Chapter rewards / new jewelry sets

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
shoelessHN
Posts: 312

Chapter rewards / new jewelry sets

Post#1 » Thu Jun 05, 2025 4:49 am

Not sure if this was a bug report or just a suggestion (and intended) so I'll just post it here --

Haven't bothered much with low level pve/chapter content in years and noticed when claiming random rewards last weekend that all the items are vastly underpowered for their level (despite a change in their rarity). Like a chapter9 2hand axe (purple) will have significantly lower dps than a blue lvl18 sewers axe. Seems to be the case for almost every chapter reward.

Also on chapter rewards -- I'd get rid of all the armor options as the use rate has to be like <1%. Change the 2nd/3rd rewards to be weapons and accessories only with stats that would actually encourage people to farm/use them, or even 3/4-piece sets that require completing all chapters in a tier.

The new jewelry sets (t3 specifically) are a huge improvement to itemization options for new players. I don't know how you could introduce a t4 version without them being better than genesis. Maybe that doesn't matter as long as the bonuses are unique?

It's kind of crazy how 90% of the items in the game never get used. Variability in stats/bonuses (such as the -crit damage set bonus on the t3 sets) could actually make different gear/playstyles feasible vs. the "BiS" builds everyone uses.

Ads
User avatar
BluIzLucky
Posts: 780

Re: Chapter rewards / new jewelry sets

Post#2 » Thu Jun 05, 2025 6:48 am

+1
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

Who is online

Users browsing this forum: No registered users and 6 guests