I am wondering what the deeper meaning is behind the 18h lockout.
I assume it's to allow flexibility but I think it has the opposite effect.
Some days (most days) I for one am able to play during evening EU hours but occasionally during the day, whilst not being able to in the evening. If on day 1 I get a group together in the evening I will not be able to do the same dungeon the next day, during the day.
I think you should consider adopting the "fixed reset time" model, as many other games have. Since it is an international server, sometime late evening/early night US time, early morning EU; would probably fit for the most part.
This would allow people with different playing schedules to be able to do the "daily" content (for the most part).
Cheers.
Dungeon reset times
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Re: Dungeon reset times
Would destroy the economyif no lockout at all,like tryhard GB group do 2 runs an hour, but yes a lockout around 6h would be enought i think. No fixed time, what happens when u start like 30min before fixed reset happens. Half reset, half u need to wait.
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