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REDUCE SC weekend objectives amounts

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Morradin
Posts: 257

Re: REDUCE SC weekend objectives amounts

Post#11 » Tue May 06, 2025 10:32 am

The MMO player base is no longer teens and people in their early twenties doing 18 or 20 hour marathons. Many of us now have kids that need attention, pets that need taken out and letting in, meals to cook. What premade is going to be taking a 10 to fifteen minute break every twenty to thirty minutes?

I am going to be 62 at the end of the month. Should I stop playing because I only play two to three hours a day and take anywhere from four to eight breaks when I do?

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Panzerkasper
Posts: 576

Re: REDUCE SC weekend objectives amounts

Post#12 » Tue May 06, 2025 1:37 pm

Make the SC Event into a Weekly, just like Dungeon or RVR.
Mix up the SC maps in the rotation every week.
Make Players gather influence for SCs played, a bit more for a win, a bit less for a loss.

People have more time to do the event, less stress. No dependency on any objectives. People can play a greater variety of scs and not grind the same one for 3 days straight.
Also, I think this will ease the whole pug vs premade situation.
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Nekkma
Posts: 759

Re: REDUCE SC weekend objectives amounts

Post#13 » Tue May 06, 2025 1:48 pm

Panzerkasper wrote: Tue May 06, 2025 1:37 pm Make the SC Event into a Weekly, just like Dungeon or RVR.
Mix up the SC maps in the rotation every week.
Make Players gather influence for SCs played, a bit more for a win, a bit less for a loss.

People have more time to do the event, less stress. No dependency on any objectives. People can play a greater variety of scs and not grind the same one for 3 days straight.
Also, I think this will ease the whole pug vs premade situation.
This would be fantastic. Especially that you don't need to play some terrible sceanrio over and over all weekend.
Nekkma / Hjortron
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