[Redesign] Forts

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M0rw47h
Posts: 898

[Redesign] Forts

Post#1 » Sun Mar 22, 2020 11:18 am

Issue 1: Many people can't participate in this content due to it's design (RoR forts were designed for ~1k server population).
Issue 2: It's easier to get Sov medalions than Invader medalions.

Suggestion: Redesign Forts into 24 vs 24 scenarios like current City Sieges, so everyone can participate. Side with more instances won claims the Fort.

Example:
*Since it's 24vs24 and has two stages, invader gear is removed from bags and replaced with medalions.

Stage 1 [20m]:
- Attackers have to cap flags. Stage ends after 20m, or after attackers cap ALL flags.
- Time to cap/recap flag increased to 50s like in Caledor Woods.
- Side with more flags capped at the end of stage wins.
- If defenders win stage 1, stage 2 won't happen and defenders get extra royal medalion and/or extra invader medlions.

Stage 2 [20m]:
- Same as now, but flags capped in stage 1 affect stats of Lord. Prison still here.

Pros:
- Everyone can participate;
- More invaders for everyone;
- More content for organized groups and guilds;
- 24vs24 and 5 flags in stage 1 means there should happen some 6v6 or even 1v1 around flags. So classes and specs which aren't part of bombing meta can shine. WEs and WHs should be really precious here.

Cons:
- Premades are even more important;
- Players could require different gear/builds/setups to compete in forts than for classic oRvR, but not sure if thats really cons.

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nat3s
Posts: 474

Re: [Redesign] Forts

Post#2 » Sun Mar 22, 2020 12:32 pm

Gets my vote, solves the problem of logging in midway through the final zone and thus being unable to secure a reservation (given how high the pop is) + solves Sov medallions being easier to farm than Invader which feels counter intuitive.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

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ZEDE
Posts: 64

Re: [Redesign] Forts

Post#3 » Sun Mar 22, 2020 1:33 pm

completely agree with the principle !
and :" WEs and WHs should be really precious here" YES !
It is imperative to bring back to mind the importance of these classes, which with their debuff and their moral capacity, are an important asset in a warband!
Zede

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carlos
Posts: 242

Re: [Redesign] Forts

Post#4 » Sun Mar 22, 2020 1:42 pm

I don't see any cons with it.
Starfkr


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toffikx
Posts: 340
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Re: [Redesign] Forts

Post#5 » Sun Mar 22, 2020 4:51 pm

Stage 2 will still mean 20 min funnel? Or do you think that it will be more dynamic with lesser numbers?

M0rw47h
Posts: 898

Re: [Redesign] Forts

Post#6 » Sun Mar 22, 2020 5:22 pm

toffikx wrote: Sun Mar 22, 2020 4:51 pm Stage 2 will still mean 20 min funnel? Or do you think that it will be more dynamic with lesser numbers?
Not sure, if you can funnel both main and/or postern with only 8 tanks and without loads of aoe on sides of entrances. Also, probably the best stage 1 compositions wouldn't be good at that at all.

geezereur
Posts: 675

Re: [Redesign] Forts

Post#7 » Mon Mar 23, 2020 8:47 am

no thanks it is good as it is atm doing that will only turn it into another 24 premade vs 24 pugs thing again

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