Marks/oath runes off gcd

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Nameless
Posts: 1466

Marks/oath runes off gcd

Post#1 » Mon Sep 08, 2025 8:31 am

Zealot/rp gameplay in dedicated group is quite tedious since you need to recast marks/runes after each loading which is very tiresome and annoying.
Since there are no indications for making runes/marks persist through loading screen then my proposal is to remove gcd on them.

If possible make them off gcd only while not in combat. This is not ideal solution but will still speed up abit all this non stop recasting. Now you spend 6 sec, if out of gcd that could go down to 2-3, so much faster. Still annoying but better and kinda easy fix
Mostly harmless

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Aluviya
Posts: 241

Re: Marks/oath runes off gcd

Post#2 » Mon Sep 08, 2025 2:01 pm

It is also quite confusing that the Rez Rune/Mark was changed to last only 10 minutes while the buff itself persists. I often find myself relying on that rune, only to realize the 10 minutes have already expired. I think there needs to be a different solution - I also don't see the reasoning why it is not allowing to use the 2nday effect similar to every other rune for an hour. It's far from gamebreaking be it PvE or PvP and quite easy to spot if someone has it on them. It could be however a unique buff that you can use only on 1 target instead.
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Posts: 1

Re: Marks/oath runes off gcd

Post#3 » Fri Sep 19, 2025 1:55 am

Aluviya wrote: Mon Sep 08, 2025 2:01 pm It is also quite confusing that the Rez Rune/Mark was changed to last only 10 minutes while the buff itself persists. I often find myself relying on that rune, only to realize the 10 minutes have already expired. I think there needs to be a different solution - I also don't see the reasoning why it is not allowing to use the 2nday effect similar to every other rune for an hour. It's far from gamebreaking be it PvE or PvP and quite easy to spot if someone has it on them. It could be however a unique buff that you can use only on 1 target instead. fnf
hi i am just a newbie and i really want to ask have you found a workaround for this buff situation? if i am facing this situation what should i do?

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wardfan220
Posts: 81

Re: Marks/oath runes off gcd

Post#4 » Fri Sep 19, 2025 7:08 am

Aluviya wrote: Mon Sep 08, 2025 2:01 pm It is also quite confusing that the Rez Rune/Mark was changed to last only 10 minutes while the buff itself persists. I often find myself relying on that rune, only to realize the 10 minutes have already expired. I think there needs to be a different solution - I also don't see the reasoning why it is not allowing to use the 2nday effect similar to every other rune for an hour. It's far from gamebreaking be it PvE or PvP and quite easy to spot if someone has it on them. It could be however a unique buff that you can use only on 1 target instead.
There's nothing wrong with it being limited to 10 minutes, it's something that shouldn't just be available all the time. It's really easy to keep track of with cooldown numbers from texturedbuttons. Mine has big countdowns, kind of hard to miss when it's ready.
Last edited by wardfan220 on Fri Sep 19, 2025 8:04 am, edited 1 time in total.
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Alubert
Posts: 567

Re: Marks/oath runes off gcd

Post#5 » Fri Sep 19, 2025 7:20 am

Nameless wrote: Mon Sep 08, 2025 8:31 am Zealot/rp gameplay in dedicated group is quite tedious since you need to recast marks/runes after each loading which is very tiresome and annoying.
Since there are no indications for making runes/marks persist through loading screen then my proposal is to remove gcd on them.

If possible make them off gcd only while not in combat. This is not ideal solution but will still speed up abit all this non stop recasting. Now you spend 6 sec, if out of gcd that could go down to 2-3, so much faster. Still annoying but better and kinda easy fix
Good idea.
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Nameless
Posts: 1466

Re: Marks/oath runes off gcd

Post#6 » Fri Sep 19, 2025 9:21 am

I cant express how annoying is playing rp/zealot with dedicated group that roam at orvr but also queu for scens. Like i had more time spend at rebuffing that actually healing
Mostly harmless

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georgehabadasher
Posts: 295

Re: Marks/oath runes off gcd

Post#7 » Fri Sep 19, 2025 12:12 pm

Nameless wrote: Fri Sep 19, 2025 9:21 am I cant express how annoying is playing rp/zealot with dedicated group that roam at orvr but also queu for scens. Like i had more time spend at rebuffing that actually healing
They should just change it so that you don't have to rebuff when zoning. That'd be a huge quality of life improvement.

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Nameless
Posts: 1466

Re: Marks/oath runes off gcd

Post#8 » Fri Sep 19, 2025 2:06 pm

georgehabadasher wrote: Fri Sep 19, 2025 12:12 pm
Nameless wrote: Fri Sep 19, 2025 9:21 am I cant express how annoying is playing rp/zealot with dedicated group that roam at orvr but also queu for scens. Like i had more time spend at rebuffing that actually healing
They should just change it so that you don't have to rebuff when zoning. That'd be a huge quality of life improvement.
The change to fade off on loading was made cos it cost too much server resources. So that change helped performance issues, so at the end is ok.
But that put zealot/rp at very tedious situation so something need to change to help resolve that
Mostly harmless

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