agree with you, on all points.
the lockout system causes more issues than it supposedly prevents. this is largely because it blocks a lot of competent/influential parties and warbands from swapping to the underdog side, due to their players having different lockouts than one another or simply picking the wrong side when an alliance raid logs in to the side you chose unannounced. there's so many times when i'm playing in heavily organized 6-24man groups where we would want to swap to help balance the lakes but find ourselves unable to do so due to the lockout timer.
it's important to note that this does not affect only warbands or larger groups, but 6mans trying to queue SCs and roam as well. the lockout often presents a situation where 1 or 2 players might unfortunately get locked if your group wants to roam in open rvr between SC queues so many teams chose not to. it ends up "robbing" you of the potential to roam. this also makes it harder to balance SCs and find challenging fights, if you do choose to roam and eat lockouts on half your players, because now you cannot swap to the other side if there are suddenly 3 premades on your side and 0 on the other.
remove or rework lockout, please.
1h30 Realm Lockout Is Hurting the Game, Not Helping It
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Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It
Gersy - Witch Hunter General
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Not Good Enough / NGE
WH/WP/IB/SL/ENGI/SW
MARA/CHOP/CHO/SORC/SHAM
Witch Hunter General's Compendium (WH Guide)
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