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Upcoming Stuck + Terrain Improvements

Share your ideas and feedback to help improve the game.
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Delerium69
Posts: 36

Re: Upcoming Stuck + Terrain Improvements

Post#11 » Tue Mar 03, 2026 3:50 pm

Can you reduce the client recovery time when you run over a blade of grass for the client to allow movement again please?

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Bozzax
Posts: 2729

Re: Upcoming Stuck + Terrain Improvements

Post#12 » Tue Mar 03, 2026 4:25 pm

Boxes for the love of …. Reduce 📦 impact on movement when collision is on
Last edited by Bozzax on Tue Mar 03, 2026 4:27 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Bozzax
Posts: 2729

Re: Upcoming Stuck + Terrain Improvements

Post#13 » Tue Mar 03, 2026 4:27 pm

Can you add a terrain report /command?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Emerda
Posts: 1

Re: Upcoming Stuck + Terrain Improvements

Post#14 » Tue Mar 03, 2026 5:12 pm

Do you want that in an chronological order? I have so many spots I have been stuck in the past 4 months. So much so that iam now a being stuck meme in my group XD

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Zhentarim
Posts: 138

Re: Upcoming Stuck + Terrain Improvements

Post#15 » Tue Mar 03, 2026 8:03 pm

Here you got five stuck spots:
https://imgur.com/a/LvS3Pka

EDIT:
Added a few more.
Last edited by Zhentarim on Tue Mar 03, 2026 9:23 pm, edited 1 time in total.

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Toshutkidup
Posts: 857
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Re: Upcoming Stuck + Terrain Improvements

Post#16 » Tue Mar 03, 2026 9:07 pm

or how about do what DAOC did in like 2005/6 and allow people to walk up slopes / hills / instead of all the invisible walls / to step zones littered all over maps that force players unnecessary pathways...
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.

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