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Magus/Engineer Pull

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Starx
Posts: 394

Magus/Engineer Pull

Post#1 » Sat Mar 28, 2026 4:45 pm

For me Magnet and Rift was the iconic ability of these 2 classes. From live to now I feel like these have either been extremely unfun to play against and arguably overpowered, or even bugged like when we were pulling through walls, or across zones or nearly useless.

Right now sadly these iconic abilities are essentially a 13pt investment to hand out free immunities to everyone in 65ft, and piss off every friendly tank, mara/WL around you.

Any chance these get reworked? Or how do people feel about these abilities? Considering how much people already hate things like WL/mara pull I doubt anyone wants to see an AoE version make a return, but as it stands these might be the 2 worst abilities in the whole game as they just buff the other team essentially, putting them on a whole other level of bad.

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Sinisterror
Posts: 1298

Re: Magus/Engineer Pull

Post#2 » Sat Mar 28, 2026 5:07 pm

I think it would do alot of good for RoR PvP when you can pounce to keep walls and you can be pulled from keep walls as well. Like Magnet/Rift used to in aor/RoR. This is ror 7yrs ago

https://www.youtube.com/watch?v=-5Zw4FUPacc Bring ae cap to 9 again, so pulling 4 actually matters.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

Starx
Posts: 394

Re: Magus/Engineer Pull

Post#3 » Sat Mar 28, 2026 6:44 pm

Sinisterror wrote: Sat Mar 28, 2026 5:07 pm I think it would do alot of good for RoR PvP when you can pounce to keep walls and you can be pulled from keep walls as well. Like Magnet/Rift used to in aor/RoR. This is ror 7yrs ago

https://www.youtube.com/watch?v=-5Zw4FUPacc Bring ae cap to 9 again, so pulling 4 actually matters.
Werent they 100ft on live?

People seem to really hate pulls because it is a low risk way to break the neutral game between 2 forces in large scale rvr. Similar to pulls tanks can punt and achieve the same affect but do so at much higher risk and telegraph. Otherwise both sides have to rely on morales or a coordinated push to break neutral/stalemate and seems like a lot of people prefer that.

I personally loved AoR pre CC immunity, but im partial to CC for instance I hated LOL while I loved Dota for its more impactful abilities and longer lasting CC even if there is a good arguement for longer ttk lower cc gameplay being more skillful. I also only played tanks on live so I probably didnt hate CC as much as healers/dps.

So id love for rift to return to the glory days like in your vid but I dont see it happening and would rather have a real ability instead of what we have now as the capstone right tree ability.

Right now WL pull reigns supreme as it has no cast and the WL doesnt put himself in much risk, and the pet can become CC immune and movement speed boosted (and goofy pet pathing can sometimes make for interesting occurances). Terrible embrace is still very strong, but the mara pull can be interrupted by any tank with fast enough reaction via taunt and is a bit more risky.

Both of these compared to rift/magnet also have the advantage of being usable on the move, while the engineer/magus is stationary. Though I will say rift and magnet have significantly less telegraph, playing destro you learn to fear a lion pet and its hard to miss, and TE has the purple/pink link thats usually hard to miss. The only indication a rift/magnet coming is the odd posisitioning of a magus/engineer being present on the frontlines.

Theres also an aspect about the mara/WL pull being single target that can sometimes be an advantage over an AoE pull. Since only 1 target is pulled there is usually no split damage or confusion on who to focus which is a big help in organized situations. If the person was guarded their tank isnt getting pulled with them. And these 2 things sometimes create situations where a single target pull would have secured a kill where an AoE one would produce zero. And the aforementioned "free immunity" problem that AoE CC in general can produce not just rift and magnet.

Pyschologically I think people are more frustrated when they get pulled by wl/mara because they are singled out rather than being pulled in a group and it can be more embarrasing personally than getting pulled in a group.

Not sure what to do but id rather see rift/magnet being a morale ability and buffed, and the 13pt ability changed to something useful. Or rift/magnet changed fundementally into something else, maybe something still thematic like rift being a 2 point portal friendlies can use, magnet stealing buffs and granting them to your party etc. Anything but what it is now.

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