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Make Dungeons worth doing for repeats

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Malessar
Posts: 39

Make Dungeons worth doing for repeats

Post#1 » Fri Aug 08, 2025 4:31 pm

Hello! This is a proposal for PvE content.

It's twofold.

1) Dungeons. Doing Gunbad as a player with sovereign gear is excellent. It's fun, it's easy, and I get a lot of gold from it and linis !Therefore when a group asks for GB, I can join them. But what about Crypts or bastion?

As our guild members grow in level and need, they have to do crypts and Bastion stairs. Crypts gives you only a stalwart which in many cases you might not need... But bastion gives you nothing. Nada. It's a huge commitment of over 3 hours that repays you with zero gains.

Please add the same type of rewards Gunbad has to all dungeons. That way, a renown 80 player can more easily go help lower level chars for example in bastion because it's worth something. Otherwise I spend 3 hours and gained nothing for me, which to many (most) is discouraging.

2) Questing.

Maybe quests/quest chains can have their rewards increased? Right now you can spend 30 minutes doing quests for like 40 silver, 80nsilver per quest chain. It's awful, the flight master eats your 30nminutes in one flight. Nobody will do pve quests like this.

But it's a huge waste of potential. Because it's so many zones and areas players won't ever experience. Like west Praag for example, outside of an event or beast lord it might as well not exist.

So my suggestion is increase the gold rewards for questing or give non repeatable quests a small profit in crests (1-2 or up to 5 maybe if it's a quest chain idk).

That's all, Ty!
I know questing rewards is hard but rewards for dungeon would go a long way to encourage pros to help others in their dungeon runs.

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Kylashandra
Posts: 40

Re: Make Dungeons worth doing for repeats

Post#2 » Fri Aug 08, 2025 7:12 pm

I second that for dungeons, especially HV has close to 0 replayability, the PQ reward is not worth re-running the dungeon and the random pruple drops not really worth running it once you're done with armor.

BS and Crypt/BB on the other hand already have speedrun + soulstone so it's "kinda" worth doing it, but tbh now that marks drop on a fairly good basis in LV, speedruns in lower tier dungeons will be even less worth it.

Maybe add some good random purple drops (like the ultra rare LoTD drops back on live (weapons/pocket)) or a more reliable way to get the purple seeds to have more incentive to rerun them.

Malessar
Posts: 39

Re: Make Dungeons worth doing for repeats

Post#3 » Sat Aug 09, 2025 1:07 pm

The Gunbad bag system would also benefit LV.... I just finished it as a sovereign user and... Yeah nothing worth for me... And it was like 4 hours...

Please add rewards to all dungeons like GB has them where you get coin to make it worth

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gersy
Posts: 192

Re: Make Dungeons worth doing for repeats

Post#4 » Sat Aug 09, 2025 4:05 pm

Malessar wrote: Sat Aug 09, 2025 1:07 pm The Gunbad bag system would also benefit LV.... I just finished it as a sovereign user and... Yeah nothing worth for me... And it was like 4 hours...

Please add rewards to all dungeons like GB has them where you get coin to make it worth

If it took 4 hours then your group was either very poorly performing or you took a lot of breaks to view the pretty trees and rivers. It's 2-3 hours max for first run to learn and subsequent runs should be 60-90mins at most with a competent group.


LV drops bis-adjacent rings (annuli), bis-adjacent weapons and for some classes bis gear (even if you have access to sov, some of these things are situationally bis depending on your class and content). The challenge modes also award Champion's Marks which are typically highly time gated, doing all challenge modes nets you 11 of these which would normally take roughly 4-6 weeks of farming speedruns in other dungeons to get on 1 character due to the absurdly long cooldown on the speedrun quests. In LV you can farm 11 of them in 1 clear. These can be exchanged for purple seed rolls or extremely expensive dyes worth hundreds of gold. It also drops loads of purple talisman frags, unique butchering materials and unique seeds for new liniments will be high value. As well as some mounts and other crafting materials. I made over 300g in 1 LV run already.

I think that LV's reward structure is just fine as it is, if anything you might argue that it is too powerful given all the goodies you can farm in there.

As for other dungeons; in crypts/BB you have fast access to a soulstone which saves you from having to take it from rvr weekly and waste war crests. It also has purple seeds, talisman frags, speedrun marks, etc. BS and HV are probably the worst offenders in terms of "reasons to do them if you're already bis". BS has armor talisman fragments on lock, can make decent gold from that but the dungeon should definitely drop purple seeds as well. HV has the gold bag event accessory which is bis for most classes but it's hard to obtain so not really good enough reason to go.
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