For some unknown reason that I have yet to decipher, math, being something that applies to everything in this universe, it doesn't apply in here. You could link a skill of X class that does 3 times the damage of the same skill of the mirror class, and people will still try to defend that you're wrong because of X anecdote, or ask you to show them more anecdotal evidence.
Sodexo wrote: ↑Sat Oct 16, 2021 8:33 am
Wraithedge wrote: ↑Sat Oct 16, 2021 2:25 am
Playing destro now is soooo much better though. WHs still hurt, but they are nowhere near the OP juggernauts that WEs are.
Yeah, that's a very common and well known thing. When I play destro and get new abilities Im always thinking "wow, neat". When I play order and get new abilities (e.g. on the SM) I go "WTF that adds nothing useful at all". They spent a lot more time tweaking these destro classes. They are well rounded and play easier. They are not only stronger on paper in direct comparisson, they are also stronger in game in pretty much any situation from 1:1 to wb:wb. Yet a lot of destro players here on the forum trying to tell you otherwise. First thing you always gonna hear is BUT SLAYERS... yeah, slayers might be overperforming but it's pretty much the only order class left that is an actual threat for destro. On order a lot of classes got nerfed and left behind in the dirt with messed up trees and builds.
Your feeling about destro is 100% right.
To keep it related to the topic, I'd say that Slayers aren't overperforming, it's just that every other class is underperforming. Wrapping all of this within the TTK and balance subject, I simply don't see what would be the benefit of nerfing Slayers. It will only make the ttk even higher for order and slow down the pvp pace even further.
Things regarding balance that don't make much sense, along with what has been said about WH/WE is how is it possible that those classes have more defensive CD's than some tanks and in the case of WH than all tanks? The only tank that has a skill similar is the BG with elite training and still is not as powerful as the WH one. WH and WE have to be the classes with max burst? Fine with that, but why do they have so much survivavility and escaping tools aswell? Pick one or the other but both? Kinda ridiculous if you ask me.
On the same line you can also talk about how ridiculously OP some healers are. Being DoK and WP the most clear examples. Their main stat should be willpower to increase their healing powers, yet they all can get away without speccing willpower and instead becoming tanks socketing armor and wound talis while retaining all their healing performance. Again something that increases the TTK. Or archmages/shamans also having extremely OP CC abilities, damage and heals while Sorc/BW are glass cannons that will die 100% when a melee or two have pulled/CC'd them. Tanks are also being forced to simply be guard bots with some changes such as removing runefang as a base tactic for the knight and instead making it so high up the talent tree, why not keep it the way it was, with the value of 240? This would solve the kotbs meme damage to a great measure. All other tanks suffer from the same issue, and by taking their minimal but still some damage out of the equation the TTK also increases.
In short this balance isn't real balance, is just a TTK increase that it only generates frustration in cities where you need 10 minutes to land the first kill, just so the team that landed the first kill ends up with 400 kills to 0. Or to make a great amount of ranked matches end up in a draw because in 10, not even 1000 minutes anything will die. Same applies to small scale and solo playstyle, that's why the only viable and most reliable playstyle to achieve and secure a victory is zerging.