Hi,
when activating Harbinger of Doom as a Zealot, the actionbar should swap just like on a marauder's mutation activation.
Reason for this is, as a Zealot while not under the effect of Harbinger of Doom, you most likely have your important and frequently used healing spells on the first hotkeys in your actionbar. Now, if there is an occurance where you can deal damage and drop healing, you activate Harbinger of Doom, but your damaging abilities are most likely on the very last hotkeys in your actionbar, requiring you to use your mouse to click them.
Also if some players want their abilities to stay where they are, they could just set up their two actionsbars the same (Harbinger of Doom on/off)
[Zealot] Harbinger of Doom - actionbar swap
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Re: [Zealot] Harbinger of Doom - actionbar swap
No one wants to set up two separate bars of keybinds when your hotbars are forcibly changed. It's just tedious micromanagement.
I'm currently playing RP, and I often swap harbinger to stun/silence the enemy heals. I do not want my keybinds forcibly changed under any circumstances. That's what addons are for.
When you respec, you slot your new abilities, then you have to swap stance, and slot your abilities again. Again, just tedious.
Plan B, if it supports RP/Z is what you want.
I'm currently playing RP, and I often swap harbinger to stun/silence the enemy heals. I do not want my keybinds forcibly changed under any circumstances. That's what addons are for.
When you respec, you slot your new abilities, then you have to swap stance, and slot your abilities again. Again, just tedious.
Plan B, if it supports RP/Z is what you want.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan
Squid - Squig Squit - B.O.
Black Toof Clan
Re: [Zealot] Harbinger of Doom - actionbar swap
reason for this suggestion is because how the abilities and the skilltrees of the Zealot are desgined.
1) Path of Alchemy: Single Target Damage OR Single Target Healing
2) Path of Witchcraft: Singel Target Damage over Time OR Single Target Healing over Time
3) Path of Dark Rites: AOE Damage OR AOE Healing
The Zealot does not have spells that do both effects at the same time, so while playing with the class you have to focus on one or the other. Damaging or Healing.
Harbinger of Doom allows your character stats to swap instantly between dps crit/heal crit/Willpower/Intelligence etc but your abilities are not related to your Harbinger at all. Best example would be the shadow priest in wow. This is what I mean. You enter shadow stance and have your damaging abilites that you want, you go out of it and have your healing abilites at hand.
The current design of the Harbinger swapping your character stats but leaving your abilities and bars untouched is not a very consequently thought out design.
Despite, the Zealot has no mechanic at all, so I vote to give him that at least.
1) Path of Alchemy: Single Target Damage OR Single Target Healing
2) Path of Witchcraft: Singel Target Damage over Time OR Single Target Healing over Time
3) Path of Dark Rites: AOE Damage OR AOE Healing
The Zealot does not have spells that do both effects at the same time, so while playing with the class you have to focus on one or the other. Damaging or Healing.
Harbinger of Doom allows your character stats to swap instantly between dps crit/heal crit/Willpower/Intelligence etc but your abilities are not related to your Harbinger at all. Best example would be the shadow priest in wow. This is what I mean. You enter shadow stance and have your damaging abilites that you want, you go out of it and have your healing abilites at hand.
The current design of the Harbinger swapping your character stats but leaving your abilities and bars untouched is not a very consequently thought out design.
Despite, the Zealot has no mechanic at all, so I vote to give him that at least.
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