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Upcoming Stuck + Terrain Improvements

Share your ideas and feedback to help improve the game.
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sinnesteuer
Posts: 4

Re: Upcoming Stuck + Terrain Improvements

Post#21 » Thu Mar 05, 2026 12:34 pm

Can we look at the spot downhill from Chokethorn Bramble in Chaos Wastes where a bramble is growing out of a "divot" and it is possible to get stuck on the northern side of that divot?

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funnytroll
Posts: 32
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Re: Upcoming Stuck + Terrain Improvements

Post#22 » Thu Mar 05, 2026 6:18 pm

Image
When u got pulled in this door and stuck

Narfii
Posts: 5

Re: Upcoming Stuck + Terrain Improvements

Post#23 » Thu Mar 05, 2026 6:46 pm

There's a clip exploit at Icehearth Crossing KV.

Go behind the left wooden wall. Back into the partially rendered dirt pile. Jump, mount, backpedal and jump again. It ports you on top of the mountain.

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gersy
Posts: 289

Re: Upcoming Stuck + Terrain Improvements

Post#24 » Thu Mar 05, 2026 10:16 pm

finally the chillwind spot is fixed..

the most obvious suggestion is to remove collision from boxes. i've been told by a dev this is impossible because it would make them un-interactable and honestly that seems fine just stop them from dropping off kills at this point.

maybe there can be a fix the torches in altdorf city siege, especially those near the middle BO (around where the Estalian live event merchants were). if you fall or are punted on to these, particularly the one on the wall behind the statue, you are stuck there for the rest of the stage unless pulled off or killed by the enemy team.

https://i.imgur.com/A8HxycM.jpeg i've circled such torches in yellow.
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