Replayability PvP needs direct and full focus

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
maduk
Posts: 3

Re: Replayability PvP needs direct and full focus

Post#11 » Sun Aug 31, 2025 1:32 pm

As someone that started playing 2 weeks ago, the game is giving me stockholm syndrome in cr40+ content.
At first my impression was kinda like the post earlier from @Cokhollywood but this shifted rather abruptly (regarding mid tier) after my full focus was on T4 RvR and I could no longer have fun in SCs on the side (as you do in mid tier). Getting either completely shutdown by BIS players or having to mindlessly run around in a blob isnt fun.

Cokhollywood wrote: Fri Aug 29, 2025 5:57 pm I don’t like PvEing to get my best gear for PvP. I love being able to level through the game purely PvPing with minimal interaction with PvE. That’s the beauty of this game.
Minimal PvE depends on your viewpoint but unless you farm obscene amounts of war tokens you will want to farm gunbad for the conq ward and crypts for at least the ring and depending on career also other items and thats just the beginning.

Cokhollywood wrote: Fri Aug 29, 2025 5:57 pm As much as veteran players want to say the scaling puts you on a level playing field with lv40 sov geared players—it doesn’t—if it does… it requires an immense amount of game knowledge that new players don’t have. Being incapable of dealing damage to another player past 98% of their HP while they two shot (wearing your 5pc pvp set for your level and full at-level jewelry) you is ridiculous.
Funnily at lvl30-32 you are kinda at the peak of your playerpower until like vanq gear as far as I could tell because you just cannot afford to upgrade every damn ward through PvP because the tokens are rather scarce (esp. if you dont know all the ins and outs how to maximize).

Cokhollywood wrote: Fri Aug 29, 2025 5:57 pm RvR at t1 is all small, fun team fights with players of similar scaling/output. This is non-existent after you hit lv16, and most players you fight are nearly impossible to beat.
IMO that is just one of the core issues of the game. Small scale seems rather dead as new player. All parties that recruit for roaming are only searching for experienced and geared players. Which I totally understand in a gaming sense. Most of the RvR seems to only consist of warbands too scared to fight each other and running in circles capping BOs until the keep fight starts. Which is IMHO not fun and undersells the posibilities of the game.

Cokhollywood wrote: Fri Aug 29, 2025 5:57 pm I don’t know what the solution is. At first glance, to me, the solution is to create a tier 2-3 bracket of RvR content for lv16-39 players, that operates similarly to the t1 bracket.
I'd rather see the gearing process getting a rebalance. Low RR level people need more tokens, increasing the one time rewards for scouting BOs, killing players, etc. (idk what else is there) need a serious buff so you can more easily afford the conq and vanq sets to have more of a fighting chance against BIS geared people. With everything after T1 kinda being T4 we also need T4 rewards (IMHO).

All in all I also think the early game is the best part of the game as a new player.

Ads
Mvl130
Posts: 46

Re: Replayability PvP needs direct and full focus

Post#12 » Sun Aug 31, 2025 9:18 pm

It's rather pointless to have that kind of debates anyway, issues that exist in the game regarding gear gap and mindless zerg were already there several years ago

tefnaht
Posts: 151

Re: Replayability PvP needs direct and full focus

Post#13 » Mon Sep 01, 2025 1:24 pm

maduk wrote: Sun Aug 31, 2025 1:32 pm I'd rather see the gearing process getting a rebalance. Low RR level people need more tokens, increasing the one time rewards for scouting BOs, killing players, etc. (idk what else is there) need a serious buff so you can more easily afford the conq and vanq sets to have more of a fighting chance against BIS geared people. With everything after T1 kinda being T4 we also need T4 rewards (IMHO).
It's a tricky thing, depends on playstyle. Full 1-16 in oRvR with current rewards will give you about 500 war crests, it is more then cost of T1-T3 pvp sets. If on mid-tier mix oRvR with SC, even if use renown pots - at 58rr you can afford all T1-T4 + conq + vanq sets. But it will cost 3 329 war crests and common recommendation is "save war crests till BiS" - for new players it's a bad tip. And roots of this recomendation is 9 999 ring, where you spend few weeks only for one piece.

User avatar
Nameless
Posts: 1448

Re: Replayability PvP needs direct and full focus

Post#14 » Mon Sep 01, 2025 1:49 pm

All gear to invader should got rr and cost reduction. Vanq should be easy to get t4 entry set prolly with rr 40-45 req and much less crests. This will help quite a bit all the new players to be somehow more competitive
Mostly harmless

K8P & Norn - guild Orz

maduk
Posts: 3

Re: Replayability PvP needs direct and full focus

Post#15 » Mon Sep 01, 2025 1:58 pm

tefnaht wrote: Mon Sep 01, 2025 1:24 pm It's a tricky thing, depends on playstyle. Full 1-16 in oRvR with current rewards will give you about 500 war crests, it is more then cost of T1-T3 pvp sets.
Do you consider that a problem? If so, why?

tefnaht wrote: Mon Sep 01, 2025 1:24 pm If on mid-tier mix oRvR with SC, even if use renown pots - at 58rr you can afford all T1-T4 + conq + vanq sets.
I would argue, a new player will never reach 50rr during mid tier because orvr is so punishing for new people, as a poster before already stated in this thread. In the SC rework thread you had quite a few opinions on why sc is just more fun and engaging then orvr when you are still leveling. Also new players just dont have the knowledge to maximize their war crest gain. Its not like pug wbs are giving many war crests anyway. At least thats my experience over the last two weeks.

tefnaht wrote: Mon Sep 01, 2025 1:24 pm But it will cost 3 329 war crests and common recommendation is "save war crests till BiS" - for new players it's a bad tip.
I can not fanthom how you could amass that many war crests when you hit the RR needed for vanq. Its IMO not feasible without a dedicated group and deep knowledge of the game.

Who is online

Users browsing this forum: Brakh and 9 guests