Guard ability suggestion
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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Re: Guard ability suggestion
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Re: Guard ability suggestion
Actually, parry/block is frontal only. That’s why you have to knock away the tank from the rear/behind.Battlefield wrote: ↑Tue May 13, 2025 10:30 pmAt first if tank with shield or in max parry spec you can't knock it away so easily and most likely failure is possible but even if you do this, it is only possible once every 20 seconds and in a fight 20 seconds is not a little and the tank usually comes running back in 5 seconds.
Second, not all tanks play with such tactic for further knock back exept bg/ib.
In your opening post, you write that guard target runs to tank even if he was punted - that’s why you have to use Tank M1 Champ Challenge and/or a stun - to prevent the target from moving, but also using def cds and/or pots.
You also write that punt is a bad antiguard ability, and it serves another purpose in RvR - actually it can serve both purposes. And as far as i know, punt is the most effective antiguard tool in the game. It is perhaps harder to knock away a tank in large scale fights, like wb vs wb, but then such setups have the advantage of breaking guarded front lines with massive morale dumps - something you in most cases cannot replicate in small scale - where the punt reigns supreme.
Also, as shown in cities, guarded frontlines can be taken advantage of by assigning kill squads that exploit unguarded healer backlines.
So there are tools to mitigate the effect of guard in both small scale and large scale - ofcourse it is easier if you can communicate and coordinate.
There’s no denying that guard is a strong ability that defines many aspects of the game. But does it need changing because of that?
If atleast some of the things you mention are implemented, like ;
-cooldown on ability
-removal of the guard by an ability (like removing rampage with shatter)
-reduced damage split values.
What will the impact of such changes be on the game, and what is the point of such changes? You want to reduce the power of guard and make killing targets easier, is that what you want? Or do you think guard gives too big of an advantage to coordinated groups, against solos/pugs?
- Battlefield
- Posts: 462
Re: Guard ability suggestion
Re: Guard ability suggestion
Heh. I think there are like three or four different versions of this advice in here but the OP doesn't want to hear it. They just want this game to play like WoW and cater even more than it does to DPS classes. The way tanks are actually useful in PvP in this game is what attracted me to it many, many years ago and has, since live, confused a non-trivial part of the playerbase.toffikx wrote: ↑Wed May 14, 2025 9:01 pmActually, parry/block is frontal only. That’s why you have to knock away the tank from the rear/behind.Battlefield wrote: ↑Tue May 13, 2025 10:30 pmAt first if tank with shield or in max parry spec you can't knock it away so easily and most likely failure is possible but even if you do this, it is only possible once every 20 seconds and in a fight 20 seconds is not a little and the tank usually comes running back in 5 seconds.
Second, not all tanks play with such tactic for further knock back exept bg/ib.
In your opening post, you write that guard target runs to tank even if he was punted - that’s why you have to use Tank M1 Champ Challenge and/or a stun - to prevent the target from moving, but also using def cds and/or pots.
You also write that punt is a bad antiguard ability, and it serves another purpose in RvR - actually it can serve both purposes. And as far as i know, punt is the most effective antiguard tool in the game. It is perhaps harder to knock away a tank in large scale fights, like wb vs wb, but then such setups have the advantage of breaking guarded front lines with massive morale dumps - something you in most cases cannot replicate in small scale - where the punt reigns supreme.
Also, as shown in cities, guarded frontlines can be taken advantage of by assigning kill squads that exploit unguarded healer backlines.
So there are tools to mitigate the effect of guard in both small scale and large scale - ofcourse it is easier if you can communicate and coordinate.
There’s no denying that guard is a strong ability that defines many aspects of the game. But does it need changing because of that?
If atleast some of the things you mention are implemented, like ;
-cooldown on ability
-removal of the guard by an ability (like removing rampage with shatter)
-reduced damage split values.
What will the impact of such changes be on the game, and what is the point of such changes? You want to reduce the power of guard and make killing targets easier, is that what you want? Or do you think guard gives too big of an advantage to coordinated groups, against solos/pugs?
- kleinbuchstabe
- Posts: 79
Re: Guard ability suggestion
Welcome to RoR Forum!
Someone plays better than you?
Maybe dare to build a group, and beat your noob-play-style?
Dont hesitate! Join the RoR forum!
Open a thread, and suggest the total nerf of every class, playstyle and ability, wich beats your noobass in game!
There are no borders!
Improve yourself? Git gud?
That was yesterday! Who needs skill, when you can nerf?
Suggest everything!
Break the game!
Make your enemies weak, and make your ordinariness shine!
For real man, this Forum became a clown show...
all these suggestions of bad players who want to punish good players for playing good. Couldn't make it up!
Someone plays better than you?
Maybe dare to build a group, and beat your noob-play-style?
Dont hesitate! Join the RoR forum!
Open a thread, and suggest the total nerf of every class, playstyle and ability, wich beats your noobass in game!
There are no borders!
Improve yourself? Git gud?
That was yesterday! Who needs skill, when you can nerf?
Suggest everything!
Break the game!
Make your enemies weak, and make your ordinariness shine!
For real man, this Forum became a clown show...
all these suggestions of bad players who want to punish good players for playing good. Couldn't make it up!
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