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WElf Nerf

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ponko22
Posts: 18

Re: WElf Nerf

Post#211 » Wed Mar 25, 2026 1:52 pm

I can't believe there are people who still yell "WE is weak" and call for other classes to be nerfed, even after getting hit by pounces, two AoEs, debuffs, and multiple armor-ignoring attacks. ? Do you want WE to be able to easily beat every class?

Your thinking can become rigid, so you should play on both the DEST and ORDER sides. When I play ORDER, I get frustrated by choppa pulls and mara pulls over walls, and when I play DEST, I get instantly killed by WHs and burned to a crisp by BWs. I really enjoy it.

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rorswar
Posts: 18

Re: WElf Nerf

Post#212 » Wed Mar 25, 2026 2:18 pm

Shogun4138 wrote: Wed Mar 25, 2026 1:07 pm
culland wrote: Wed Mar 25, 2026 11:45 am
Shogun4138 wrote: Mon Mar 23, 2026 8:13 pm

You missed the point entirely. The fact is, when the other side can do it, its then not fair. Order has been eating cake for a very long time. Now they sour when another side can do it. Kinda like removing ranged knock down from SHs but not SWs. Order players are quick to cry on the forums.
Pretty sure it is you that is missing the point entirely, to the point that I can only assume you are being deliberately obtuse.
What ability does a WE have that order characters do not have? You speak of being obtuse and yet here you are.
“What abilities does one character have that a whole realm doesn’t have?”

That argument is just insane.

It’s not that a single ability is OP. It’s that the WE has the whole Swiss Army knife AND kitchen sink thrown at it.

Slowbro
Posts: 20

Re: WElf Nerf

Post#213 » Wed Mar 25, 2026 2:42 pm

But but it's not balanced around solo play so just fight WE as a team or WB and you will have no problem. You wanted the no solo balance now you get it.

Farrul
Posts: 816

Re: WElf Nerf

Post#214 » Thu Mar 26, 2026 6:54 am

rorswar wrote: Wed Mar 25, 2026 2:18 pmThat argument is just insane.

It’s not that a single ability is OP. It’s that the WE has the whole Swiss Army knife AND kitchen sink thrown at it.
Mostly true, but there are a few outliers that stand out.

Sacrifices Rewarded. There is nothing else close to this power level absorb tactic available to any other DPS class, Order or destro. When you consider this is a class with stealth with tools like Agile escape it gets even more absurd synergy-wise.

Shadow leap should never had been introduced in its current iteration, obviously not balanced with the class toolkit and utility.

Agonizing Wounds working with Feinted position( same for WH mirror) is clearly not balanced either.

Other than that, i agree it's mostly a total of what the class has got but with an emphasize on the middle-tree(Path of suffering) which is busted.

Arguably some base ability stuff has got too high damage scaling as mentioned in the OP and some still ignoring toughness.

P.S. Sacrificial Stab is arguably too strong judging by numbers( although i will let the jury out on this one, it's not my gripe with the class).

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