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The 6 vs 6 's

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lilsabin
Posts: 619

The 6 vs 6 's

Post#1 » Mon Sep 14, 2015 12:17 am

SInce lots of poeple are always asking for a 6 vs 6 order vs destro meet up for brawl , is it possible for the devs. to create some "ARENA LIKE" scenarios , where people will only 6 vs 6 and just gain xp as reward , or no reward at all . Unless it take like 3000 years to be able to write (code) an environement that will alllow this . :)

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pullbot
Posts: 15

Re: The 6 vs 6 's

Post#2 » Mon Sep 14, 2015 12:30 am

Some kind of 6v6 sc would be pretty awesome. Like Eternal Citadel, it sucks for ranged dps though.
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Jaycub
Posts: 3130

Re: The 6 vs 6 's

Post#3 » Mon Sep 14, 2015 12:52 am

6v6 Reikland factory would be nice. Having a large objective based scenario with many paths and nooks/crannies would put an importance on team work / roles, and tactics rather than just deathball 6v6 that encourages cancerous meta milker team compositions, and will end up in stalemates, or the team with a less competitive setup losing.

6v6 death matches can be setup by guilds fairly easily and don't require an SC environment, however delivering the type of experience a 6v6 objective based match is something that can only be by having the official support for it.

Pops wouldn't be very frequent, but if you are able to que for regular scenarios in addition to the 6v6 if you have a full party, some may pop every now and then, and guilds can of course use /w to see if any guilds on the other side want to que up for 6v6.
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lilsabin
Posts: 619

Re: The 6 vs 6 's

Post#4 » Mon Sep 14, 2015 1:35 am

by 6 vs 6 , i mean deathmatches (arena style) , not objectives based

Sulorie
Posts: 7461

Re: The 6 vs 6 's

Post#5 » Mon Sep 14, 2015 4:14 am

Indeed, 6vs6 is never about capping.
Dying is no option.

Bretin
Posts: 929

Re: The 6 vs 6 's

Post#6 » Mon Sep 14, 2015 7:22 am

give us 6vs6 reikland hills and remove the flags plies... would be a fair place for both melee and range dps. give it a killcounter so whenever 6 ppls are killed or 15 min timer runs out it's over. like invading tovl.

yummypewp
Posts: 59

Re: The 6 vs 6 's

Post#7 » Mon Sep 14, 2015 8:14 am

Guys - shut up about changing a Scenario already in use, we need NEW maps!

If you want a 6v6, there is Caledor Woods already created for that purpose.


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Re: The 6 vs 6 's

Post#8 » Mon Sep 14, 2015 9:03 am

yea, that scenario fits quite well +1

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Jaycub
Posts: 3130

Re: The 6 vs 6 's

Post#9 » Tue Sep 15, 2015 8:44 am

Sulorie wrote:Indeed, 6vs6 is never about capping.
Having point captures, and needing to hold and defend points takes more teamwork, communication, and tactics than just 6v6 DM. It also opens up new opportunities for certain classes/specs that are unused in the current deathball meta.

There is a reason competitive games like CSGO are objective based and not DM :^)

You also need a good map for it, caledor woods is for the most part open and linear and doesn't encourage complex movement.


If you want a pure 6v6 DM, mourkain temple is probably the best SC you will find.
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Re: The 6 vs 6 's

Post#10 » Tue Sep 15, 2015 8:54 am

there are plenty of modern mmo´s for objective pvp where you dont even have to fight to win, i suggest you try one of them, but leave that out of warhammer.

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