As you could see we made some changes for morals:
Feedback based on your testing and real in-game experience will be highly appreciated. Actual in-game footage will have the most value.
Theory crafting and other speculation won’t have the same value. So be ready to support your opinion/thoughts.
Wish you luck on the battlefield.
The scalar is a system that is invisible to players which modify morale gains based on amount of enemies around you. Its a system which I personally think NEVER should have been added.
Historically morale gain was 10/s but before todays patch it was between 12/s to 32/s where more enemies around you and more allies in relation to enemies around you meant higher value. It affected all gains of morale and as of todays patch the allies in relation to enemies has been removed as well as increasing the scalar to cap out at 4 enemy warbands instead of 3 around you.
Reasoning for this is because the morale gain is too high. And as I stated I would sooner then later see the scalar removed entirely as its a system that is hidden from players and makes little to no sense from a game design standpoint.
- Scalar for morale gain and drains have been fully removed.
- Base morale gain set to 25. This should mean that without any pump or drains M4 should be reached in 144 seconds. This change is an overall increase of morale rate vs week before and a slight nerf to upper gains where morale scalar was maxed.
Base morale gain set to 20.