” What do you want for SC, disable group que? Solo que only? You want to destroy the game with your incompentence and victim mentality? If you are not able, or unwilling to build groups in an MMO game, maybe you really should play something else.”
Simple solution
Remove solo q option entirely since group enjoyers don’t want to farm nuubs anyway
REDUCE SC weekend objectives amounts
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: REDUCE SC weekend objectives amounts
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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- kleinbuchstabe
- Posts: 73
Re: REDUCE SC weekend objectives amounts
dirnsterer wrote: ↑Fri May 09, 2025 9:34 am The group play enjoyers should do more 6vs6 like in ages past tho, but for some reason that queue is freaking dead. Playing 12vs12 scens as a "group play enjoyer" because scenarios are apparently a group play only thing nowdays, sounds like a crude joke to me.
yea like you said, 6vs6 is dead. So how can anyone implement this proposed solution, when this is going round in circles...?
I dont get the joke actually. 12 peope = 2 groups. So wheres the funny part? Btw, a group doesnt has to be always a full 6man. 2x3 people with 1-1-1 setup will still work much better than a solo que by pug. And i can tell you that i would never que solo, and would not advice that to anyone, cause its going to be a frustrating experience most of the time. Proven by all the tears here in Forum about that topic.
Thank you! I agree! And i bet that would cause a big change in all players behavior, qualitiy of SC experience, and fun factor for everyone!
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- Posts: 196
Re: REDUCE SC weekend objectives amounts
You sounded just so concerned about the fact that there is no group play is all, so hence 6vs6 is dead, hence how about you start doing something about reviving it, like community wise. Start building randoms into groups and leading them into 6vs6, setup evenings and events and push people to grouping. Maybe that would lessen up the so called dreadful tears on the forums. This idea of scenarios magically pushing people to group up is dumb as hell as they have always been sort of side deal in general. "You log in 30 mins time to play, oh might as well do few scenarios. Oh, rvr is blobfest, might aswell do few scenarios" -type of deal.kleinbuchstabe wrote: ↑Fri May 09, 2025 9:49 am And i can tell you that i would never que solo, and would not advice that to anyone, cause its going to be a frustrating experience most of the time. Proven by all the tears here in Forum about that topic.
Edit: Oh and the joke was that group players wanting to play half a warband engagements instead of you know group level.
Re: REDUCE SC weekend objectives amounts
The reality is that if you do this the scenario que would die. Everyone agree, I think, that the best thing would be to completely separate groups and solos, have a great matchmaker with enforced 2/2/2 setup all the while maintaining fast scenario pops for everyone. The problem is that this is a fantasy. All current "separated ques" for scenarios are more or less dead. The only one consistently popping is the general one where you have a mix of solos, duos, trios, bad/good premades, tryhards and pros. The reality is that the player base is to small for good matchmaking and separate ques.kleinbuchstabe wrote: ↑Fri May 09, 2025 9:49 am
Thank you! I agree! And i bet that would cause a big change in all players behavior, qualitiy of SC experience, and fun factor for everyone!
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- kleinbuchstabe
- Posts: 73
Re: REDUCE SC weekend objectives amounts
dirnsterer wrote: ↑Fri May 09, 2025 9:59 am You sounded just so concerned about the fact that there is no group play is all, so hence 6vs6 is dead, hence how about you start doing something about reviving it, like community wise. Start building randoms into groups and leading them into 6vs6, setup evenings and events and push people to grouping. Maybe that would lessen up the so called dreadful tears on the forums.
Well, and what should i do about it? All i can do is tell the people to build groups, and clarify that its a "You-problem" when people decide to que solo - encounter groups - and loose... cause this is an obvious consquence. Building a group on their own is the solution. But I can not build the group for them, they have to manage this by their own.
dirnsterer wrote: ↑Fri May 09, 2025 9:59 am This idea of scenarios magically pushing people to group up is dumb as hell as they have always been sort of side deal in general. "You log in 30 mins time to play, oh might as well do few scenarios. Oh, rvr is blobfest, might aswell do few scenarios" -type of deal.
Thats just not the intention of Scenarios. Its just small scale content. Not more not less.
It is not a filler for "i dont got much time but have to get my dayly shot in 30minutes". You can (ab)use it that way, but obviously you wont be sucessfull that way. Cause there are poeple who use it for small scale group play. With their group. And they will stomp you. And here we go again with the fundamental problem.
Re: REDUCE SC weekend objectives amounts
Also I dont like mid sc filling group. I really enjoyed some smaller scs like 4 vs 4 feels more balanced. I would reduces people in scs then we can get faster pops and more balanced matchmaking. Not sure why scs with 3-4 parties even exist. But big problem is matchmaking system which is totally hard to understand. I played with dps on weekend and my group was only other dps then I switched to heal because I seen my faction need them and suddenly I am in scs with only heals ofc all of them were against premades of other faction.
- kleinbuchstabe
- Posts: 73
Re: REDUCE SC weekend objectives amounts
Nekkma wrote: ↑Fri May 09, 2025 10:06 am
The reality is that if you do this the scenario que would die. Everyone agree, I think, that the best thing would be to completely separate groups and solos, have a great matchmaker with enforced 2/2/2 setup all the while maintaining fast scenario pops for everyone. The problem is that this is a fantasy. All current "separated ques" for scenarios are more or less dead. The only one consistently popping is the general one where you have a mix of solos, duos, trios, bad/good premades, tryhards and pros. The reality is that the player base is to small for good matchmaking and separate ques.
Exactly! And thats why nobody recommend this seriously. It was just an ironic proposal to turn the tables.
SO because the playerbase is not big enough to give them a solution by development, the playerbase has to find a solution by themself. And the solution is: stop que solo. Build a group. But the defensive against this simple and efective soultion is massive. Instead we have tons of threads full of absurd proposals, from lowering the requirement for rewards, until to disable group que for 2-5 player groups... And this is exhausting, cause, again, the main problem here is victim mentality, wich refuse to follow a simple way of solution.
Re: REDUCE SC weekend objectives amounts
I see, I missed the irony.
I agree that it is mainly up to the player base. And to be frank, I que exclusively solo or duo and it is not as bad as some people make it sound. Even as solo you typically finish the scenario event in 15ish scenarios (often even in 10).
I agree that it is mainly up to the player base. And to be frank, I que exclusively solo or duo and it is not as bad as some people make it sound. Even as solo you typically finish the scenario event in 15ish scenarios (often even in 10).
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Re: REDUCE SC weekend objectives amounts
Yes you can build the groups with them, usher them to see what is so great about the group play. Basically what you are doing now is crying on the forums, but on the opposite side of the people you are accusing of crying on the forums while actually doing nothing about it just like the people you are accusing of.kleinbuchstabe wrote: ↑Fri May 09, 2025 10:12 am
Well, and what should i do about it? All i can do is tell the people to build groups, and clarify that its a "You-problem" when people decide to que solo - encounter groups - and loose... cause this is an obvious consquence. Building a group on their own is the solution. But I can not build the group for them, they have to manage this by their own.
But lo and behold, you cannot be bothered to improve anything for the people and actually do not really give a rats ass. You "caring" about the group play is just a reason to cry about on forums just like the people that cannot be bothered to group.
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- Posts: 46
Re: REDUCE SC weekend objectives amounts
Dude whats all this "victim" talk? You talk as if you're being persecuted by the inquisition, it's been shown time and time again that most people will eventually leave rather then get more committed, commitment is part of the issues to begin with, so asking people to do more then just play the game is always a barrier, sometimes its offer more positives then negatives and other times it's the other way around.kleinbuchstabe wrote: ↑Fri May 09, 2025 9:21 am
yes yes, blabla. Oh wait, you are not against premades in SC? SeEmS liKe YoU EnJoy faRmiNg puGs...
Nobody does! This is also some kind of "victim legend". Everyone enjoys good fights, nobody, REALLY NOBODY, enjoys to stomp pugs! Its the opposite, we are bored about it! Thats why group play enjoyers want it even more, that pugs stop que solo and fail, and build groups on their own instead. That would bring more fun for everyone. But no, crying rivers in Forum again and again is the way. And dont forget to blame the people who play in groups and therefore win vs solo pugs all the time!
Nothing in this conversation is about giving people free scenario for pugs, the points is that in pug v pug it wont just always come out to who has the best premade on their side or you're put 7 feet in the ground for 5 mins, that's why people complain about surrenders, but whats to expect if one side has 2 dps healers 1 actual healer and 1 tank and everyone get demolished in 5s or less of combat, what the hell are you supposed to do in that situation but surrender.
In a pug v pug thou even that shitty of a match making is something that depending on the map might be manageable if the stronger side doesn't play well, and there is the challenge in doing this sc content with less org environment. I just don't get how asking for more fair fights and a more consistent matchmaker is a bad things or a "victimization" thing.
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