Recent Topics

Ads

Blocking backdoors

We want to hear your thoughts and ideas.
Forum rules
Before posting on this forum, be sure to read the Terms of Use

In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
samster
Posts: 96

Blocking backdoors

Post#1 » Sat Mar 29, 2025 1:41 am

As far as I know, blocking backdoors with siege engines during siege is against the rules for it prevents people from clicking the door and - well - *using* the said door.

If that is true, shouldn't it be also against the rules to put a fat orc at the door and have him jump nonstop, so that people couldn't use the door just the same?
Spoiler:
Shoutout to Freebootaz
If that is also correct, I have a suggestion that might rid us of this behavior and exclude the involvement of game masters who are so few that you can never get in touch with one when someone exploits.

The suggestion is this:
Add to backdoors the code that bumps people away from the expedition quartermaster.
It will provide just enough room for the cursor to make the door clickable.

Ads
User avatar
Scragmuncher
Posts: 78

Re: Blocking backdoors

Post#2 » Mon May 05, 2025 9:18 am

Hmm having players that push into posterns getting bumped further into the keep would make it A LOT harder to defend the postern.
Knutkrusher - The man, the myth, the dead body on the floor.

User avatar
Ruin
Posts: 216

Re: Blocking backdoors

Post#3 » Mon May 05, 2025 9:21 am

I would also add 1 thing to defend this aproach (sieges at postern), some keeps force players to dsimount, forcing the pulled siege to be droped automaticly, witch cant then be moved.

No idea why some keeps do that while others dont.

Who is online

Users browsing this forum: No registered users and 3 guests