EU primetime stalemates, heatmaps, and roaming incentives

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Helwer
Posts: 165

Re: EU primetime stalemates, heatmaps, and roaming incentives

Post#11 » Wed Oct 08, 2025 12:19 pm

Don't know if it was tried before but a simple one could be to increase box drops like BO lock = 4 boxes with respawn all 10 or 20 sec so it is easier to level keeps with box delivery and it makes more sense to hold or fight for a bo to get enemy boxes?

Ads
dasparkylad
Posts: 21

Re: EU primetime stalemates, heatmaps, and roaming incentives

Post#12 » Wed Oct 08, 2025 12:24 pm

The problem is that still leaves keeps the issue, nobody wants to touch a keep until they have a sizeable numbers advantage so getting keeps levelled faster won't help. Keeps often sit on level 3 for hours at a time just waiting for 1 side to get bored and log off.

SuperStar
Posts: 431

Re: EU primetime stalemates, heatmaps, and roaming incentives

Post#13 » Wed Oct 08, 2025 12:52 pm

The siege is very boring.
After you im bis you looking for fun or make an alt.

Siege is not fun usually at all.

I have some idea to make it fun.

Rat ogre for example.

To cap keep should hold outer oilroom topfloor and ground floor.

Lord should be only attackable if you have atleast 3 bo to.

Oil should be repaiable.

I have many more idea.

But the most importatnt is rat ogre.

Who is online

Users browsing this forum: Infexion and 29 guests