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Guild coins don't work with how the playerbase works

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ShadowWar
Posts: 198

Re: Guild coins don't work with how the playerbase works

Post#21 » Wed May 28, 2025 6:28 pm

Guild mount bought with guild coins (25) is permanent. I'm working on a second one to match the color of the off-spec on my KotBS.

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shoelessHN
Posts: 301

Re: Guild coins don't work with how the playerbase works

Post#22 » Thu May 29, 2025 11:14 pm

georgehabadasher wrote: Wed May 21, 2025 5:24 am
toffikx wrote: Wed May 21, 2025 4:29 am Would like for guild coins to be ;
- account bound, but separate for Destro and Order
- compatible with being done in an Alliance group.

It’s way harder to obtain guild coins in smaller guilds than big guilds/mega guilds.
And if you work on coins for a single character, you kinda get punished for helping the guild get a good setup for like duengons/sc’s, if you have to log over to an alt.
Great suggestion.

I'm also curious why the guild coin quests in K8P and KK now reward soulstones, and why this change wasn't announced in patch notes.
There seems to be small changes in each patch that never make it into the notes.

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Lisutaris
Posts: 102

Re: Guild coins don't work with how the playerbase works

Post#23 » Sat May 31, 2025 1:49 am

Oh :D A forum post how I like it.

I think the Guild-Coins and how to get them are fine as they are now as it emphasizes on creating and forming Guilds together and having them "active" as you will at least need 6 players online at the same time.
While having them obtainable via alliance and/or making them account/faction bound could be an interesting thing to look at too, for sure, same as adding more stuff to the vendor.


I do not think it is sooo difficult to get those 25 coins.
RvR involve when you are having 6+ guildmembers in a WB. = 1coin
Then do a quick gunbad wing boss, takes 10-15min =1coin
-> First one is done without any real additional time investment, second one can't fail and needs 15min at most. Means you will get 2 coins per week WITHOUT any effort except having and finding ingame friends and teaming up together.
This means, A guild mount is doable with ease in 3 months of gaming time.
IF you add the 2 coins for a city win which could happen 2x per week or not :P and the scenario one .. which would not be problematic to do when you are already in gunbad and having the 6man ....you can further reduce the needed amount of time. down 1-2 months.
SO yeah, join Guilds instead of creating new ones all the time and problem solved :) Usually, you will find enough people who also want them or help.

You can get those containers and Renown Potions for like 0 time investment via zone lock and quick gunbad wing boss.... I am always helping for those. It's easy money or renown buff stuff.
~~ Officer of Entropy and Chaos ~~

Rhyshara - DoK || Rhykera - Sorc || Rhyleth - BG || Sharaye - WE
Destro only <3

If you're happy and you know it, clap your hands

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georgehabadasher
Posts: 272

Re: Guild coins don't work with how the playerbase works

Post#24 » Sun Jun 01, 2025 6:57 am

Lisutaris wrote: Sat May 31, 2025 1:49 am
I do not think it is sooo difficult to get those 25 coins.
Unsurprisingly, a member of one of the largest guilds in the server doesn’t find difficult to get guild coins.

More substantively, the issue is that a game that has lost as many players as RoR has over the years has a LOT of legacy guilds which have 5-15 active members, many of whom are not as active as they formerly were. These guilds might be able to consistently field a rotation of 4-6 players, with alliance members, friends or /5 fills making up the balance.

The current guild coin system makes it prohibitively difficult for members of these guilds to get guild coins in the numbers required for the mount. If the only choices are to disband the legacy guild to join a bigger one or forgo guild mounts, I think we know what these players will choose.

Dackjanielz
Posts: 330

Re: Guild coins don't work with how the playerbase works

Post#25 » Sun Jun 01, 2025 7:54 am

all i know is i see absolutely no one with those awesome mounts and its such a shame, they should be much more accessible to the public - even if you restricted them to something like RR90 players - that would be a glorious carrot on the stick to chase for in RVR progression.

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ShadowWar
Posts: 198

Re: Guild coins don't work with how the playerbase works

Post#26 » Mon Jun 02, 2025 2:16 am

georgehabadasher wrote: Sun Jun 01, 2025 6:57 am.
The current guild coin system makes it prohibitively difficult for members of these guilds to get guild coins in the numbers required for the mount. If the only choices are to disband the legacy guild to join a bigger one or forgo guild mounts, I think we know what these players will choose.
So, because of player choice, the game should change? Doesn't sound like it's the system that is making it hard here.

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georgehabadasher
Posts: 272

Re: Guild coins don't work with how the playerbase works

Post#27 » Mon Jun 02, 2025 5:36 am

ShadowWar wrote: Mon Jun 02, 2025 2:16 am
georgehabadasher wrote: Sun Jun 01, 2025 6:57 am.
The current guild coin system makes it prohibitively difficult for members of these guilds to get guild coins in the numbers required for the mount. If the only choices are to disband the legacy guild to join a bigger one or forgo guild mounts, I think we know what these players will choose.
So, because of player choice, the game should change? Doesn't sound like it's the system that is making it hard here.
The game systems should reflect the reality of the game's situation. This isn't a new MMO with a new playerbase. It's ten years old and has a significant number of ageing players and legacy guilds. These legacy guilds allow those players who have less time to commit to the game than they did in their 20s and 30s (your average working, gaming dads) to continue playing the game with people they're familiar with. That's a valuable function that helps the game retain population.

Should players in those guilds be locked out of some content? How much should the game accommodate those kinds of playstyles? These are legitimate questions.

Two other relevant questions are
1) How would it negatively impact the game and other players' gameplay experience if the following changes were implemented? (suggested by toffikx)
- account bound, but separate for Destro and Order
- compatible with being done in an Alliance group.
2) How would implementing these changes positively impact the game and other players' gameplay experience?

I think allowing more players to engage in more of the content is probably a good thing for the game and I'm not sure what the negative impact would be.

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saupreusse
Former Staff
Posts: 2472

Re: Guild coins don't work with how the playerbase works

Post#28 » Mon Jun 02, 2025 5:51 am

3 months given that your guild can provide 6 man parties every week is pretty hardcore if you ask me and probably unattainable for 99% of the playerbase outside of the really big guilds. I don't see how to proposal would negatively impact anyones experience, but I can see the benefits.

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ShadowWar
Posts: 198

Re: Guild coins don't work with how the playerbase works

Post#29 » Mon Jun 02, 2025 12:03 pm

georgehabadasher wrote: Mon Jun 02, 2025 5:36 am Should players in those guilds be locked out of some content? How much should the game accommodate those kinds of playstyles? These are legitimate questions.
There are many systems in place that already function that way. The design of the game is set up so that more things are gated by cooperation. Scenarios, dungeons, claiming keeps, ranked SCs, dungeon speed runs, event quest chains. More specialized cooperation provides greater rewards.

I disagree with the initial argument that because the game is old, and players don't want to consolidate or change guilds, that this particular reward needs to be changed. Additionally, the guild mounts are permanent, and provide a mechanical benefit with the best possible dismount chance, equal to wha the temporary ones provide. That differentiation of permanent vs temporary is important (see aegis availability).

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Lisutaris
Posts: 102

Re: Guild coins don't work with how the playerbase works

Post#30 » Mon Jun 02, 2025 12:54 pm

georgehabadasher wrote: Sun Jun 01, 2025 6:57 am
Lisutaris wrote: Sat May 31, 2025 1:49 am
I do not think it is sooo difficult to get those 25 coins.
Unsurprisingly, a member of one of the largest guilds in the server doesn’t find difficult to get guild coins.

Tbh, this was a bit on purpose :) of me doing so.

But what I want to point out with doing this ... while I understand and like that there are legacy guilds or guilds that should NEVER be deleted....
It doesn't make sense to cling to such guilds with 1-5 members.

Just keep it "alive" and existing with some alts and do jolly cooperation with some other players on the server, same guild :) Or try to revive it. Having too many low populated guilds hurts the server more than most people understand. Such guilds won't get into any active alliances because it is a wasted slot and better filled with more active ones too.

I don't want to sound mean with saying this.... but it is the truth and fact. :) In the end, everyone is allowed to do what she/he wants to do BUT ... yeah ... it is called guild coin on purpose, not solo coin or inactive coin :P HARR HARR
>> I think it is important to have mechanics and/or content that make ppl to join up more. Being in the same guild or alliance should be seen as being part of a closer community/family and important. Ideally rewarding.
~~ Officer of Entropy and Chaos ~~

Rhyshara - DoK || Rhykera - Sorc || Rhyleth - BG || Sharaye - WE
Destro only <3

If you're happy and you know it, clap your hands

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