Recent Topics

Ads

Handicap scenarios

We want to hear your thoughts and ideas.
Forum rules
Before posting on this forum, be sure to read the Terms of Use

In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
User avatar
Nameless
Posts: 1152

Handicap scenarios

Post#1 » Sat Sep 22, 2018 9:46 am

Hello,
So scenarios could be very unpleasant for.both sides when premade face pugs. Premade try to spawn camp half-asleep while the pug try to catch one or two kills while being at own wc.

It is quite frustrating for both side although the premade win easy emblems so may be that it is enough. But some ppl want to challenge themselves and prefer more pleasurable gameplay.

So why not dedicate a sc map where one of the side enter as premade vs 12 pug. That way we got 6v12 so the premade should show the best of themselves while vs 6 the pug got much more chance to compete.

That will not be used by many but I am sure some premades will be glad to test themselves with such a challenge while the pug (may be) wont be rolfstomped.

Again I speak only for one sc (like the pug sc) where u got 6v12 where 6 is full premade and 12 is full pug (no duos)
Mostly harmless

K8P & Norn - guild Orz

Ads
Sulorie
Posts: 7223

Re: Handicap scenarios

Post#2 » Sat Sep 22, 2018 10:01 am

The pug sc isn't enough?
Dying is no option.

poffo
Posts: 42

Re: Handicap scenarios

Post#3 » Sat Sep 22, 2018 10:03 am

OMG u really think we cant see what it is you want...u want an even bigger e-peen...go back to your hole and be ashamed.

Tom
Posts: 128

Re: Handicap scenarios

Post#4 » Sat Sep 22, 2018 10:39 am

The post is inteded as a joke right?
Numbers almost dont matter when you are a proper premade (ie not a callout in /5 for random ppl, thats different ofc). Everyone knows it can beat a full pug wb if it can choose the engagement (surrounding etc)

User avatar
Ramasee
Posts: 457

Re: Handicap scenarios

Post#5 » Sat Sep 22, 2018 10:54 am

Sure you can have it, no pugs will queue for it. Also 6 well played characters can slaughter 12 randoms easily enough. Simply look at small scale rvr skirmishes for your evidence.

Aerogath
Suspended
Posts: 236

Re: Handicap scenarios

Post#6 » Sat Sep 22, 2018 11:03 am

The problem is more the playerbase as the Pugs.
I`ve got 3 days in a row no real tanks or heals in groups while even the rnd Order groups had 6+ AM's
Sometimes you got some "dps" healer in your groups that doesn`t even think about healing a little bit....
That is the reason why Destro is most of the time Afk in spawn, nobody wants to give order free anything for such an inbalanced crap.
That is what you have to face with Rnd SC.

User avatar
lefze
Suspended
Posts: 863

Re: Handicap scenarios

Post#7 » Sat Sep 22, 2018 11:12 am

Optimally all full 6 mans would be forced to queue isha+EC+any other SC they want. This way, if there are pre-mades on both sides they are forced to fight eachother instead of being able to opt for a full night of pugfarming.

Basically, disable opting out of 6v6 SCs for 6 mans.
Rip Phalanx

User avatar
Nameless
Posts: 1152

Re: Handicap scenarios

Post#8 » Sat Sep 22, 2018 11:19 am

Ordinary we got premade + 1fg of pug vs 12 pug
Now we could got 6man premade vs 12 pug.

Ofc premade could win but at the second variation pug got chance to win while the normal pre+pug vs all pug it is quite hard to not being rolfstomped.

This will give much higher chance for the pug to win. Increase the rewards so there is an interest at that handicap sc and you will got a sc where premade could struggle abit more to win (could easily lose via objectives cos of lesser number) and a pug that have much higher chance to win/wipe a premade group.
Mostly harmless

K8P & Norn - guild Orz

Ads
User avatar
peterthepan3
Posts: 6509

Re: Handicap scenarios

Post#9 » Sat Sep 22, 2018 1:05 pm

lefze wrote: Sat Sep 22, 2018 11:12 am

Basically, disable opting out of 6v6 SCs for 6 mans.
This. Even if you're running a Daffy Duck comp, you'd still end up leaving with 5 emblems if you lose. And if it results in no more 6-mans queuing for SC ever again (bar 1 or 2), then we'll know who the pug farmers were. 8-)
Image

Who is online

Users browsing this forum: Schett, Stimpz and 109 guests