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[Suggestion] Cast Checks

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saupreusse
Former Staff
Posts: 2563

[Suggestion] Cast Checks

Post#1 » Sat Nov 08, 2025 12:39 pm

Problem:
Casts that are 2 seconds or longer can too easily be avoided by breaking los/running out of the casters range. This is especially noticeable on the 3 second cast of bw/sorc, to a point where i would consider these abilities not usable without instant cast tactics.

Suggestion:
Revert the range and los check back to how it worked on live for abilities with long cast times where the caster has to be stationary.
Edit: leave mara pulls as is. They are the only ability where a last second range check makes sense.

This will be my last caster balance suggestion. Gotta level a mdps next ;)
Last edited by saupreusse on Sun Nov 09, 2025 8:33 am, edited 1 time in total.
Saup - RR 8x WP
Son - RR 8x AM

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nebelwerfer
Posts: 707

Re: [Suggestion] Cast Checks

Post#2 » Sat Nov 08, 2025 1:49 pm

How did it work on live?

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saupreusse
Former Staff
Posts: 2563

Re: [Suggestion] Cast Checks

Post#3 » Sat Nov 08, 2025 2:20 pm

There were no range checks (and i believe even no los checks - but correct me if I'm wrong) for the last half second or so of the cast.
Saup - RR 8x WP
Son - RR 8x AM

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Sever1n
Posts: 399

Re: [Suggestion] Cast Checks

Post#4 » Sun Nov 09, 2025 2:58 am

That would be great.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

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Scragmuncher
Posts: 140

Re: [Suggestion] Cast Checks

Post#5 » Sun Nov 09, 2025 7:04 am

The change was made because mara pull was completely broken beforehand.
Knutkrusher - The man, the myth, the dead body on the floor.

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Stinksuit
Posts: 371

Re: [Suggestion] Cast Checks

Post#6 » Sun Nov 09, 2025 7:23 am

Scragmuncher wrote: Sun Nov 09, 2025 7:04 am The change was made because mara pull was completely broken beforehand.
I was also thinking about the good old 100ft mara pulls xD

crystl32
Posts: 56

Re: [Suggestion] Cast Checks

Post#7 » Sun Nov 09, 2025 8:08 am

Stinksuit wrote: Sun Nov 09, 2025 7:23 am
Scragmuncher wrote: Sun Nov 09, 2025 7:04 am The change was made because mara pull was completely broken beforehand.
I was also thinking about the good old 100ft mara pulls xD
so would it be possible to exclude some abilities from that rule?

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georgehabadasher
Posts: 311

Re: [Suggestion] Cast Checks

Post#8 » Sun Nov 09, 2025 8:09 am

Scragmuncher wrote: Sun Nov 09, 2025 7:04 am The change was made because mara pull was completely broken beforehand.
If true, it’s another example of the dev team using a hammer instead of a scalpel to fix problems. There’s no reason for healers, maguses, bws and other classes with 2+ second cast time abilities to catch strays because Mara pull is considered overtuned.

Seeing a lot of great suggestions from saupreusse recently. Maybe Max could find a place for him on the dev team.

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Stinksuit
Posts: 371

Re: [Suggestion] Cast Checks

Post#9 » Sun Nov 09, 2025 8:20 am

crystl32 wrote: Sun Nov 09, 2025 8:08 am
Stinksuit wrote: Sun Nov 09, 2025 7:23 am
Scragmuncher wrote: Sun Nov 09, 2025 7:04 am The change was made because mara pull was completely broken beforehand.
I was also thinking about the good old 100ft mara pulls xD
so would it be possible to exclude some abilities from that rule?
Hard for me to say, the range checks in this game seem weird anyway. There's been quite a few topics about melee channels insta breaking if you just strafe a bit. Also the wl pet having bigger range on its melee abilities so hard to say what can be done about the range checks.

While I agree that it really sucks to do long cast and just have it insta break with los or max range but then again using los to counter spells is no new strategy to mmos and maybe its best it works the way it does so we dont go back to the super mara pulls and not even the range but that would also bring back the pulling people behind objects.. IF however excluding specific spells is possibility, mara pull definitely needs to be there xD and I really wish the wl pet range gets a work on it too..

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saupreusse
Former Staff
Posts: 2563

Re: [Suggestion] Cast Checks

Post#10 » Sun Nov 09, 2025 8:51 am

georgehabadasher wrote: Sun Nov 09, 2025 8:09 am
Scragmuncher wrote: Sun Nov 09, 2025 7:04 am The change was made because mara pull was completely broken beforehand.
If true, it’s another example of the dev team using a hammer instead of a scalpel to fix problems. There’s no reason for healers, maguses, bws and other classes with 2+ second cast time abilities to catch strays because Mara pull is considered overtuned.

Seeing a lot of great suggestions from saupreusse recently. Maybe Max could find a place for him on the dev team.
Edited suggestion to specifically exclude mara pulls from my proposed changes.
Haha thanks for the kind words, but I don't have the time really to do work on RoR - sadly this won't change in the next months.
I tried to give dev work another shot a few years back but rl is simply too busy for me.
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