point "Unit Frames"
Image

These settings are for my wb layout. Maybe you have to test which spacing fits for you.
Image
Image
Image

On the Layout Editor and on the normal gaming screen, there is an anchor for the whole warband and a separate one for the grp display
you can lock it with:
/script WindowSetShowing("EnemyUnitFramesAnchor1", false)
/script WindowSetShowing("EnemyUnitFramesAnchor2", false)
- Anchor1 = Warband Anchor
- Anchor2 = Grp Anchor
Image
Enemy - How to change to Archetype - color
Spoiler:
- Scroll to Visual parts
- select HP
- click on Edit,
- open the "Type" drop down"
- select "HP Bar (archetype colored)"
Image
Enemy - HP% Display
Spoiler:
- right-click on Enemy icon
- configuration
- unit frames
- scroll a bit down to visual parts
- select HP% end press "enable"
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Enemy - Marker
Spoiler:
It's called "Enemy marks" on the layout Editor.
Press "+" to add a new color and/or right-click and "Edit" it.
Image
Enemy - Group-Icon
Spoiler:
- right click enemy icon configuration
- drop own "Group icons" > and select all 3 things...
Image
Enemy - change color of the healthbar background
Spoiler:
Image
- right click Enemy Button
- Configuration
- Unit Frames
- scroll down to Visual parts
- select Background
- Edit
- scroll a bit down
- you can alter your Opacity
- and your "Background" Color with RGB numbers
- on the right side you can see a example how does your bar will look like
Enemy - Show me the whole WB (or not)
Spoiler:
Image
- right click on the enemy icon (looks like a white/red target)
- configurations
- unit frames
- and uncheck "my group only" (or check the box to disable it)
Enemy - Any dispellable
Spoiler:
Image

further tips and setups about the effect tracker are in Enemy - HoT tracker guides
Enemy - Available versions
Spoiler:
- The non-modified version on Idrinth's Tools: https://tools.idrinth.de/addons/enemy/
- The modified one from the Core interface modules bugfixes + few fixed add-ons thread (it's the one with the hot/dot timer)(hidden in the Fixed Add-Ons spoiler):
viewtopic.php?f=66&t=30050
- Another modified one from the UPDATED - Enemy Unit-Frames (Heal Grid, Group Buttons, etc) - A Healer MUST HAVE - Thread:
viewtopic.php?f=66&t=24648
- And you can extract the Enemy Addon from the VinyUi package (just copy the Enemy from the Interface folder):
viewtopic.php?f=66&t=6371
Enemy - HoT tracker guides
Spoiler:
(Viny Enemy Hot Tracker) viewtopic.php?f=66&t=23759&sid=c5ac66e3 ... a6537b4126
(Video: Enemy Hot Tracker + Cache) https://youtu.be/fp6HdV-V2TY
(Video: Enemy Cleansing - Cleansing tips for healers) https://youtu.be/FhzpbUiGhUA
Enemy - Scripts
Spoiler:
shows the ability ID

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/script Enemy.GetAbilityIds("Ability Name")
un/lock the Anchor of the Enemy Unit Frames

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/script WindowSetShowing("EnemyUnitFramesAnchor1", false)

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/script WindowSetShowing("EnemyUnitFramesAnchor2", false)
- Anchor1 = Warband Anchor
- Anchor2 = Grp Anchor
- false = hide
- true = shown
Enemy - Modifiaction Guide (I stole it from someone, sorry :D)
Effigy
Spoiler:
Effigy - overhead-bar in archetype-colors
Spoiler:
1. Type /effigy
2. click "Edit" (the enemy overhead name plate should named something like "hostile")
3. click on the tab "Bar"
4. click on the sub-tab "fill"
5. open the dropdown below "Dynamic Colors:" and choose "archetype-colors"
6. APPLY
Image
Effigy taller / smaller healthbars
Spoiler:
Image
This is the easy way to make the whole bar taller or smaller, by adjust the Scale.
- type: /effigy
- Edit
- tab General / sub-tab Behavior
- reduce the Scale
- Don't forget to Apply!
Image
Effigy - how to setup character's name
Spoiler:
Image
This works with the hostile lifebar, too.
- got to Labels
- type name in the left box and enter (if there isn't already a name label on the drop down)
Image
these are my settings, just play a bit for your purposes.
And don't forget to Apply!
Effigy - disable bars without to delete it
Spoiler:
Image
- type: /effigy
- click on the sub-tab "Visibility"
- uncheck "Show Bar"
- Apply
RV_Mod
Spoiler:
RV_Mod - RV_Mod_eve_online
Spoiler:
Image
// maybe you have to check if your RVManager is enabled

- type /RV
- click on Targets/Frames
- the crosshair comes from RV_Mod eve_online
- just select another "Template" on every section you don't want it... or whatever ;D
Tidy Roll
Spoiler:
Tidy-Roll / Auto Roll options
Spoiler:
1. the open parties and warband window ("L") - Auto Roll Window tab:
Image

2. or the "/troll" configuration - Misc tab:
Image
/assist or Swift-Assist
Spoiler:
First of all, macros like "/target" (on friendly or hostile target) doesn't work in ror, but you can assist a friend on an enemy target.
If you have installed "swift assist", press ESC - Macros:
Image

scroll a bit down to this icon+macro.
function: If you target a friendly player, you can set him as your main assist target.
You can drag and drop the macro on your action bar.
Image

If you set someone as main assist target, its name will shown here.
so you can drag and drop the marco on your action bar, and set a keybinding on the certain spot.

Image
additionally, there is a small display that shows who is your current main assist target.
So, this is how my small "assist setup" looks like, with "F" to assist my main assist.

If you need more assist-buttons, create a new macro with:

Code: Select all

/assist Name
Textured Buttons
Spoiler:

TexturedButtons - move lock icon
Spoiler:
- type /tb
- select Misc
1. uncheck "save the settings..."
2. check "make the quick lock movabel"
3. move the lock
4. uncheck "make the quick lock movabel"
5. check "save the settings..."
Image
Buffhead
Spoiler:
Buffhead - Tracker settings
Spoiler:
- type /buffhead
- click on "Trackers" - open the dropdown next to "Tracker" and choose "Group"
Image
set up the settings like on the picture down below:
Image
- it's the same for your own buffhead display and friendly targets and so on ...
Hidebar
Spoiler:
Hidebar and the 3rd bar issue
Spoiler:
Hidebar issue
- type: /hidebar forceoff
- if it bugs out and hides again use /hidebar 3
- and then again /hidebar forceoff
- also make sure that with /tb ---> actionbars ---> Bar 3 is not Hide empty slots activated

If you already delete all hidebar folders, try this. (also works with missing vanilla career resources, castbar, stance bar)
- open Layout Editor
- press Restore Defaults
- Exit and don't save
Shinies
Spoiler:
Disable Default Auction House
Spoiler:
Image
Shinies - VinyUI Shinies preset search
Spoiler:
- close your game
- Use the latest VinyUi zip and go to:
VinyUI > user > settings > GLOBAL > Shinies and copy the SavedVariables.lua
- Go to your RoR directory:
RoR > user > settings > GLOBAL > Shinies and replace the SavedVariables.lua
- delete the content of your Cache folder
Pure
Spoiler:
Pure [VinyUi] - Show player health
Spoiler:
Image
- type: /pure
- select Player
- set the "Unite Frame Alpha" and the "Unite Frame Font Alpha" to 1
Pure - tweak effect tracker
Spoiler:
Image
- type /pure
- select Player section
- scroll to Effects section and try something like this
// you can do this for you hostile and enemy display too
Pure - Pet bar disappears (SavedVariables.lua - won't save settings)
Spoiler:
Image
- close the game
- go to: user > settings > Martyrs Square > Character > active profile > Pure
- open the SavedVariables.lua with an editor
- add the marked line:

Code: Select all

["playerpet-frame-show"] = true,
- save
- close the file
- start game
CMap
Spoiler:
CMap - in a different shape
Spoiler:
- Close your game
- go to: RoR Folder > user > setting > MartyrsSquare > Character > Profile Name > CMap
- open the ModSettings.XML with an editor
Image

Code: Select all

sizeX="300.000000" sizeY="329.999969"
is the important part, where you can expand your map
- save
- open your game
//don't do this while ingame, if you /rel, the game won't save your settings.
Sildur's Enhanced graphics
RoR Vanilla UI
Spoiler:
Vanilla UI - Center Screen Messages
Spoiler:
Image
- Esc > user settings > Interface
- Scroll down to "Center Screen Messages"
- you can uncheck them if you don't want to see these messages
- Uh! And don't forget to press "Apply"

// there are some other addons that display a center message aswell (Friends or Deathblow2)
Vanilla UI - bigger overhead names
Spoiler:

Code: Select all

/script SetNamesAndTitlesFont("font_name_plate_names_old","font_name_plate_titles_old")
you can change the fontnames, the 1:st is for name, and the 2:nd is for titles
example if you want really large name and title fonts:

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/script SetNamesAndTitlesFont("font_alert_outline_huge","font_alert_outline_medium")
Vanilla UI - restore old bars / display after they disapeared
Spoiler:

Example, to restore the Career Ressources:
- Esc > user settings> Layout Editor
- click on Windows...
- uncheck hidden "Career Ressources" (or the Cast Bar)
- Exit and Save

After that, do an UI soft reset:
- Open the Layout Editor
- Press "Restore Defaults"
- Leave the Layout Editor but DON'T SAVE
It will make a soft reset of your UI, so don't panic if you see some strange little white boxes or so, they will disapear.
Vanilla UI - restore the Quest Tracker
Spoiler:
First you need the Quest Collapser (The triangle thingy that hide the Quest Tracker)
Image
- Esc > user settings> Layout Editor
- click on Windows... and scroll a bit down
- uncheck hidden "Quest Collapser"

Image
the "Quest Collapser" in its natural habitat

Now the Quest Tracker (A list of your current active quests)
- Esc > user settings> Layout Editor
- click on Windows... and scroll a bit down
- uncheck hidden "Quest Tracker"
Image

After that,
- click Exit
- and of course "Yes", you want to save your settings
= profit
Vanilla UI - Pet Action Bar
Spoiler:
Image
- Esc > user settings> Layout Editor
- click on Windows... and scroll a bit down
- uncheck hidden "Pet Action Bar"
- Exit and Save
- /rel
- and if you have already summon a turret, resummon it
FPS issues and ideas how to solve them
Spoiler:
This is a sum up of some advices how to handle with FPS issues.
If you need further advices pls visit the Technical Support forum or join the offical RoR Discord.


First of all, two of the best guides about FPS and crash issues, read them first
What causes FPS issues (...lags and sometimes disconnect)?
- crowdy areas for example. Never /rel while a Keep / Fort fight!
- hardware/software issues (check Vinys guide)
- outdated AddOns. Check if your AddOns are up-to-date.
- AddOns in general. Some AddOns are eating your frames. RoR_Sor, nRarity, Buffhead, WSCT, Enemy (Enemy Killspam), MGRemix.

How to handle the AddOn issue?
- Use light-AddOns, like the VinyUI compilation or if you are more confident in AddOn stuff take a look into the testing some performance addon.
- Actually it's always a good idea to watch for substitution Addons....use the vanilla combat text or combattextnames instead of WSCT
- Adjust your Addons > check the guides
- if you are using Warboard you can check your FPS with this

Additionally, clear your Cache folder from time to time.....but If you have any further ideas which doesn't mentioned here or in one of the links, write a nice comment!
Warlord // Sovereign 8th bonuses
Spoiler:
source

Warlord
Spoiler:
Dwarfs
  • Ironbreaker: Desolation - A disrupting strike that makes your opponent receive 50% less benefit from any heals cast on them for 10 sec.
  • Slayer: Can't Slow Me Down- Your blood thirst is elevated by the thoughts of battle. You cannot be stopped by roots or snares for the next 10 sec.
  • Runepriest: Absolute Preservation - A brief magical wind increases your chance to critically heal and hit by 10% for 10 seconds.
  • Engineer: Restraining Shot - Target is rooted in place for 10 sec.
Empire
  • KotBS: Desolation - The brilliant glare from your armor, perhaps a reflection of Mymidia herself, causes your opponent to stumble and reduce movement speed by 30% for 10 sec.
  • Witch Hunter: Desolation - You knock your target back a long distance.
  • Warrior Priest: Inexorable Force - You instantly regain 120 Righteous Fury.
  • Bright Wizard: Fettered Might - A surge of power increases the radius of all your spells by 50% for 10 sec.
Elves (Asur)
  • Swordmaster: Vaul's Guidance - You are an inspiration to yourself and others. Your defensive target will absorb up to 1387 over 10 sec.
  • White Lion: Lion's Savagery - You rage with the spirit of the beast, increasing your chance to critically hit by 10% for 10 sec.
  • Shadow Warrior: Unshackled Freedom - A sudden rage makes you want to take down your enemies even faster. All your build times are reduced by 1.5 sec for 10 sec.
  • Archmage: True Magic - You push your powers to their limits, extending their range by 20% for 10 sec.
Chaos
  • Chosen: Desolation - A disrupting strike that makes your opponent receive 30% less benefit from any heals cast on them.
  • Marauder: Sadist - A spastic surge of raw power courses through you which increases your chance to critically hit by 10% for 10 sec.
  • Zealot: Absolute Preservation - A brief magical wind increases your chance to critically hit and heal by 10% for 10 sec.
  • Magus: Tzeentch's Holding - Target is rooted in place for 10 sec.
Greenskins
  • Black Orc: Deal wit' it - You show the others how it's done... either by makin dem do it, or doin' it yourself. Your defensive target will absorb up to 1387 damage over 10 sec.
  • Choppa: No stopping me - Your thoughts of the glorious battle ahead overtake you. You cannot be stopped by roots or snares for the next 10 sec.
  • Shaman: Just a bit mor' - Feeling the Waagh!!! Getting more intense you make an effort to push it further away from you, extending the range of your spells by 20% for 10s.
  • Squig Herder: Unshackled Freedom - It briefly dawns on you that shootin faster is better. All your build times are reduced by 1.5 sec for 10 sec until you forget.
Elves (Druchii)
  • Blackguard: Desolation - Your seething contempt is focused towards a single target. So unnerving is this sensation that your target's movement speed is reduced by 30% for 10 sec.
  • Witch Elf: Desolation - You knock your target back a long distance.
  • DoK: Inexorable Force - You instantly regain 120 Soul Essence.
  • Sorcerer: Fettered Might - A surge of power increases the radius of all your spells by 50% for 10 sec.
Sovereign // Alt Sovereign
Spoiler:

Archetyp: Tank
  • Desolation - Up to 3 nearby enemies within 10' immediately lose 1800 Morale.
  • Leading The Charge - Allies within 30' of you or your defensive target have their movement speed increased by 30% for 10 sec.
Archetyp: Meele DPS
  • Desolation - Up to 3 nearby enemies within 10' immediately lose 1800 Morale.
  • Inexorable Force - Your defensive target becomes immune to Stagger, Knockdown, Root and Knockback effects for 10 sec.
Archetyp: Ranged DPS
  • Unshackled Freedom - You and your defensive targets abilities cost no Action Points for 10 sec.
  • Fettered Might - Your target will have their Action Point cost increased by 50% for 10 sec.
Archetyp: Healer (magic)
  • Absolute Preservation - You and your defensive target cannot be critically hit for 10 sec.
  • Unshackled Freedom - You and your defensive targets abilities cost no Action Points for 10 sec.
Archetyp: Healer (melee)
  • Dispersion - For 10 seconds, your attacks will heal your allies within 30' for 200% of the damage done.
  • Inexorable Force - Your defensive target becomes immune to Stagger, Knockdown, Root and Knockback effects for 10 sec.
Troubleshooting
~rework in progress~
Last edited by Lilim on Fri Nov 13, 2020 4:20 pm, edited 30 times in total.

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Acidic
Posts: 1805
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Re: The Return of Reckoning - Cheat Sheet

Post#2 » Tue Sep 01, 2020 9:37 am

For those like me who are “config addons challenged” do you have a way to set effigy target ring to show a cross over whole screen ?

Btw nice post

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Phantasm
Posts: 181

Re: The Return of Reckoning - Cheat Sheet

Post#3 » Tue Sep 01, 2020 9:57 am

Are you leaving? ... Because that stuff people do when they about to leave :)

Great job, should be sticky.

Also little suggestion since its more for newbies than veterans. I`d add totally separate section dedicated to crashes. Amount you see them lately are scary. Especially forts. I think that will be main reason others will use this cheat-sheet.

emiliorv
Posts: 696

Re: The Return of Reckoning - Cheat Sheet

Post#4 » Tue Sep 01, 2020 10:05 am

Good stuff !! agreed should be sticky

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Lilim
Advisor
Posts: 478

Re: The Return of Reckoning - Cheat Sheet

Post#5 » Tue Sep 01, 2020 10:27 am

Spoiler:
Phantasm wrote:
Tue Sep 01, 2020 9:57 am
Are you leaving? ... Because that stuff people do when they about to leave :)

Great job, should be sticky.

Also little suggestion since its more for newbies than veterans. I`d add totally separate section dedicated to crashes. Amount you see them lately are scary. Especially forts. I think that will be main reason others will use this cheat-sheet.
Nah, I don't leave....im a lazy piece of ****...so evertime someone has an issue, I can post this thread :D
But I like your idea....maybe I will do an extra section for crashing/fps things

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wargrimnir
Head Game Master
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Re: The Return of Reckoning - Cheat Sheet

Post#6 » Tue Sep 01, 2020 12:55 pm

Sticky. Gold star for you.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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cleanharry030
Posts: 37

Re: The Return of Reckoning - Cheat Sheet

Post#7 » Tue Sep 01, 2020 3:01 pm

Awesome, thank you for posting your collection !
Ybilla WP / Valrelen DoK

Not Good Enough / NGE

p00ky
Posts: 75

Re: The Return of Reckoning - Cheat Sheet

Post#8 » Tue Sep 01, 2020 3:33 pm

really nice post. Bookmarked

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neutrino
Posts: 168

Re: The Return of Reckoning - Cheat Sheet

Post#9 » Tue Sep 01, 2020 4:59 pm

Anyone have a Warhammer API/Class Library guide for addon coding?
Home of Warhammer Drow "Old School"!

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wargrimnir
Head Game Master
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Re: The Return of Reckoning - Cheat Sheet

Post#10 » Tue Sep 01, 2020 5:12 pm

neutrino wrote:
Tue Sep 01, 2020 4:59 pm
Anyone have a Warhammer API/Class Library guide for addon coding?
https://web.archive.org/web/20090307230 ... ki/WAR_API

Perhaps one day I'll recompile all the links into a workable site that isn't behind archive.org
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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