Grimmshimmer and fleshrenders

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
dasparkylad
Posts: 21

Re: Grimmshimmer and fleshrenders

Post#41 » Mon Oct 06, 2025 12:15 pm

kazuya482 wrote: Thu Sep 25, 2025 11:22 pm I'd prefer if their usage was restricted to tanks before it was outright nerfed or even removed, at least as far as jewel pieces go. A lot of tank sets already have many pieces with regen as a normal part of it. Shimmer is definitely a problem though, wouldn't mind that getting the axe.

It's a bigger pain in the ass imo, when you allow that level of defense for every single class in the game, especially with classes that already have survivability they have no business having to begin with, like WE and WH.
Yep, DPS that can setup a solid regen build are just doing so as its so powerful right now, and I'd rather those builds be nerfed or removed than have every DPS get access to one.

Ads
Faction69
Posts: 136

Re: Grimmshimmer and fleshrenders

Post#42 » Wed Oct 08, 2025 7:22 am

Regen in general needs to be looked at for the health of small scale.

User avatar
Murador
Posts: 41

Re: Grimmshimmer and fleshrenders

Post#43 » Wed Oct 08, 2025 8:12 am

Grock wrote: Sat Oct 04, 2025 3:43 pm Let's see how this issue is solved in Elder Scrolls Online
I played my fair shair ESO years ago - before they homogized everything. And well you dont have that problem in ESO because every decent build/player wont die in a 1v1 in under 5-10 minutes or at all. And building defense is was vast superior in duels as defensive items gave like 3k armor/mresist while offensive gave 1.Xk pen. I'm pretty sure ESO is the last game we should copy anything from.

Concerning regen: On my rather new WE I'm playing around with regen WB vs OKYs - well regen + defensive stats just feels stronger. But tbh in the end it doesn't matter so much - the biggest problem is to find fights with about similar numbers.

SuperStar
Posts: 431

Re: Grimmshimmer and fleshrenders

Post#44 » Wed Oct 08, 2025 9:05 am

To OP:
I don't see any problem here.

This game is not a 1v1 game. Don't expect 1v1 balance.

If you want to play 1v1, you can, but the game isn't balanced for that, so you have to accept it. I think you play a lot alone. If I remember correctly, you played a lot with full deftard characters with huge defense, lots of cc, and classes with triple potions and self-healing.

Now you're playing with classcannon bork and suddenly 180hp/4sec bothers you. Didn't engi keg bother you for years? Your magus self-heal? The 3 potions in 1v1 battle?

Isn't that backwards, isn't that weird?

You're a sensible player, but even you have such a self-centered suggestion.

I find that embarrassing.
What can we expect from the others?

Unfortunately, it's been a long time since almost no one has been looking at the game as a whole, but rather at how to be more successful with their current favorite.

It's sad.

User avatar
Pahakukka
Posts: 521

Re: Grimmshimmer and fleshrenders

Post#45 » Wed Oct 08, 2025 9:53 pm

SuperStar wrote: Wed Oct 08, 2025 9:05 am To OP:
I don't see any problem here.

This game is not a 1v1 game. Don't expect 1v1 balance.

If you want to play 1v1, you can, but the game isn't balanced for that, so you have to accept it. I think you play a lot alone. If I remember correctly, you played a lot with full deftard characters with huge defense, lots of cc, and classes with triple potions and self-healing.

Now you're playing with classcannon bork and suddenly 180hp/4sec bothers you. Didn't engi keg bother you for years? Your magus self-heal? The 3 potions in 1v1 battle?

Isn't that backwards, isn't that weird?

You're a sensible player, but even you have such a self-centered suggestion.

I find that embarrassing.
What can we expect from the others?

Unfortunately, it's been a long time since almost no one has been looking at the game as a whole, but rather at how to be more successful with their current favorite.

It's sad.
I'm sure plenty of people are waiting for this reply as this has the prospects of turning into forum gold :D, but I'll bite.

I don't really expect the 1v1 balance to happen, but I would love to see the most extreme cases (ie builds with no real counter) tuned down, and i strongly advocate for more active gameplay instead of the passive one that's solo meta atm. 180hp/4s in 4s won't bother me, its the 400-500 hp/4s with full toughness/armor stack and max parry on top of that what bothers me. tuning down grimmshimmer and fleshrenders is in my opinion called for, as they are clearly over performing for the item level. It also might be easier to tune these down rather than the complete regen mechanic (to have heal debuffs affect regen for example)

I did have both magus and engineer in very defensive builds, but I think that only makes my point more valid. I can tell with first-hand experience that gameplay is a lot more interesting with active specs where you don't win by dotting up and face tanking stuff. I have shared the clip where my magus AFK tanks some wh while im alt-tabbed, and also have beaten IB with riposte choppa by using only arrow keys to face the ib as he ran around. (tho this was with the slightly broken riposte period where riposte got dmg increase from rage mechanic). What comes to healing abilities of magus and engineer, they dont bother me too much. Aegis can be shattered, and keg is 2s cast, short range heal that can be heal-debuffed, both have counters.

The recent blork clips I made, were made with ultra squishy spec, mostly to showcase the dmg potential of crit blork, but that is not only character I play. Recently I been active with many classes, im not sure which one of them is my favourite. RDPS is by far the easiest to solo with. I do realize there are different things annoying me depending on the class / faction i play, but this sustain build conversation is a larger issue by far.

I also like to think that my skill has increased a lot after I changed into dps only specs. I have saved all my clips in my YT channel, so if you compare early magus/engi ones to more recent you can make up your own mind which one is more interesting gameplay. There was a whole different thread about skill issues not too long ago, and one thing affecting is that these ultra tanky builds won't challenge players enough. They either win against dps, or draw against rest.

I don’t see potions as a big issue. They’re accessible to everyone and come with trade-offs like GCD use and timing. I skip them in duels but use them in open RvR where anything can happen.

Often people argue in favor of these defensive specs as the only way to counter these stealther gank groups, but I'm not sure if that is healthy approach either. I don't believe any single toon should be able to counter a group.

And lastly: To call me biased for advocating for less sustain/passive 1v1 meta instead of this regen/toughess abomination we have now, I would like to make sure you are completely neutral about it and not running full regen setup yourself, as it would undermine this promising little forum argument we are about to have (rather than the usual discord scrollfest there is usually)
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts

-"renown pinata for small groups"

Who is online

Users browsing this forum: No registered users and 11 guests