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Scenario rework suggestions

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HammerGuy
Posts: 99

Re: Scenario rework suggestions

Post#21 » Tue Jun 24, 2025 1:35 pm

Remove guards. Put in a war camp buff at the spawn. Don't like getting smoked at the enemy's spawn? Don't spawn camp.

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Malessar
Posts: 11

Re: Scenario rework suggestions

Post#22 » Tue Jun 24, 2025 1:58 pm

I approve of scenarios being equalised in gear. Make it like an overwatch game. Quick and fun. That way everyone can enjoy it and ppl actually do them.. you'll still have all your BiS for rvr and dungeon content both

salazarn
Posts: 206

Re: Scenario rework suggestions

Post#23 » Tue Jun 24, 2025 2:01 pm

My suggestion.

Allow players to cap a flag by clicking on it and not taking ages by standing near it. Its too long with just 1-2 people and this stops people side capping

tefnaht
Posts: 132

Re: Scenario rework suggestions

Post#24 » Tue Jun 24, 2025 2:17 pm

saupreusse wrote: Tue Jun 24, 2025 11:49 am
tefnaht wrote: SC rewards based on kills, game motivates to have big kill count - equal hard fights and completing SC targets will be avoided till reward system stop dictate this as an effective way of play.

Current system can and will work if tune matchmaker and rise server population x10-20. But with low pop and current feature design little changes like guards with safe zone will give nothing or turn back afk bot problem on sc.
I agree that playing around objectives is too unrewarding compared to killing - be it RvR or scenarios.

I don't understand how the reintroduction of guards or safe zones should impact the amount of people going afk; this does not make sense.
It will however give the underdog a chance to retreat, snipe some kills and possibly even a turn the game around.
Saze zone behind guards, if you stay there - low chance to be killed and using 1 skill every x seconds will make you "active".

In 2020 it was a SC cancer, after EU primetime on SC 1-6 bots making few steps and spam abilities: it is possible to do atm, but harder + lose reward non unique and amount is a joke.

Lose reward also a big factor - get 5-7 min of humiliation for 1 crest and few hundreds of renown, same time in blob more crests and renown(even in pug wb or solo), less skill - more reward :D Still can't understand for what ppl go solo into t4 SC(not discordant), it is slaughter at wc most of the time with rare fun fights with no heals on each side...

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Nameless
Posts: 1397

Re: Scenario rework suggestions

Post#25 » Tue Jun 24, 2025 2:59 pm

Guards are comeback mechanic. If enemy team dont want to fight at guards they could do the objectives. If they want some fight they could fight near enemy wc and kill some mdps, tanks and careless rdps.
Either way it is better than current situation when half the team after checking enemy names idle at wc while some poor souls going out to die once never leave the wc. Where is the fun at that? I would pick pick guarded wc fight every time instead that bullshit

Check the overall kill and fight counts at northenwatch (best map layout) and serpent passage and you will see the big difference
Mostly harmless

K8P & Norn - guild Orz

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tsyuryu
Posts: 16

Re: Scenario rework suggestions

Post#26 » Tue Jun 24, 2025 4:00 pm

punting people into wc so they get one shoted by a npc is not a comeback mechanic, the barrier is bad also, there should be nothing i think, at least healer could heal from wc

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HammerGuy
Posts: 99

Re: Scenario rework suggestions

Post#27 » Tue Jun 24, 2025 6:59 pm

Make the objectives give more renown and crests than kills.
Require the team to split in some fashion to cover the objectives. Nordenwatch and Gates of Ekrund are examples of better design. Gromril Crossing has the wrong idea.
Give the losing team a buff that scales with their degree of losing.

None of this has to be a silver bullet. It just needs to make scenarios more fun, especially for the losing team.

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saupreusse
Former Staff
Posts: 2488

Re: Scenario rework suggestions

Post#28 » Tue Jun 24, 2025 7:09 pm

tsyuryu wrote: Tue Jun 24, 2025 4:00 pm punting people into wc so they get one shoted by a npc is not a comeback mechanic, the barrier is bad also, there should be nothing i think, at least healer could heal from wc
I absolutely disagree. It is a choice if you spawncamp or not. Dont chase people to their guards or face the consequences. The underdog needs a safe space to retreat to. You can observe this in scenarios like nordenwatch, which is probably the best designed sc we have. It has a safe zone and 3 flags, allowing people to split.
Saup - RR 8x WP
Songohan - RR 8x AM

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