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Limit Keep Claims

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Hazmy
Former Staff
Posts: 354

Limit Keep Claims

Post#1 » Mon Jun 02, 2025 2:19 am

Limit Keep Claims
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I'd like to suggest the idea of limiting the ability of Guilds claiming Keeps in RvR to maximum 1 per Guild active at a time. While there are lots of discussions and disagreements regarding the abilities that Guilds can use, I think we can agree that a single Guild should not be able to control every single keep in the active RvR Zones and have a monopoly over them.

That would be the bare minimum of a change I'd suggest, but if we take the topic seriously and observe it a bit further, then I would say Claiming a Keep should also have more consequences and responsibilities attached to it, such as you should not be able to just claim and release a Keep willy-nilly, and so you should also have a cooldown attached to it, so you can't release a Keep in Zone A then instantly swap to Zone B and claim that Keep for your Guild.

This could also be connected to a new requirement of having to be part of an RvR Conflict before being able to claim a Keep just for the sake of a defense and using Oil Control. Preventing Cross-Realm defenses and Keep Hugging.

The main reason for the suggestions is to promote using this system by multiple Guilds available on the server and prevent creating a monopoly over them, where a single Guild would be controlling a major part of RvR and the game itself, essentially keeping other smaller Guilds or other Players from getting to use them. It would also promote variety as different Guilds would be responsible for defending different Zones.

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TLDR - Suggestions to make
  • Limit Number of Claimed Keeps to 1 / Guild
  • ( Extra ) I would like to see this feature be more meaningful and matter, give it cooldowns and contribution requirements, so you can't claim/swap Keeps on demand.
  • ( Extra ) The above suggestion would also prevent Guilds from only logging on ( or Cross-Realming ) to defend a Keep and being able to Claim it for Control Oil and violently distrupt the at the moment balance of the lakes.
  • ( Extra ) Potentially allow Guilds to instead be Wardens of certain Zones? This would put more prestige towards capturing certain Zones, but also prevent taking monopoly over the system by singular Guilds.


This is also partially a step in the right direction ( in my opinion ) to addressing Cross-Realming in a meaningful way, where to fully gain access to all rewards and features of a faction, such as Claiming a Keep in this instance, you would have to be part of the active Campaign for a minimum amount of time/contribution or any other requirement deemed optimal.
Last edited by Hazmy on Tue Jun 03, 2025 6:43 pm, edited 1 time in total.
Ex-Return of Reckoning Community Manager



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Aethilmar
Posts: 737

Re: Limit Keep Claims

Post#2 » Mon Jun 02, 2025 3:30 am

As described this would do nothing during EU prime and would make it super easy to PvD during off hours (e.g. NA time) which I suspect is the real motivation here.

But, as far as equity goes, a real easy fix would be to allow primary and secondary claims such that a secondary claim could be pre-empted by another guild with some criteria such as zone contribution.

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Hazmy
Former Staff
Posts: 354

Re: Limit Keep Claims

Post#3 » Mon Jun 02, 2025 3:48 am

On the contrary it would do much during EU Prime Time such as :
- Prevent one Guild from claiming every active Keep ( multiple Guilds do this, and both side )
- Prevent Cross-Realm Oil Defense ( Also happens, resulting in waves of rage-quits )
- Promote earning Contribution first if you want to properly defend a Keep later.

But no, I don't play late NA Hours, nor do I seek PvDoor sessions. The proposed changes would instead reduce the amount of drastic shifts in RvR Balance caused by the current Keep Claiming System that supports a few at the expense of the majority.

PvDoor is a result of a complete different issue with the current RvR system, how Battle Objectives work and how rewards are distributed. This feedback is directly aimed towards the Keep Claiming System in every state of RvR-Pop-Balance.
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Akalukz
Posts: 1807

Re: Limit Keep Claims

Post#4 » Mon Jun 02, 2025 6:40 pm

Put a timer on it, if someone from the guild isn't present for x minutes every xx minutes it will auto unclaim.
-= Agony =-

gnetfron
Posts: 1
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Re: Limit Keep Claims

Post#5 » Wed Jun 04, 2025 3:43 am

it seems heavier than i thought :roll:

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Natherul
Developer
Posts: 3216
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Re: Limit Keep Claims

Post#6 » Wed Jun 04, 2025 5:29 am

Akalukz wrote: Mon Jun 02, 2025 6:40 pm Put a timer on it, if someone from the guild isn't present for x minutes every xx minutes it will auto unclaim.
viewtopic.php?t=55844
- If members of a Guild Claim a keep but then log out, keeps will automatically drop their keep claim after 10 minutes if not enough Guild or Alliance members are online.
This check is done through a simple points threshold: To maintain a claim, a Guild / Alliance must have a total of 10 "Points".
Any online Guild member counts for 2 points, and any online Alliance member counts for 1 point.
It is on our radar and we are activly discussing and monitoring the change

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Akalukz
Posts: 1807

Re: Limit Keep Claims

Post#7 » Wed Jun 04, 2025 2:53 pm

good to know!
-= Agony =-

SZ244663
Posts: 68

Re: Limit Keep Claims

Post#8 » Thu Jun 05, 2025 3:20 am

Natherul wrote: Wed Jun 04, 2025 5:29 am
Akalukz wrote: Mon Jun 02, 2025 6:40 pm Put a timer on it, if someone from the guild isn't present for x minutes every xx minutes it will auto unclaim.
viewtopic.php?t=55844
- If members of a Guild Claim a keep but then log out, keeps will automatically drop their keep claim after 10 minutes if not enough Guild or Alliance members are online.
This check is done through a simple points threshold: To maintain a claim, a Guild / Alliance must have a total of 10 "Points".
Any online Guild member counts for 2 points, and any online Alliance member counts for 1 point.
It is on our radar and we are activly discussing and monitoring the change
I think there should be a distinction as above such that it's not enough to have a zone claimed and have members online in the guild/alliance -- those players should ideally be in the zone with active rvr (not just sitting in wc)

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wardfan220
Posts: 50

Re: Limit Keep Claims

Post#9 » Thu Jun 05, 2025 5:38 am

The keep reverting to unclaimed due to not enough guildies online needs to go IMO. We have a small guild and have generally 3 people on, we can't keep a keep now because of the changes. I claim a keep, and fully upgrade it. Not being able to keep that keep when another guild may claim it but never upgrade it is just not right.

I could see reverting the claim if keep is not upgraded during a certain period of time based on the number of currently online players, but as soon as I max the upgrades, it should stay with my guild until it is taken by opposing realm. The size of the guild doesn't means nothing since we can both upgrade them to the same level.

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