So you reliably killl stealthers and you know how to get them out of stealth. What's the issue here? You want them to delete their char after they dare to hit you?licenje wrote: ↑Tue May 04, 2021 10:36 amLoL i dont have problem with any class i play vs we... im just saying my exp ingame... donno why i have to explain this... but we jumps on you you dot her then she relize you are not heal trys to run away with 4 dots and i cant stop her form stealth he/she will aways go in stealh always, she will die from dots ofc but she dies in stealth
with am i stop steath with ap drain and i tryed stoping it with wrath of asurian before its 1 sec cast dm spell it dont work... i got 40k+ kills vs we on all my chars... and im telling you again you can defend it as much as you wona i dont care cos im not having porblem with it... but for ppl that have problem im just saying its not as you portrait it...
Stealth Counter.
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Re: Stealth Counter.
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Re: Stealth Counter.
I don't think that is a particularly great idea, because it would make the already quite overvalued ability even more situational than it already is and adding counterplay to counterplay is a very slippery cyclical slope to go down.Cultist wrote: ↑Wed May 05, 2021 10:46 am I play both stealth classes (love the assassin archetype) and having said that I would not mind DEVs implement a potion (10-30s duration e.g.) anti-stealth. There are many of us causing havoc around and truly our population is in crescendo.
And before some ppl start bashing me, there should be a counter for those potions as well. Like a big eye symbol to remind you not to get near them so it should have a radius of vision (20-30 ft).
I know the consequences (like WH/WE not being able to hit the oil anymore) but is that meant to be our role?
And it's already very hard to do much of anything, when the zone gets crowded, as either of the two classes. Not to mention that the topic is pretty much based on a scenario, where the WH/WE seeks to disengage/avoid engaging, after breaking LoS for at very least 2 seconds to actually stealth assuming it's not still on cooldown and they have ap.
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